--- /dev/null
+//===- SimplifyCFG.cpp - CFG Simplification Pass --------------------------===//
+//
+// This file implements dead code elimination and basic block merging.
+//
+// Specifically, this:
+// * removes basic blocks with no predecessors
+// * merges a basic block into its predecessor if there is only one and the
+// predecessor only has one successor.
+// * Eliminates PHI nodes for basic blocks with a single predecessor
+// * Eliminates a basic block that only contains an unconditional branch
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Transforms/Scalar.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Module.h"
+#include "llvm/GlobalVariable.h"
+#include "llvm/Support/CFG.h"
+#include "llvm/Pass.h"
+#include "Support/StatisticReporter.h"
+#include <set>
+
+static Statistic<> NumSimpl("cfgsimplify\t- Number of blocks simplified");
+
+namespace {
+ struct CFGSimplifyPass : public FunctionPass {
+ const char *getPassName() const { return "Simplify CFG"; }
+
+ virtual bool runOnFunction(Function *F);
+ };
+}
+
+Pass *createCFGSimplificationPass() {
+ return new CFGSimplifyPass();
+}
+
+static bool MarkAliveBlocks(BasicBlock *BB, std::set<BasicBlock*> &Reachable) {
+ if (Reachable.count(BB)) return false;
+ Reachable.insert(BB);
+
+ bool Changed = ConstantFoldTerminator(BB);
+ for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
+ MarkAliveBlocks(*SI, Reachable);
+
+ return Changed;
+}
+
+
+// It is possible that we may require multiple passes over the code to fully
+// simplify the CFG.
+//
+bool CFGSimplifyPass::runOnFunction(Function *F) {
+ std::set<BasicBlock*> Reachable;
+ bool Changed = MarkAliveBlocks(F->front(), Reachable);
+
+ // If there are unreachable blocks in the CFG...
+ if (Reachable.size() != F->size()) {
+ assert(Reachable.size() < F->size());
+ NumSimpl += F->size()-Reachable.size();
+
+ // Loop over all of the basic blocks that are not reachable, dropping all of
+ // their internal references...
+ for (Function::iterator I = F->begin()+1, E = F->end(); I != E; ++I)
+ if (!Reachable.count(*I)) {
+ BasicBlock *BB = *I;
+ for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI!=SE; ++SI)
+ if (Reachable.count(*SI))
+ (*SI)->removePredecessor(BB);
+ BB->dropAllReferences();
+ }
+
+ for (Function::iterator I = F->begin()+1; I != F->end();)
+ if (!Reachable.count(*I))
+ delete F->getBasicBlocks().remove(I);
+ else
+ ++I;
+
+ Changed = true;
+ }
+
+ bool LocalChange = true;
+ while (LocalChange) {
+ LocalChange = false;
+
+ // Loop over all of the basic blocks (except the first one) and remove them
+ // if they are unneeded...
+ //
+ for (Function::iterator BBIt = F->begin()+1; BBIt != F->end(); ) {
+ if (SimplifyCFG(BBIt)) {
+ LocalChange = true;
+ ++NumSimpl;
+ } else {
+ ++BBIt;
+ }
+ }
+ Changed |= LocalChange;
+ }
+
+ return Changed;
+}