{0x01, 0xf3}, //PWRCTL(0x01[P0])Bit[1]:Software Reset.
{0x01, 0xf1},
{0x10, 0x00},//vga mode
-{0x11, 0x91}, //For No Fixed Framerate Bit[2]
+{0x11, 0x90}, //For No Fixed Framerate Bit[2]
{0x12, 0x04},
{0x20, 0x00},
{0x85, 0x4b},
{0x89, 0x48},
-{0x90, 0x0b},
-{0x91, 0x0b},
-{0x92, 0x48},
-{0x93, 0x48},
+{0x90, 0x0c},
+{0x91, 0x0c},
+{0x92, 0x78},
+{0x93, 0x70},
{0x98, 0x38},
{0x99, 0x40},
-{0xa0, 0x00},
+{0xa0, 0x40},
{0xa8, 0x40},
//PAGE 2
{0x11, 0x43},
{0x12, 0x30},
-{0x40, 0x10},//brightness +1
+{0x40, 0x00},//brightness +1
{0x41, 0x02},
{0x48, 0x98},//contrast level +1
{0x39,0xbd},
{0x3a,0xc8},
{0x3b,0xd9},
-{0x3c,0xe8},
+{0x3c,0xe5},
{0x3d,0xf5},
{0x3e,0xff},
//0930
{0x6A, 0x28},
{0x6B, 0xc8},
-{0x70, 0x42},//Y Target 42
+{0x70, 0x38},//Y Target 42
{0x76, 0x22}, //Unlock bnd1
{0x77, 0x02}, //Unlock bnd2 02->a2 _10_04_06 hhzin
{0x99, 0x23},
{0x9c, 0x0b}, //4shared limit_10_04_06 hhzin
-{0x9d, 0x3b}, // 0x06d3 --> 0x0b3b
+{0x9d, 0xb8}, // 0x06d3 --> 0x0b3b
{0x9e, 0x00}, //4shared Unit_10_04_06 hhzin
{0x9f, 0xfa}, // 0x01f4 --> 0xfa
{0xb1, 0x14},
-{0xb2, 0x50},
+{0xb2, 0x30},
{0xb4, 0x14},
{0xb5, 0x38},
{0xb6, 0x26},
{0x20, 0x00},
{0x21, 0x04},
-{0x40, 0x00}, //HBLANK: 0x70 = 112
-{0x41, 0x70},
+{0x40, 0x01}, //HBLANK: 0x70 = 112
+{0x41, 0x58},
{0x42, 0x00}, //VBLANK: 0x04 = 4
-{0x43, 0x40},
+{0x43, 0x64},
{0x03, 0x11},
{0x10, 0x25},
{0x03, 0x20},
{0x83, 0x00},
{0x84, 0xaf},
-{0x85, 0x80},
+{0x85, 0xc8},
{0x86, 0x00},
-{0x87, 0xc0},
+{0x87, 0xf0},
{0x8b, 0x3a},
-{0x8c, 0x80},
+{0x8c, 0x98},
{0x8d, 0x30},
-{0x8e, 0xc0},
+{0x8e, 0xd4},
-{0x9c, 0x08},
-{0x9d, 0xa0},
+{0x9c, 0x0b},
+{0x9d, 0xb8},
{0x9e, 0x00},
-{0x9f, 0xc0},
+{0x9f, 0xfa},
{END_REG, END_REG},
};
{0x40, 0x01}, //HBLANK: 0x0158 = 344
{0x41, 0x58},
{0x42, 0x00}, //VBLANK: 0x14 = 20
-{0x43, 0x14},
+{0x43, 0x64},
{0x03, 0x11}, //QVGA Fixframerate
{0x10, 0x21},
{0x8e, 0xd4},
{0x9c, 0x0b},
-{0x9d, 0x3b},
+{0x9d, 0xb8},
{0x9e, 0x00},
{0x9f, 0xfa},
{END_REG, END_REG},
{
//00 level
{0x03, 0x10},
- {0x62, 0x90},
- {0x63, 0x90},
+ {0x62, 0x80},
+ {0x63, 0x80},
{END_REG, END_REG},
};
{
//Contrast 0
{0x03, 0x10},
- {0x48, 0x84},
+ {0x48, 0x80},
{END_REG, END_REG},
};