// ID#'s are stored sequentially.
//
class Annotable {
- Annotation *AnnotationList;
+ mutable Annotation *AnnotationList;
public:
Annotable() : AnnotationList(0) {}
virtual ~Annotable() { // Virtual because it's designed to be subclassed...
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
- inline Annotation *getOrCreateAnnotation(AnnotationID ID);
+ inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
// addAnnotation - Insert the annotation into the list in a sorted location.
//
- void addAnnotation(Annotation *A) {
+ void addAnnotation(Annotation *A) const {
assert(A->Next == 0 && "Annotation already in list?!?");
Annotation **AL = &AnnotationList;
// unlinkAnnotation - Remove the first annotation of the specified ID... and
// then return the unlinked annotation. The annotation object is not deleted.
//
- inline Annotation *unlinkAnnotation(AnnotationID ID) {
+ inline Annotation *unlinkAnnotation(AnnotationID ID) const {
for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
if ((*A)->getID() == ID) {
Annotation *Ret = *A;
// deleteAnnotation - Delete the first annotation of the specified ID in the
// list. Unlink unlinkAnnotation, this actually deletes the annotation object
//
- bool deleteAnnotation(AnnotationID ID) {
+ bool deleteAnnotation(AnnotationID ID) const {
Annotation *A = unlinkAnnotation(ID);
delete A;
return A != 0;
// Annotable::getOrCreateAnnotation method.
//
static void registerAnnotationFactory(AnnotationID ID,
- Annotation *(*Func)(AnnotationID, Annotable *, void*),
+ Annotation *(*Func)(AnnotationID, const Annotable *, void *),
void *ExtraData = 0);
// createAnnotation - Create an annotation of the specified ID for the
// specified object, using a register annotation creation function.
//
- static Annotation *createAnnotation(AnnotationID ID, Annotable *Obj);
+ static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
};
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
-inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) {
+inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann
if (A) return A;
// ID#'s are stored sequentially.
//
class Annotable {
- Annotation *AnnotationList;
+ mutable Annotation *AnnotationList;
public:
Annotable() : AnnotationList(0) {}
virtual ~Annotable() { // Virtual because it's designed to be subclassed...
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
- inline Annotation *getOrCreateAnnotation(AnnotationID ID);
+ inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
// addAnnotation - Insert the annotation into the list in a sorted location.
//
- void addAnnotation(Annotation *A) {
+ void addAnnotation(Annotation *A) const {
assert(A->Next == 0 && "Annotation already in list?!?");
Annotation **AL = &AnnotationList;
// unlinkAnnotation - Remove the first annotation of the specified ID... and
// then return the unlinked annotation. The annotation object is not deleted.
//
- inline Annotation *unlinkAnnotation(AnnotationID ID) {
+ inline Annotation *unlinkAnnotation(AnnotationID ID) const {
for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
if ((*A)->getID() == ID) {
Annotation *Ret = *A;
// deleteAnnotation - Delete the first annotation of the specified ID in the
// list. Unlink unlinkAnnotation, this actually deletes the annotation object
//
- bool deleteAnnotation(AnnotationID ID) {
+ bool deleteAnnotation(AnnotationID ID) const {
Annotation *A = unlinkAnnotation(ID);
delete A;
return A != 0;
// Annotable::getOrCreateAnnotation method.
//
static void registerAnnotationFactory(AnnotationID ID,
- Annotation *(*Func)(AnnotationID, Annotable *, void*),
+ Annotation *(*Func)(AnnotationID, const Annotable *, void *),
void *ExtraData = 0);
// createAnnotation - Create an annotation of the specified ID for the
// specified object, using a register annotation creation function.
//
- static Annotation *createAnnotation(AnnotationID ID, Annotable *Obj);
+ static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
};
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
-inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) {
+inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann
if (A) return A;
// ID#'s are stored sequentially.
//
class Annotable {
- Annotation *AnnotationList;
+ mutable Annotation *AnnotationList;
public:
Annotable() : AnnotationList(0) {}
virtual ~Annotable() { // Virtual because it's designed to be subclassed...
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
- inline Annotation *getOrCreateAnnotation(AnnotationID ID);
+ inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
// addAnnotation - Insert the annotation into the list in a sorted location.
//
- void addAnnotation(Annotation *A) {
+ void addAnnotation(Annotation *A) const {
assert(A->Next == 0 && "Annotation already in list?!?");
Annotation **AL = &AnnotationList;
// unlinkAnnotation - Remove the first annotation of the specified ID... and
// then return the unlinked annotation. The annotation object is not deleted.
//
- inline Annotation *unlinkAnnotation(AnnotationID ID) {
+ inline Annotation *unlinkAnnotation(AnnotationID ID) const {
for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
if ((*A)->getID() == ID) {
Annotation *Ret = *A;
// deleteAnnotation - Delete the first annotation of the specified ID in the
// list. Unlink unlinkAnnotation, this actually deletes the annotation object
//
- bool deleteAnnotation(AnnotationID ID) {
+ bool deleteAnnotation(AnnotationID ID) const {
Annotation *A = unlinkAnnotation(ID);
delete A;
return A != 0;
// Annotable::getOrCreateAnnotation method.
//
static void registerAnnotationFactory(AnnotationID ID,
- Annotation *(*Func)(AnnotationID, Annotable *, void*),
+ Annotation *(*Func)(AnnotationID, const Annotable *, void *),
void *ExtraData = 0);
// createAnnotation - Create an annotation of the specified ID for the
// specified object, using a register annotation creation function.
//
- static Annotation *createAnnotation(AnnotationID ID, Annotable *Obj);
+ static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
};
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
-inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) {
+inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann
if (A) return A;