// If this is an input or an indirect output, process the call argument.
// BasicBlocks are labels, currently appearing only in asm's.
if (OpInfo.CallOperandVal) {
+ // Strip bitcasts, if any. This mostly comes up for functions.
+ ConstantExpr* CE = NULL;
+ while ((CE = dyn_cast<ConstantExpr>(OpInfo.CallOperandVal)) &&
+ CE->getOpcode()==Instruction::BitCast)
+ OpInfo.CallOperandVal = CE->getOperand(0);
if (BasicBlock *BB = dyn_cast<BasicBlock>(OpInfo.CallOperandVal)) {
OpInfo.CallOperand = DAG.getBasicBlock(FuncInfo.MBBMap[BB]);
} else {
// 'X' matches anything.
if (OpInfo.ConstraintCode == "X" && OpInfo.CallOperandVal) {
- // Look through bitcasts over functions. In the context of an asm
- // argument we don't care about bitcasting function types; the parameters
- // to the function, if any, will have been handled elsewhere.
- Value *v = OpInfo.CallOperandVal;
- ConstantExpr *CE = NULL;
- while ((CE = dyn_cast<ConstantExpr>(v)) &&
- CE->getOpcode()==Instruction::BitCast)
- v = CE->getOperand(0);
- if (!isa<Function>(v))
- v = OpInfo.CallOperandVal;
// Labels and constants are handled elsewhere ('X' is the only thing
// that matches labels). For Functions, the type here is the type of
- // the result, which is not what we want to look at; leave them alone
- // (minus any bitcasts).
+ // the result, which is not what we want to look at; leave them alone.
+ Value *v = OpInfo.CallOperandVal;
if (isa<BasicBlock>(v) || isa<ConstantInt>(v) || isa<Function>(v)) {
OpInfo.CallOperandVal = v;
return;