}
//===---------------------------------------------------------------------===//
+
+The loop unroller should partially unroll loops (instead of peeling them)
+when code growth isn't too bad and when an unroll count allows simplification
+of some code within the loop. One trivial example is:
+
+#include <stdio.h>
+int main() {
+ int nRet = 17;
+ int nLoop;
+ for ( nLoop = 0; nLoop < 1000; nLoop++ ) {
+ if ( nLoop & 1 )
+ nRet += 2;
+ else
+ nRet -= 1;
+ }
+ return nRet;
+}
+
+Unrolling by 2 would eliminate the '&1' in both copies, leading to a net
+reduction in code size. The resultant code would then also be suitable for
+exit value computation.
+
+//===---------------------------------------------------------------------===//