PS3: replace bus_id usage
authorGreg Kroah-Hartman <gregkh@suse.de>
Mon, 26 Jan 2009 17:12:12 +0000 (09:12 -0800)
committerGreg Kroah-Hartman <gregkh@suse.de>
Tue, 24 Mar 2009 23:38:23 +0000 (16:38 -0700)
These simple debug statments should be using dev_dbg() instead of
accessing bus_id directly (or they should use device_name).

As bus_id is going away, this patch is necessary.

Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
arch/powerpc/platforms/ps3/system-bus.c

index 58311a867851affc29310d3557dd5410350983ff..a705fffbb498e3ec8c14f56c33f3e48b065ddca1 100644 (file)
@@ -376,7 +376,7 @@ static int ps3_system_bus_probe(struct device *_dev)
        struct ps3_system_bus_driver *drv;
 
        BUG_ON(!dev);
-       pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
+       dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
 
        drv = ps3_system_bus_dev_to_system_bus_drv(dev);
        BUG_ON(!drv);
@@ -398,7 +398,7 @@ static int ps3_system_bus_remove(struct device *_dev)
        struct ps3_system_bus_driver *drv;
 
        BUG_ON(!dev);
-       pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
+       dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
 
        drv = ps3_system_bus_dev_to_system_bus_drv(dev);
        BUG_ON(!drv);