def onEventA(evt) {
if ((!A_triggerOnce || (A_triggerOnce && !state.A_triggered)) && (!A_switchDisable || (A_switchDisable && !state.A_triggered))) { //Checks to make sure this scenario should be triggered more then once in a day
-if ((!A_mode || A_mode.contains(location.mode)) && getTimeOk (A_timeStart, A_timeEnd) && getDayOk(A_day)) { //checks to make sure we are not opperating outside of set restrictions.
+if ((!A_mode || A_mode.contains(location.mode)) && true/*getTimeOk (A_timeStart, A_timeEnd) && getDayOk(A_day)*/) { //checks to make sure we are not opperating outside of set restrictions.
if ((!A_luxSensors) || (A_luxSensors.latestValue("illuminance") <= A_turnOnLux)){ //checks to make sure illimunance is either not cared about or if the value is within the restrictions
def A_levelOn = A_level as Integer
//when physical switch is actuated disable the scenario
def onPressA(evt) {
-if ((!A_mode || A_mode.contains(location.mode)) && getTimeOk (A_timeStart, A_timeEnd) && getDayOk(A_day)) { //checks to make sure we are not opperating outside of set restrictions.
+if ((!A_mode || A_mode.contains(location.mode)) && /*getTimeOk (A_timeStart, A_timeEnd) && getDayOk(A_day)*/true) { //checks to make sure we are not opperating outside of set restrictions.
if ((!A_luxSensors) || (A_luxSensors.latestValue("illuminance") <= A_turnOnLux)){
if ((!A_triggerOnce || (A_triggerOnce && !state.A_triggered)) && (!A_switchDisable || (A_switchDisable && !state.A_triggered))) {
if (evt.physical){