std::vector<const char*>::const_iterator I = args.begin(), E = args.end();
for (; I != E; ++I)
if (*I)
- outs() << "'" << *I << "'" << " ";
- outs() << "\n"; outs().flush();
+ errs() << "'" << *I << "'" << " ";
+ errs() << "\n";
}
/// CopyEnv - This function takes an array of environment variables and makes a
void GenerateBitcode(Module* M, const std::string& FileName) {
if (Verbose)
- outs() << "Generating Bitcode To " << FileName << '\n';
+ errs() << "Generating Bitcode To " << FileName << '\n';
// Create the output file.
std::string ErrorInfo;
args.push_back(0);
if (Verbose) {
- outs() << "Generating Assembly With: \n";
+ errs() << "Generating Assembly With: \n";
PrintCommand(args);
}
args.push_back(0);
if (Verbose) {
- outs() << "Generating C Source With: \n";
+ errs() << "Generating C Source With: \n";
PrintCommand(args);
}
Args.push_back(0);
if (Verbose) {
- outs() << "Generating Native Executable With:\n";
+ errs() << "Generating Native Executable With:\n";
PrintCommand(Args);
}
/// bitcode file for the program.
static void EmitShellScript(char **argv, Module *M) {
if (Verbose)
- outs() << "Emitting Shell Script\n";
+ errs() << "Emitting Shell Script\n";
#if defined(_WIN32) || defined(__CYGWIN__)
// Windows doesn't support #!/bin/sh style shell scripts in .exe files. To
// support windows systems, we copy the llvm-stub.exe executable from the