#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Hashing.h"
+#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
// Check to see how many predecessors have the loaded value fully
// available.
- DenseMap<BasicBlock*, Value*> PredLoads;
+ MapVector<BasicBlock *, Value *> PredLoads;
DenseMap<BasicBlock*, char> FullyAvailableBlocks;
for (unsigned i = 0, e = ValuesPerBlock.size(); i != e; ++i)
FullyAvailableBlocks[ValuesPerBlock[i].BB] = true;
if (IsValueFullyAvailableInBlock(Pred, FullyAvailableBlocks, 0)) {
continue;
}
- PredLoads[Pred] = nullptr;
if (Pred->getTerminator()->getNumSuccessors() != 1) {
if (isa<IndirectBrInst>(Pred->getTerminator())) {
}
CriticalEdgePred.push_back(Pred);
+ } else {
+ // Only add the predecessors that will not be split for now.
+ PredLoads[Pred] = nullptr;
}
}
// Decide whether PRE is profitable for this load.
- unsigned NumUnavailablePreds = PredLoads.size();
+ unsigned NumUnavailablePreds = PredLoads.size() + CriticalEdgePred.size();
assert(NumUnavailablePreds != 0 &&
"Fully available value should already be eliminated!");
// Split critical edges, and update the unavailable predecessors accordingly.
for (BasicBlock *OrigPred : CriticalEdgePred) {
BasicBlock *NewPred = splitCriticalEdges(OrigPred, LoadBB);
- PredLoads.erase(OrigPred);
+ assert(!PredLoads.count(OrigPred) && "Split edges shouldn't be in map!");
PredLoads[NewPred] = nullptr;
DEBUG(dbgs() << "Split critical edge " << OrigPred->getName() << "->"
<< LoadBB->getName() << '\n');