/// V1 (and in order), and the upper half elements should come from the upper
/// half of V2 (and in order).
static bool ShouldXformToMOVHLPS(ShuffleVectorSDNode *Op) {
- if (Op->getValueType(0).getVectorNumElements() != 4)
+ EVT VT = Op->getValueType(0);
+ if (VT.getSizeInBits() != 128)
+ return false;
+ if (VT.getVectorNumElements() != 4)
return false;
for (unsigned i = 0, e = 2; i != e; ++i)
if (!isUndefOrEqual(Op->getMaskElt(i), i+2))
/// MOVLP, it must be either a vector load or a scalar load to vector.
static bool ShouldXformToMOVLP(SDNode *V1, SDNode *V2,
ShuffleVectorSDNode *Op) {
+ EVT VT = Op->getValueType(0);
+ if (VT.getSizeInBits() != 128)
+ return false;
+
if (!ISD::isNON_EXTLoad(V1) && !isScalarLoadToVector(V1))
return false;
// Is V2 is a vector load, don't do this transformation. We will try to use
if (ISD::isNON_EXTLoad(V2))
return false;
- unsigned NumElems = Op->getValueType(0).getVectorNumElements();
+ unsigned NumElems = VT.getVectorNumElements();
if (NumElems != 2 && NumElems != 4)
return false;
store <8 x i32> <i32 -1, i32 -1, i32 -1, i32 -1, i32 -1, i32 -1, i32 -1, i32 -1>, <8 x i32>* %ptr2vec615, align 32
ret void
}
+
+;;; Just make sure this doesn't crash
+; CHECK: _ISelCrash
+define <4 x i64> @ISelCrash(<4 x i64> %a) nounwind uwtable readnone ssp {
+entry:
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> undef, <4 x i32> <i32 2, i32 3, i32 4, i32 4>
+ ret <4 x i64> %shuffle
+}