}
-// Create an instruction sequence to copy an integer value `val' from an
-// integer to a floating point register `dest'. val must be an integral
-// type. dest must be a Float or Double.
+// Create an instruction sequence to copy an integer value `val'
+// to a floating point value `dest' by copying to memory and back.
+// val must be an integral type. dest must be a Float or Double.
// The generated instructions are returned in `minstrVec'.
// Any temp. registers (TmpInstruction) created are returned in `tempVec'.
//
vector<TmpInstruction*>& tempVec,
TargetMachine& target) const
{
- assert(val->getType()->isIntegral() && "Source type must be integral");
+ assert((val->getType()->isIntegral() || val->getType()->isPointerType())
+ && "Source type must be integral");
assert((dest->getType() ==Type::FloatTy || dest->getType() ==Type::DoubleTy)
&& "Dest type must be float/double");
MachineCodeForMethod& mcinfo = MachineCodeForMethod::get(method);
int offset = mcinfo.allocateLocalVar(target, val);
- // int offset = mcinfo.getOffset(val);
- // if (offset == MAXINT)
- // {
- // offset = frameInfo.getFirstAutomaticVarOffsetFromFP(method)
- // - mcinfo.getAutomaticVarsSize();
- // mcinfo.putLocalVarAtOffsetFromFP(val, offset,
- // target.findOptimalStorageSize(val->getType()));
- // }
-
// Store instruction stores `val' to [%fp+offset].
- // We could potentially use up to the full 64 bits of the integer register
- // but since there are the same number of single-prec and double-prec regs,
- // we can avoid over-using one of these types. So we make the store type
- // the same size as the dest type:
+ // The store and load opCodes are based on the value being copied, and
+ // they use the integer type that matches the destination type in size:
// On SparcV9: int for float, long for double.
+ //
Type* tmpType = (dest->getType() == Type::FloatTy)? Type::IntTy
: Type::LongTy;
MachineInstr* store = new MachineInstr(ChooseStoreInstruction(tmpType));
minstrVec.push_back(store);
// Load instruction loads [%fp+offset] to `dest'.
- // The load instruction should have type of the value being loaded,
- // not the destination register type.
+ //
+ MachineInstr* load = new MachineInstr(ChooseLoadInstruction(tmpType));
+ load->SetMachineOperand(0, target.getRegInfo().getFramePointer());
+ load->SetMachineOperand(1, MachineOperand::MO_SignExtendedImmed, offset);
+ load->SetMachineOperand(2, MachineOperand::MO_VirtualRegister, dest);
+ minstrVec.push_back(load);
+}
+
+
+// Similarly, create an instruction sequence to copy an FP value
+// `val' to an integer value `dest' by copying to memory and back.
+// See the previous function for information about return values.
+//
+void
+UltraSparcInstrInfo::CreateCodeToCopyFloatToInt(Method* method,
+ Value* val,
+ Instruction* dest,
+ vector<MachineInstr*>& minstrVec,
+ vector<TmpInstruction*>& tempVec,
+ TargetMachine& target) const
+{
+ assert((val->getType() ==Type::FloatTy || val->getType() ==Type::DoubleTy)
+ && "Source type must be float/double");
+ assert((dest->getType()->isIntegral() || dest->getType()->isPointerType())
+ && "Dest type must be integral");
+
+ const MachineFrameInfo& frameInfo = ((UltraSparc&) target).getFrameInfo();
+
+ MachineCodeForMethod& mcinfo = MachineCodeForMethod::get(method);
+ int offset = mcinfo.allocateLocalVar(target, val);
+
+ // Store instruction stores `val' to [%fp+offset].
+ // The store and load opCodes are based on the value being copied, and
+ // they use the integer type that matches the source type in size:
+ // On SparcV9: int for float, long for double.
+ //
+ Type* tmpType = (val->getType() == Type::FloatTy)? Type::IntTy
+ : Type::LongTy;
+ MachineInstr* store = new MachineInstr(ChooseStoreInstruction(tmpType));
+ store->SetMachineOperand(0, MachineOperand::MO_VirtualRegister, val);
+ store->SetMachineOperand(1, target.getRegInfo().getFramePointer());
+ store->SetMachineOperand(2, MachineOperand::MO_SignExtendedImmed, offset);
+ minstrVec.push_back(store);
+
+ // Load instruction loads [%fp+offset] to `dest'.
//
MachineInstr* load = new MachineInstr(ChooseLoadInstruction(tmpType));
load->SetMachineOperand(0, target.getRegInfo().getFramePointer());