virtual Value *materializeValueFor(Value *V) override;\r
\r
private:\r
- Function *OutlinedFn;\r
FrameVarInfoMap &FrameVarInfo;\r
IRBuilder<> Builder;\r
};\r
\r
WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(\r
Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)\r
- : OutlinedFn(OutlinedFn), FrameVarInfo(FrameVarInfo),\r
- Builder(OutlinedFn->getContext()) {\r
+ : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {\r
Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());\r
// FIXME: Do something with the FrameVarMapped so that it is shared across the\r
// function.\r