* specific language governing permissions and limitations
* under the License.
*/
+
#include <folly/io/async/Request.h>
+#include <glog/logging.h>
+
+#include <folly/SingletonThreadLocal.h>
+
namespace folly {
+void RequestContext::setContextData(
+ const std::string& val,
+ std::unique_ptr<RequestData> data) {
+ folly::RWSpinLock::WriteHolder guard(lock);
+ if (data_.find(val) != data_.end()) {
+ LOG_FIRST_N(WARNING, 1)
+ << "Called RequestContext::setContextData with data already set";
+
+ data_[val] = nullptr;
+ } else {
+ data_[val] = std::move(data);
+ }
+}
+
+bool RequestContext::setContextDataIfAbsent(
+ const std::string& val,
+ std::unique_ptr<RequestData> data) {
+ folly::RWSpinLock::UpgradedHolder guard(lock);
+ if (data_.find(val) != data_.end()) {
+ return false;
+ }
+
+ folly::RWSpinLock::WriteHolder writeGuard(std::move(guard));
+ data_[val] = std::move(data);
+ return true;
+}
+
+bool RequestContext::hasContextData(const std::string& val) const {
+ folly::RWSpinLock::ReadHolder guard(lock);
+ return data_.find(val) != data_.end();
+}
+
+RequestData* RequestContext::getContextData(const std::string& val) {
+ folly::RWSpinLock::ReadHolder guard(lock);
+ auto r = data_.find(val);
+ if (r == data_.end()) {
+ return nullptr;
+ } else {
+ return r->second.get();
+ }
+}
+
+const RequestData* RequestContext::getContextData(
+ const std::string& val) const {
+ folly::RWSpinLock::ReadHolder guard(lock);
+ auto r = data_.find(val);
+ if (r == data_.end()) {
+ return nullptr;
+ } else {
+ return r->second.get();
+ }
+}
+
+void RequestContext::onSet() {
+ folly::RWSpinLock::ReadHolder guard(lock);
+ for (auto const& ent : data_) {
+ if (RequestData* data = ent.second.get()) {
+ data->onSet();
+ }
+ }
+}
+
+void RequestContext::onUnset() {
+ folly::RWSpinLock::ReadHolder guard(lock);
+ for (auto const& ent : data_) {
+ if (RequestData* data = ent.second.get()) {
+ data->onUnset();
+ }
+ }
+}
+
+void RequestContext::clearContextData(const std::string& val) {
+ folly::RWSpinLock::WriteHolder guard(lock);
+ data_.erase(val);
+}
+
+std::shared_ptr<RequestContext> RequestContext::setContext(
+ std::shared_ptr<RequestContext> ctx) {
+ auto& prev = getStaticContext();
+ if (ctx != prev) {
+ using std::swap;
+ if (ctx) {
+ ctx->onSet();
+ }
+ if (prev) {
+ prev->onUnset();
+ }
+ swap(ctx, prev);
+ }
+ return ctx;
+}
+
std::shared_ptr<RequestContext>& RequestContext::getStaticContext() {
using SingletonT = SingletonThreadLocal<std::shared_ptr<RequestContext>>;
static SingletonT singleton;
#include <map>
#include <memory>
-#include <glog/logging.h>
#include <folly/RWSpinLock.h>
-#include <folly/SingletonThreadLocal.h>
namespace folly {
class RequestData {
public:
virtual ~RequestData() = default;
- virtual void onSet(){};
- virtual void onUnset(){};
+ virtual void onSet() {}
+ virtual void onUnset() {}
};
class RequestContext;
// This access is still performance sensitive, so please ask if you need help
// profiling any use of these functions.
void setContextData(
- const std::string& val, std::unique_ptr<RequestData> data) {
- folly::RWSpinLock::WriteHolder guard(lock);
- if (data_.find(val) != data_.end()) {
- LOG_FIRST_N(WARNING, 1) <<
- "Called RequestContext::setContextData with data already set";
-
- data_[val] = nullptr;
- } else {
- data_[val] = std::move(data);
- }
- }
+ const std::string& val,
+ std::unique_ptr<RequestData> data);
// Unlike setContextData, this method does not panic if the key is already
// present. Returns true iff the new value has been inserted.
- bool setContextDataIfAbsent(const std::string& val,
- std::unique_ptr<RequestData> data) {
- folly::RWSpinLock::UpgradedHolder guard(lock);
- if (data_.find(val) != data_.end()) {
- return false;
- }
-
- folly::RWSpinLock::WriteHolder writeGuard(std::move(guard));
- data_[val] = std::move(data);
- return true;
- }
-
- bool hasContextData(const std::string& val) {
- folly::RWSpinLock::ReadHolder guard(lock);
- return data_.find(val) != data_.end();
- }
+ bool setContextDataIfAbsent(
+ const std::string& val,
+ std::unique_ptr<RequestData> data);
- RequestData* getContextData(const std::string& val) {
- folly::RWSpinLock::ReadHolder guard(lock);
- auto r = data_.find(val);
- if (r == data_.end()) {
- return nullptr;
- } else {
- return r->second.get();
- }
- }
+ bool hasContextData(const std::string& val) const;
- void onSet() {
- folly::RWSpinLock::ReadHolder guard(lock);
- for (auto const& ent : data_) {
- if (RequestData* data = ent.second.get()) {
- data->onSet();
- }
- }
- }
+ RequestData* getContextData(const std::string& val);
+ const RequestData* getContextData(const std::string& val) const;
- void onUnset() {
- folly::RWSpinLock::ReadHolder guard(lock);
- for (auto const& ent : data_) {
- if (RequestData* data = ent.second.get()) {
- data->onUnset();
- }
- }
- }
+ void onSet();
+ void onUnset();
- void clearContextData(const std::string& val) {
- folly::RWSpinLock::WriteHolder guard(lock);
- data_.erase(val);
- }
+ void clearContextData(const std::string& val);
// The following API is used to pass the context through queues / threads.
// saveContext is called to get a shared_ptr to the context, and
//
// A shared_ptr is used, because many request may fan out across
// multiple threads, or do post-send processing, etc.
- static std::shared_ptr<RequestContext>
- setContext(std::shared_ptr<RequestContext> ctx) {
- auto& prev = getStaticContext();
- if (ctx != prev) {
- using std::swap;
- if (ctx) {
- ctx->onSet();
- }
- if (prev) {
- prev->onUnset();
- }
- swap(ctx, prev);
- }
- return ctx;
- }
+ static std::shared_ptr<RequestContext> setContext(
+ std::shared_ptr<RequestContext> ctx);
static std::shared_ptr<RequestContext> saveContext() {
return getStaticContext();
private:
static std::shared_ptr<RequestContext>& getStaticContext();
- folly::RWSpinLock lock;
+ mutable folly::RWSpinLock lock;
std::map<std::string, std::unique_ptr<RequestData>> data_;
};