USER_O=userprog.o
USER_H=libthreads.h libatomic.h
-MODEL_CC=libthreads.cc schedule.cc libatomic.cc model.cc malloc.c threads.cc tree.cc librace.cc
-MODEL_O=libthreads.o schedule.o libatomic.o model.o malloc.o threads.o tree.o librace.o
+MODEL_CC=libthreads.cc schedule.cc libatomic.cc model.cc malloc.c threads.cc tree.cc librace.cc main.cc
+MODEL_O=libthreads.o schedule.o libatomic.o model.o malloc.o threads.o tree.o librace.o main.o
MODEL_H=libthreads.h schedule.h common.h libatomic.h model.h threads.h tree.h librace.h action.h
CPPFLAGS=-Wall -g
--- /dev/null
+#include <stdlib.h>
+
+#include "libthreads.h"
+#include "schedule.h"
+#include "common.h"
+#include "threads.h"
+
+/* global "model" object */
+#include "model.h"
+
+/*
+ * Return 1 if found next thread, 0 otherwise
+ */
+static int thread_system_next(void)
+{
+ Thread *curr, *next;
+
+ curr = thread_current();
+ if (curr) {
+ if (curr->get_state() == THREAD_READY) {
+ model->check_current_action();
+ model->scheduler->add_thread(curr);
+ } else if (curr->get_state() == THREAD_RUNNING)
+ /* Stopped while running; i.e., completed */
+ curr->complete();
+ else
+ ASSERT(false);
+ }
+ next = model->scheduler->next_thread();
+ if (next)
+ next->set_state(THREAD_RUNNING);
+ DEBUG("(%d, %d)\n", curr ? curr->get_id() : -1, next ? next->get_id() : -1);
+ if (!next)
+ return 1;
+ return Thread::swap(model->get_system_context(), next);
+}
+
+static void thread_wait_finish(void)
+{
+
+ DBG();
+
+ while (!thread_system_next());
+}
+
+/*
+ * Main system function
+ */
+int main()
+{
+ thrd_t user_thread;
+ ucontext_t main_context;
+
+ model = new ModelChecker();
+
+ if (getcontext(&main_context))
+ return 1;
+
+ model->set_system_context(&main_context);
+
+ do {
+ /* Start user program */
+ model->add_thread(new Thread(&user_thread, &user_main, NULL));
+
+ /* Wait for all threads to complete */
+ thread_wait_finish();
+ } while (model->next_execution());
+
+ delete model;
+
+ DEBUG("Exiting\n");
+ return 0;
+}
{
return id;
}
-
-/*
- * Return 1 if found next thread, 0 otherwise
- */
-static int thread_system_next(void)
-{
- Thread *curr, *next;
-
- curr = thread_current();
- if (curr) {
- if (curr->get_state() == THREAD_READY) {
- model->check_current_action();
- model->scheduler->add_thread(curr);
- } else if (curr->get_state() == THREAD_RUNNING)
- /* Stopped while running; i.e., completed */
- curr->complete();
- else
- ASSERT(false);
- }
- next = model->scheduler->next_thread();
- if (next)
- next->set_state(THREAD_RUNNING);
- DEBUG("(%d, %d)\n", curr ? curr->get_id() : -1, next ? next->get_id() : -1);
- if (!next)
- return 1;
- return Thread::swap(model->get_system_context(), next);
-}
-
-static void thread_wait_finish(void)
-{
-
- DBG();
-
- while (!thread_system_next());
-}
-
-/*
- * Main system function
- */
-int main()
-{
- thrd_t user_thread;
- ucontext_t main_context;
-
- model = new ModelChecker();
-
- if (getcontext(&main_context))
- return 1;
-
- model->set_system_context(&main_context);
-
- do {
- /* Start user program */
- model->add_thread(new Thread(&user_thread, &user_main, NULL));
-
- /* Wait for all threads to complete */
- thread_wait_finish();
- } while (model->next_execution());
-
- delete model;
-
- DEBUG("Exiting\n");
- return 0;
-}