// Check to see if we can DIE the instruction...
if (isInstructionTriviallyDead(I)) {
// Add operands to the worklist...
- for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
- if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i)))
- WorkList.push_back(Op);
-
+ if (I->getNumOperands() < 4)
+ for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
+ if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i)))
+ WorkList.push_back(Op);
++NumDeadInst;
- BasicBlock::iterator BBI = I;
- if (dceInstruction(BBI)) {
- removeFromWorkList(I);
- continue;
- }
- }
+
+ I->getParent()->getInstList().erase(I);
+ removeFromWorkList(I);
+ continue;
+ }
// Instruction isn't dead, see if we can constant propagate it...
if (Constant *C = ConstantFoldInstruction(I)) {
ReplaceInstUsesWith(*I, C);
++NumConstProp;
- BasicBlock::iterator BBI = I;
- if (dceInstruction(BBI)) {
- removeFromWorkList(I);
- continue;
- }
+ I->getParent()->getInstList().erase(I);
+ continue;
}
-
+
// Now that we have an instruction, try combining it to simplify it...
if (Instruction *Result = visit(*I)) {
++NumCombined;
// Instructions can end up on the worklist more than once. Make sure
// we do not process an instruction that has been deleted.
removeFromWorkList(I);
- ReplaceInstWithInst(I, Result);
+
+ // Move the name to the new instruction first...
+ std::string OldName = I->getName(); I->setName("");
+ Result->setName(I->getName());
+
+ // Insert the new instruction into the basic block...
+ BasicBlock *InstParent = I->getParent();
+ InstParent->getInstList().insert(I, Result);
+
+ // Everything uses the new instruction now...
+ I->replaceAllUsesWith(Result);
+
+ // Erase the old instruction.
+ InstParent->getInstList().erase(I);
} else {
BasicBlock::iterator II = I;