/// dominators, dominator trees, and dominance frontiers) after a new block has
/// been added to the CFG.
///
-/// This only supports the case when an existing block (known as "Exit"), had
-/// some of its predecessors factored into a new basic block. This
+/// This only supports the case when an existing block (known as "NewBBSucc"),
+/// had some of its predecessors factored into a new basic block. This
/// transformation inserts a new basic block ("NewBB"), with a single
-/// unconditional branch to Exit, and moves some predecessors of "Exit" to now
-/// branch to NewBB. These predecessors are listed in PredBlocks, even though
-/// they are the same as pred_begin(NewBB)/pred_end(NewBB).
+/// unconditional branch to NewBBSucc, and moves some predecessors of
+/// "NewBBSucc" to now branch to NewBB. These predecessors are listed in
+/// PredBlocks, even though they are the same as
+/// pred_begin(NewBB)/pred_end(NewBB).
///
void LoopSimplify::UpdateDomInfoForRevectoredPreds(BasicBlock *NewBB,
std::vector<BasicBlock*> &PredBlocks) {
+ assert(!PredBlocks.empty() && "No predblocks??");
assert(succ_begin(NewBB) != succ_end(NewBB) &&
++succ_begin(NewBB) == succ_end(NewBB) &&
"NewBB should have a single successor!");
+ BasicBlock *NewBBSucc = *succ_begin(NewBB);
DominatorSet &DS = getAnalysis<DominatorSet>();
+ // The newly inserted basic block will dominate existing basic blocks iff the
+ // PredBlocks dominate all of the non-pred blocks. If all predblocks dominate
+ // the non-pred blocks, then they all must be the same block!
+ bool NewBBDominatesNewBBSucc = true;
+ {
+ BasicBlock *OnePred = PredBlocks[0];
+ for (unsigned i = 1, e = PredBlocks.size(); i != e; ++i)
+ if (PredBlocks[i] != OnePred) {
+ NewBBDominatesNewBBSucc = false;
+ break;
+ }
+
+ if (NewBBDominatesNewBBSucc)
+ for (pred_iterator PI = pred_begin(NewBBSucc), E = pred_end(NewBBSucc);
+ PI != E; ++PI)
+ if (*PI != NewBB && !DS.dominates(OnePred, *PI)) {
+ NewBBDominatesNewBBSucc = false;
+ break;
+ }
+ }
+
// Update dominator information... The blocks that dominate NewBB are the
// intersection of the dominators of predecessors, plus the block itself.
// The newly created basic block does not dominate anything except itself.
NewBBDomSet.insert(NewBB); // All blocks dominate themselves...
DS.addBasicBlock(NewBB, NewBBDomSet);
+ // If NewBB dominates some blocks, then it will dominate all blocks that
+ // PredBlocks[0] used to except for PredBlocks[0] itself.
+ if (NewBBDominatesNewBBSucc) {
+ BasicBlock *PredBlock = PredBlocks[0];
+ Function *F = NewBB->getParent();
+ for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
+ if (DS.properlyDominates(PredBlock, I))
+ DS.addDominator(I, NewBB);
+ }
+
// Update immediate dominator information if we have it...
BasicBlock *NewBBIDom = 0;
if (ImmediateDominators *ID = getAnalysisToUpdate<ImmediateDominators>()) {
- // This block does not strictly dominate anything, so it is not an immediate
- // dominator. To find the immediate dominator of the new exit node, we
- // trace up the immediate dominators of a predecessor until we find a basic
- // block that dominates the exit block.
+ // To find the immediate dominator of the new exit node, we trace up the
+ // immediate dominators of a predecessor until we find a basic block that
+ // dominates the exit block.
//
BasicBlock *Dom = PredBlocks[0]; // Some random predecessor...
while (!NewBBDomSet.count(Dom)) { // Loop until we find a dominator...
// Set the immediate dominator now...
ID->addNewBlock(NewBB, Dom);
NewBBIDom = Dom; // Reuse this if calculating DominatorTree info...
+
+ // If NewBB strictly dominates other blocks, we need to update their idom's
+ // now. The only block that need adjustment is the NewBBSucc block, whose
+ // idom should currently be set to PredBlocks[0].
+ if (NewBBDominatesNewBBSucc) {
+ assert(ID->get(NewBBSucc) == PredBlocks[0] &&
+ "Immediate dominator update code broken!");
+ ID->setImmediateDominator(NewBBSucc, NewBB);
+ }
}
// Update DominatorTree information if it is active.
if (DominatorTree *DT = getAnalysisToUpdate<DominatorTree>()) {
- // NewBB doesn't dominate anything, so just create a node and link it into
- // its immediate dominator. If we don't have ImmediateDominator info
- // around, calculate the idom as above.
+ // If we don't have ImmediateDominator info around, calculate the idom as
+ // above.
