template <typename IRUnitT> class AnalysisManager;
class PreservedAnalyses;
-template<typename T>
-inline void RemoveFromVector(std::vector<T*> &V, T *N) {
- typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
- assert(I != V.end() && "N is not in this list!");
- V.erase(I);
-}
-
class DominatorTree;
class LoopInfo;
class Loop;
/// current loop, updating the Blocks as appropriate. This does not update
/// the mapping in the LoopInfo class.
void removeBlockFromLoop(BlockT *BB) {
- RemoveFromVector(Blocks, BB);
+ auto I = std::find(Blocks.begin(), Blocks.end(), BB);
+ assert(I != Blocks.end() && "N is not in this list!");
+ Blocks.erase(I);
+
DenseBlockSet.erase(BB);
}
template<class BlockT, class LoopT>
class LoopInfoBase {
// BBMap - Mapping of basic blocks to the inner most loop they occur in
- DenseMap<BlockT *, LoopT *> BBMap;
+ DenseMap<const BlockT *, LoopT *> BBMap;
std::vector<LoopT *> TopLevelLoops;
friend class LoopBase<BlockT, LoopT>;
friend class LoopInfo;
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
/// block is in no loop (for example the entry node), null is returned.
///
- LoopT *getLoopFor(const BlockT *BB) const {
- return BBMap.lookup(const_cast<BlockT*>(BB));
- }
+ LoopT *getLoopFor(const BlockT *BB) const { return BBMap.lookup(BB); }
/// operator[] - same as getLoopFor...
///
}
// isLoopHeader - True if the block is a loop header node
- bool isLoopHeader(BlockT *BB) const {
+ bool isLoopHeader(const BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L && L->getHeader() == BB;
}
/// \brief Provide a name for the analysis for debugging and logging.
static StringRef name() { return "LoopAnalysis"; }
- LoopAnalysis() {}
- LoopAnalysis(const LoopAnalysis &Arg) {}
- LoopAnalysis(LoopAnalysis &&Arg) {}
- LoopAnalysis &operator=(const LoopAnalysis &RHS) { return *this; }
- LoopAnalysis &operator=(LoopAnalysis &&RHS) { return *this; }
-
LoopInfo run(Function &F, AnalysisManager<Function> *AM);
};
bool NVPTXAsmPrinter::isLoopHeaderOfNoUnroll(
const MachineBasicBlock &MBB) const {
MachineLoopInfo &LI = getAnalysis<MachineLoopInfo>();
- // TODO: isLoopHeader() should take "const MachineBasicBlock *".
// We insert .pragma "nounroll" only to the loop header.
- if (!LI.isLoopHeader(const_cast<MachineBasicBlock *>(&MBB)))
+ if (!LI.isLoopHeader(&MBB))
return false;
// llvm.loop.unroll.disable is marked on the back edges of a loop. Therefore,