#define LLVM_SUPPORT_MANAGED_STATIC_H
#include "llvm/System/Atomic.h"
+#include "llvm/Support/Threading.h"
namespace llvm {
void Register() { RegisterManagedStatic(0, CleanupFn); }
};
-
-/// llvm_start_multithreaded - Allocate and initialize structures needed to
-/// make LLVM safe for multithreading. The return value indicates whether
-/// multithreaded initialization succeeded. LLVM will still be operational
-/// on "failed" return, but will not be safe to run multithreaded.
-bool llvm_start_multithreaded();
-
/// llvm_shutdown - Deallocate and destroy all ManagedStatic variables.
void llvm_shutdown();
--- /dev/null
+//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// TThis file defines llvm_start_multithreaded() and friends.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_SUPPORT_THREADING_H
+#define LLVM_SUPPORT_THREADING_H
+
+namespace llvm {
+ /// llvm_start_multithreaded - Allocate and initialize structures needed to
+ /// make LLVM safe for multithreading. The return value indicates whether
+ /// multithreaded initialization succeeded. LLVM will still be operational
+ /// on "failed" return, and will still be safe for hosting threading
+ /// applications in the JIT, but will not be safe for concurrent calls to the
+ /// LLVM APIs.
+ /// THIS MUST EXECUTE IN ISOLATION FROM ALL OTHER LLVM API CALLS.
+ bool llvm_start_multithreaded();
+
+ /// llvm_stop_multithreaded - Deallocate structures necessary to make LLVM
+ /// safe for multithreading.
+ /// THIS MUST EXECUTE IN ISOLATION FROM ALL OTHER LLVM API CALLS.
+ void llvm_stop_multithreaded();
+
+ /// llvm_is_multithreaded - Check whether LLVM is executing in thread-safe
+ /// mode or not.
+ bool llvm_is_multithreaded();
+
+ /// acquire_global_lock - Acquire the global lock. This is a no-op if called
+ /// before llvm_start_multithreaded().
+ void llvm_acquire_global_lock();
+
+ /// release_global_lock - Release the global lock. This is a no-op if called
+ /// before llvm_start_multithreaded().
+ void llvm_release_global_lock();
+}
+
+#endif
\ No newline at end of file
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Config/config.h"
#include "llvm/System/Atomic.h"
-#include "llvm/System/Mutex.h"
#include <cassert>
using namespace llvm;
static const ManagedStaticBase *StaticList = 0;
-static sys::Mutex* ManagedStaticMutex = 0;
-
void ManagedStaticBase::RegisterManagedStatic(void *(*Creator)(),
void (*Deleter)(void*)) const {
- if (ManagedStaticMutex) {
- ManagedStaticMutex->acquire();
+ if (llvm_is_multithreaded()) {
+ llvm_acquire_global_lock();
if (Ptr == 0) {
void* tmp = Creator ? Creator() : 0;
StaticList = this;
}
- ManagedStaticMutex->release();
+ llvm_release_global_lock();
} else {
assert(Ptr == 0 && DeleterFn == 0 && Next == 0 &&
"Partially initialized ManagedStatic!?");
DeleterFn = 0;
}
-bool llvm::llvm_start_multithreaded() {
-#if LLVM_MULTITHREADED
- assert(ManagedStaticMutex == 0 && "Multithreaded LLVM already initialized!");
- ManagedStaticMutex = new sys::Mutex(true);
- return true;
-#else
- return false;
-#endif
-}
-
/// llvm_shutdown - Deallocate and destroy all ManagedStatic variables.
void llvm::llvm_shutdown() {
while (StaticList)
StaticList->destroy();
- if (ManagedStaticMutex) {
- delete ManagedStaticMutex;
- ManagedStaticMutex = 0;
- }
+ if (llvm_is_multithreaded()) llvm_stop_multithreaded();
}
--- /dev/null
+//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements llvm_start_multithreaded() and friends.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Support/Threading.h"
+#include "llvm/System/Atomic.h"
+#include "llvm/System/Mutex.h"
+#include <cassert>
+
+using namespace llvm;
+
+static bool multithreaded_mode = false;
+
+static sys::Mutex* global_lock = 0;
+
+bool llvm::llvm_start_multithreaded() {
+#ifdef LLVM_MULTITHREADED
+ assert(!multithreaded_mode && "Already multithreaded!");
+ multithreaded_mode = true;
+ global_lock = new sys::Mutex(true);
+
+ // We fence here to ensure that all initialization is complete BEFORE we
+ // return from llvm_start_multithreaded().
+ sys::MemoryFence();
+ return true;
+#else
+ return false;
+#endif
+}
+
+void llvm::llvm_stop_multithreaded() {
+#ifdef LLVM_MULTITHREADED
+ assert(multithreaded_mode && "Not currently multithreaded!");
+
+ // We fence here to insure that all threaded operations are complete BEFORE we
+ // return from llvm_stop_multithreaded().
+ sys::MemoryFence();
+
+ multithreaded_mode = false;
+ delete global_lock;
+#endif
+}
+
+bool llvm::llvm_is_multithreaded() {
+ return multithreaded_mode;
+}
+
+void llvm::llvm_acquire_global_lock() {
+ if (multithreaded_mode) global_lock->acquire();
+}
+
+void llvm::llvm_release_global_lock() {
+ if (multithreaded_mode) global_lock->release();
+}
\ No newline at end of file