return old->get_return_value();
}
+void ModelChecker::continueExecution(Thread *old)
+{
+ if (params.traceminsize != 0 &&
+ execution->get_curr_seq_num() > checkfree) {
+ checkfree += params.checkthreshold;
+ execution->collectActions();
+ }
+ curr_thread_num = 0;
+ thread_id_t tid = int_to_id(0);
+ Thread *thr = get_thread(tid);
+ scheduler->set_current_thread(thr);
+ if (Thread::swap(old, thr) < 0) {
+ perror("swap threads");
+ exit(EXIT_FAILURE);
+ }
+}
+
+void ModelChecker::finishExecution(Thread *old)
+{
+ scheduler->set_current_thread(NULL);
+ if (Thread::swap(old, &system_context) < 0) {
+ perror("swap threads");
+ exit(EXIT_FAILURE);
+ }
+}
+
+void ModelChecker::consumeAction()
+{
+ ModelAction *curr = chosen_thread->get_pending();
+ chosen_thread->set_pending(NULL);
+ chosen_thread = execution->take_step(curr);
+}
+
uint64_t ModelChecker::switch_thread(ModelAction *act)
{
if (modellock) {
exit(EXIT_FAILURE);
}
} else {
- scheduler->set_current_thread(NULL);
+ if (execution->has_asserted())
+ finishExecution(old);
+ if (!chosen_thread)
+ chosen_thread = get_next_thread();
+ if (!chosen_thread || chosen_thread->is_model_thread())
+ finishExecution(old);
+ if (chosen_thread->just_woken_up()) {
+ chosen_thread->set_wakeup_state(false);
+ chosen_thread->set_pending(NULL);
+ chosen_thread = NULL;
+ continueExecution(old); // Allow this thread to stash the next pending action
+ } else {
+ /* Consume the next action for a Thread */
+ consumeAction();
- if (Thread::swap(old, &system_context) < 0) {
- perror("swap threads");
- exit(EXIT_FAILURE);
- }
+ if (should_terminate_execution())
+ finishExecution(old);
+ else
+ continueExecution(old);
+ }
+
}
return old->get_return_value();
}
//Need to initial random number generator state to avoid resets on rollback
char random_state[256];
initstate(423121, random_state, sizeof(random_state));
- modelclock_t checkfree = params.checkthreshold;
+ checkfree = params.checkthreshold;
for(int exec = 0;exec < params.maxexecutions;exec++) {
chosen_thread = init_thread;
thread_chosen = false;
- do {
- /* Check whether we need to free model actions. */
-
- if (params.traceminsize != 0 &&
- execution->get_curr_seq_num() > checkfree) {
- checkfree += params.checkthreshold;
- execution->collectActions();
- }
-
- /*
- * Stash next pending action(s) for thread(s). There
- * should only need to stash one thread's action--the
- * thread which just took a step--plus the first step
- * for any newly-created thread
- */
- curr_thread_num = 0;
- thread_id_t tid = int_to_id(0);
- Thread *thr = get_thread(tid);
- switch_from_master(thr);
- /*
- for (unsigned int i = 0;i < get_num_threads();i++) {
- thread_id_t tid = int_to_id(i);
- Thread *thr = get_thread(tid);
- if (!thr->is_model_thread() && !thr->is_complete() && !thr->get_pending()) {
- switch_from_master(thr);
- if (thr->is_waiting_on(thr))
- assert_bug("Deadlock detected (thread %u)", i);
- }
- }
- */
- /* Don't schedule threads which should be disabled */
- /*for (unsigned int i = 0;i < get_num_threads();i++) {
- Thread *th = get_thread(int_to_id(i));
- ModelAction *act = th->get_pending();
- if (act && execution->is_enabled(th) && !execution->check_action_enabled(act)) {
- scheduler->sleep(th);
- }
- }
- */
- /*for (unsigned int i = 1;i < get_num_threads();i++) {
- Thread *th = get_thread(int_to_id(i));
- ModelAction *act = th->get_pending();
- if (act && execution->is_enabled(th) && (th->get_state() != THREAD_BLOCKED) ) {
- if (act->is_write()) {
- std::memory_order order = act->get_mo();
- if (order == std::memory_order_relaxed || \
- order == std::memory_order_release) {
- t = th;
- break;
- }
- } else if (act->get_type() == THREAD_CREATE || \
- act->get_type() == PTHREAD_CREATE || \
- act->get_type() == THREAD_START || \
- act->get_type() == THREAD_FINISH) {
- t = th;
- break;
- }
- }
- }
- */
- /* Catch assertions from prior take_step or from
- * between-ModelAction bugs (e.g., data races) */
-
- if (execution->has_asserted())
- break;
- if (!chosen_thread)
- chosen_thread = get_next_thread();
- if (!chosen_thread || chosen_thread->is_model_thread())
- break;
- if (chosen_thread->just_woken_up()) {
- chosen_thread->set_wakeup_state(false);
- chosen_thread->set_pending(NULL);
- chosen_thread = NULL;
- continue; // Allow this thread to stash the next pending action
- }
-
- /* Consume the next action for a Thread */
- ModelAction *curr = chosen_thread->get_pending();
- chosen_thread->set_pending(NULL);
- chosen_thread = execution->take_step(curr);
- } while (!should_terminate_execution());
+ curr_thread_num = 0;
+ thread_id_t tid = int_to_id(0);
+ Thread *thr = get_thread(tid);
+ switch_from_master(thr);
finish_execution((exec+1) < params.maxexecutions);
//restore random number generator state after rollback
setstate(random_state);