// FIXME: pshufb, blends, shifts.
if (VT.getVectorNumElements() == 2 ||
ShuffleVectorSDNode::isSplatMask(&M[0], VT) ||
- isSHUFPMask(M, VT) ||
isPSHUFHWMask(M, VT) ||
isPSHUFLWMask(M, VT) ||
isPALIGNRMask(M, VT, Subtarget->hasSSSE3()))
return Op;
+ if (isSHUFPMask(M, VT)) {
+ unsigned TargetMask = X86::getShuffleSHUFImmediate(SVOp);
+ if (VT == MVT::v4f32 || VT == MVT::v4i32)
+ return getTargetShuffleNode(X86ISD::SHUFPS, dl, VT, V1, V2,
+ TargetMask, DAG);
+ if (VT == MVT::v2f64 || VT == MVT::v2i64)
+ return getTargetShuffleNode(X86ISD::SHUFPD, dl, VT, V1, V2,
+ TargetMask, DAG);
+ }
+
if (X86::isUNPCKL_v_undef_Mask(SVOp))
if (VT != MVT::v2i64 && VT != MVT::v2f64)
return getTargetShuffleNode(getUNPCKLOpcode(VT), dl, VT, V1, V1, DAG);