Also nuke the comment about supporting multiple personalities in a
single function, aka PR1414. That's just crazy.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@226052
91177308-0d34-0410-b5e6-
96231b3b80d8
Asm->getFunctionNumber()));
if (!MMI->getLandingPads().empty()) {
// Emit references to personality.
- if (const Function * Personality =
- MMI->getPersonalities()[MMI->getPersonalityIndex()]) {
+ if (const Function *Personality = MMI->getPersonality()) {
MCSymbol *PerSym = Asm->getSymbol(Personality);
Asm->OutStreamer.EmitSymbolAttribute(PerSym, MCSA_Global);
ATS.emitPersonality(PerSym);
const TargetLoweringObjectFile &TLOF = Asm->getObjFileLowering();
unsigned PerEncoding = TLOF.getPersonalityEncoding();
- const Function *Per = MMI->getPersonalities()[MMI->getPersonalityIndex()];
+ const Function *Per = MMI->getPersonality();
shouldEmitPersonality = hasLandingPads &&
PerEncoding != dwarf::DW_EH_PE_omit && Per;
const TargetLoweringObjectFile &TLOF = Asm->getObjFileLowering();
unsigned PerEncoding = TLOF.getPersonalityEncoding();
- const Function *Per = MMI->getPersonalities()[MMI->getPersonalityIndex()];
+ const Function *Per = MF->getMMI().getPersonality();
shouldEmitPersonality = hasLandingPads &&
PerEncoding != dwarf::DW_EH_PE_omit && Per;
// Emit the tables appropriate to the personality function in use. If we
// don't recognize the personality, assume it uses an Itanium-style LSDA.
- const Function *Per = MMI->getPersonalities()[MMI->getPersonalityIndex()];
+ const Function *Per = MMI->getPersonality();
if (Per->getName() == "__C_specific_handler")
emitCSpecificHandlerTable();
else
/// getPersonality - Return the personality function for the current function.
const Function *MachineModuleInfo::getPersonality() const {
- // FIXME: Until PR1414 will be fixed, we're using 1 personality function per
- // function
return !LandingPads.empty() ? LandingPads[0].Personality : nullptr;
}