/// references from the register file information, for example.
///
static std::vector<unsigned char> getImplicitType(Record *R, bool NotRegisters,
- TreePattern &TP) {
+ TreePattern &TP) {
// Some common return values
std::vector<unsigned char> Unknown(1, EEVT::isUnknown);
std::vector<unsigned char> Other(1, MVT::Other);
if (DefInit *DI = dynamic_cast<DefInit*>(getLeafValue())) {
// If it's a regclass or something else known, include the type.
return UpdateNodeType(getImplicitType(DI->getDef(), NotRegisters, TP),TP);
- } else if (IntInit *II = dynamic_cast<IntInit*>(getLeafValue())) {
+ }
+
+ if (IntInit *II = dynamic_cast<IntInit*>(getLeafValue())) {
// Int inits are always integers. :)
bool MadeChange = UpdateNodeType(MVT::iAny, TP);