--- /dev/null
+//===-- llvm/CodeGen/SelectionDAGCSEMap.h - CSE Map for SD ------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Chris Lattner and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file declares the SelectionDAG class, and transitively defines the
+// SDNode class and subclasses.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_SELECTIONDAGCSEMAP_H
+#define LLVM_CODEGEN_SELECTIONDAGCSEMAP_H
+
+#include "llvm/ADT/SmallVector.h"
+
+namespace llvm {
+ class SDNode;
+ class SDOperand;
+
+ /// SelectionDAGCSEMap - This class is used for two purposes:
+ /// 1. Given information (e.g. opcode and operand info) about a node we want
+ /// to create, look up the unique instance of the node in the map. If
+ /// the node already exists, return it, otherwise return the bucket it
+ /// should be inserted into.
+ /// 2. Given a node that has already been created, remove it from the CSE
+ /// map.
+ ///
+ /// This class is implemented as a chained hash table, where the "buckets" are
+ /// actually the SDNodes themselves (the next pointer is in the SDNode).
+ ///
+ class SelectionDAGCSEMap {
+ void **Buckets;
+ unsigned NumBuckets; // Always a power of 2.
+ public:
+ class NodeID;
+ SelectionDAGCSEMap();
+ ~SelectionDAGCSEMap();
+
+ /// RemoveNode - Remove a node from the CSE map, returning true if one was
+ /// removed or false if the node was not in the CSE map.
+ bool RemoveNode(SDNode *N);
+
+ /// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N' and it
+ /// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
+ /// other classes derived from SDNode.
+ SDNode *GetOrInsertNode(SDNode *N);
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+ /// return it. If not, return the insertion token that will make insertion
+ /// faster.
+ SDNode *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
+
+ /// InsertNode - Insert the specified node into the CSE Map, knowing that it
+ /// is not already in the map. InsertPos must be obtained from
+ /// FindNodeOrInsertPos.
+ void InsertNode(SDNode *N, void *InsertPos);
+
+ class NodeID {
+ /// Use a SmallVector to avoid a heap allocation in the common case.
+ ///
+ SmallVector<unsigned char, 256> Bits;
+ public:
+ NodeID() {}
+ NodeID(SDNode *N);
+ NodeID(unsigned short ID, const void *VTList);
+ NodeID(unsigned short ID, const void *VTList, SDOperand Op);
+ NodeID(unsigned short ID, const void *VTList,
+ SDOperand Op1, SDOperand Op2);
+ NodeID(unsigned short ID, const void *VTList,
+ SDOperand Op1, SDOperand Op2, SDOperand Op3);
+ NodeID(unsigned short ID, const void *VTList,
+ const SDOperand *OpList, unsigned N);
+
+ void SetOpcode(unsigned short ID) {
+ Bits.push_back(ID & 0xFF);
+ Bits.push_back(ID >> 8);
+ }
+
+ /// getOpcode - If the opcode has been set for this NodeID, return it.
+ unsigned getOpcode() const {
+ return Bits[0] + (Bits[1] << 8);
+ }
+
+ void SetValueTypes(const void *VTList) { AddPointer(VTList); }
+ void SetOperands() {}
+ void SetOperands(SDOperand Op) { AddOperand(Op); }
+ void SetOperands(SDOperand Op1, SDOperand Op2) {
+ AddOperand(Op1); AddOperand(Op2);
+ }
+ void SetOperands(SDOperand Op1, SDOperand Op2, SDOperand Op3) {
+ AddOperand(Op1); AddOperand(Op2); AddOperand(Op3);
+ }
+ void SetOperands(const SDOperand *Ops, unsigned NumOps);
+ void AddOperand(SDOperand Op);
+ void AddPointer(const void *Ptr);
+
+ unsigned ComputeHash() const;
+
+ bool operator==(const NodeID &RHS) const;
+ };
+
+ private:
+ SDNode *GetNextPtr(void *NextInBucketPtr);
+ void **GetBucketPtr(void *NextInBucketPtr);
+ void **GetBucketFor(const NodeID &ID) const;
+ };
+} // end namespace llvm
+
+#endif