setOperationAction(ISD::FABS, VT, Expand);
setOperationAction(ISD::FADD, VT, Expand);
setOperationAction(ISD::FDIV, VT, Expand);
+ setOperationAction(ISD::FPOW, VT, Expand);
setOperationAction(ISD::FFLOOR, VT, Expand);
setOperationAction(ISD::FTRUNC, VT, Expand);
setOperationAction(ISD::FMUL, VT, Expand);
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
-;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}}
-;CHECK: MUL NON-IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}}
-;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}}
+;CHECK-LABEL: test1:
+;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
+;CHECK-NEXT: MUL NON-IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
+;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
-define void @test(<4 x float> inreg %reg0) #0 {
+define void @test1(<4 x float> inreg %reg0) #0 {
%r0 = extractelement <4 x float> %reg0, i32 0
%r1 = extractelement <4 x float> %reg0, i32 1
%r2 = call float @llvm.pow.f32( float %r0, float %r1)
ret void
}
+;CHECK-LABEL: test2:
+;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
+;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
+;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
+;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
+;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
+;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
+;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
+;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
+;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
+;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
+;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
+;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
+define void @test2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
+ %vec = call <4 x float> @llvm.pow.v4f32( <4 x float> %reg0, <4 x float> %reg1)
+ call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
+ ret void
+}
+
declare float @llvm.pow.f32(float ,float ) readonly
+declare <4 x float> @llvm.pow.v4f32(<4 x float> ,<4 x float> ) readonly
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
attributes #0 = { "ShaderType"="0" }