DominatorTree::Node *NewBBIDomNode;
if (NewBBIDom) {
NewBBIDomNode = DT->getNode(NewBBIDom);
}
}
- // Create the new dominator tree node...
- DT->createNewNode(NewBB, NewBBIDomNode);
+ // Create the new dominator tree node... and set the idom of NewBB.
+ DominatorTree::Node *NewBBNode = DT->createNewNode(NewBB, NewBBIDomNode);
+
+ // If NewBB strictly dominates other blocks, then it is now the immediate
+ // dominator of NewBBSucc. Update the dominator tree as appropriate.
+ if (NewBBDominatesNewBBSucc) {
+ DominatorTree::Node *NewBBSuccNode = DT->getNode(NewBBSucc);
+ assert(NewBBSuccNode->getIDom()->getBlock() == PredBlocks[0] &&
+ "Immediate tree update code broken!");
+ DT->changeImmediateDominator(NewBBSuccNode, NewBBNode);
+ }
}
// Update dominance frontier information...
if (DominanceFrontier *DF = getAnalysisToUpdate<DominanceFrontier>()) {
- // DF(NewBB) is {Exit} because NewBB does not strictly dominate Exit, but it
- // does dominate itself (and there is an edge (NewBB -> Exit)). Exit is the
- // single successor of NewBB.
- DominanceFrontier::DomSetType NewDFSet;
- BasicBlock *Exit = *succ_begin(NewBB);
- NewDFSet.insert(Exit);
- DF->addBasicBlock(NewBB, NewDFSet);
+ // If NewBB dominates NewBBSucc, then the global dominance frontiers are not
+ // changed. DF(NewBB) is now going to be the DF(PredBlocks[0]) without the
+ // stuff that the new block does not dominate a predecessor of.
+ if (NewBBDominatesNewBBSucc) {
+ DominanceFrontier::iterator DFI = DF->find(PredBlocks[0]);
+ if (DFI != DF->end()) {
+ DominanceFrontier::DomSetType Set = DFI->second;
+ // Filter out stuff in Set that we do not dominate a predecessor of.
+ for (DominanceFrontier::DomSetType::iterator SetI = Set.begin(),
+ E = Set.end(); SetI != E;) {
+ bool DominatesPred = false;
+ for (pred_iterator PI = pred_begin(*SetI), E = pred_end(*SetI);
+ PI != E; ++PI)
+ if (DS.dominates(NewBB, *PI))
+ DominatesPred = true;
+ if (!DominatesPred)
+ Set.erase(SetI++);
+ else
+ ++SetI;
+ }
- // Now we must loop over all of the dominance frontiers in the function,
- // replacing occurrences of Exit with NewBB in some cases. All blocks that
- // dominate a block in PredBlocks and contained Exit in their dominance
- // frontier must be updated to contain NewBB instead. This only occurs if
- // there is more than one block in PredBlocks.
- //
- if (PredBlocks.size() > 1) {
+ DF->addBasicBlock(NewBB, Set);
+ }
+
+ } else {
+ // DF(NewBB) is {NewBBSucc} because NewBB does not strictly dominate
+ // NewBBSucc, but it does dominate itself (and there is an edge (NewBB ->
+ // NewBBSucc)). NewBBSucc is the single successor of NewBB.
+ DominanceFrontier::DomSetType NewDFSet;
+ NewDFSet.insert(NewBBSucc);
+ DF->addBasicBlock(NewBB, NewDFSet);
+
+ // Now we must loop over all of the dominance frontiers in the function,
+ // replacing occurrences of NewBBSucc with NewBB in some cases. All
+ // blocks that dominate a block in PredBlocks and contained NewBBSucc in
+ // their dominance frontier must be updated to contain NewBB instead.
+ //
for (unsigned i = 0, e = PredBlocks.size(); i != e; ++i) {
BasicBlock *Pred = PredBlocks[i];
// Get all of the dominators of the predecessor...
PDE = PredDoms.end(); PDI != PDE; ++PDI) {
BasicBlock *PredDom = *PDI;
- // If the Exit node is in DF(PredDom), then PredDom didn't dominate
- // Exit but did dominate a predecessor of it. Now we change this
- // entry to include NewBB in the DF instead of Exit.
+ // If the NewBBSucc node is in DF(PredDom), then PredDom didn't
+ // dominate NewBBSucc but did dominate a predecessor of it. Now we
+ // change this entry to include NewBB in the DF instead of NewBBSucc.
DominanceFrontier::iterator DFI = DF->find(PredDom);
assert(DFI != DF->end() && "No dominance frontier for node?");
- if (DFI->second.count(Exit)) {
- DF->removeFromFrontier(DFI, Exit);
+ if (DFI->second.count(NewBBSucc)) {
+ DF->removeFromFrontier(DFI, NewBBSucc);
DF->addToFrontier(DFI, NewBB);
}
}