<< SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1);
else
DEBUG(dbgs() << "Remembering SS#" << SlotOrReMat);
- DEBUG(dbgs() << " in physreg " << TRI->getName(Reg) << "\n");
+ DEBUG(dbgs() << " in physreg " << TRI->getName(Reg)
+ << (CanClobber ? " canclobber" : "") << "\n");
}
/// canClobberPhysRegForSS - Return true if the spiller is allowed to change
}
}
-/// InvalidateKill - Invalidate register kill information for a specific
-/// register. This also unsets the kills marker on the last kill operand.
-static void InvalidateKill(unsigned Reg,
- const TargetRegisterInfo* TRI,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps) {
- if (RegKills[Reg]) {
- KillOps[Reg]->setIsKill(false);
- // KillOps[Reg] might be a def of a super-register.
- unsigned KReg = KillOps[Reg]->getReg();
- KillOps[KReg] = NULL;
- RegKills.reset(KReg);
- for (const unsigned *SR = TRI->getSubRegisters(KReg); *SR; ++SR) {
- if (RegKills[*SR]) {
- KillOps[*SR]->setIsKill(false);
- KillOps[*SR] = NULL;
- RegKills.reset(*SR);
- }
- }
+/// ResurrectConfirmedKill - Helper for ResurrectKill. This register is killed
+/// but not re-defined and it's being reused. Remove the kill flag for the
+/// register and unset the kill's marker and last kill operand.
+static void ResurrectConfirmedKill(unsigned Reg, const TargetRegisterInfo* TRI,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+ DEBUG(dbgs() << "Resurrect " << TRI->getName(Reg) << "\n");
+
+ MachineOperand *KillOp = KillOps[Reg];
+ KillOp->setIsKill(false);
+ // KillOps[Reg] might be a def of a super-register.
+ unsigned KReg = KillOp->getReg();
+ if (!RegKills[KReg])
+ return;
+
+ assert(KillOps[KReg] == KillOp && "invalid superreg kill flags");
+ KillOps[KReg] = NULL;
+ RegKills.reset(KReg);
+
+ // If it's a def of a super-register. Its other sub-regsters are no
+ // longer killed as well.
+ for (const unsigned *SR = TRI->getSubRegisters(KReg); *SR; ++SR) {
+ DEBUG(dbgs() << " Resurrect subreg " << TRI->getName(*SR) << "\n");
+
+ assert(KillOps[*SR] == KillOp && "invalid subreg kill flags");
+ KillOps[*SR] = NULL;
+ RegKills.reset(*SR);
+ }
+}
+
+/// ResurrectKill - Invalidate kill info associated with a previous MI. An
+/// optimization may have decided that it's safe to reuse a previously killed
+/// register. If we fail to erase the invalid kill flags, then the register
+/// scavenger may later clobber the register used by this MI. Note that this
+/// must be done even if this MI is being deleted! Consider:
+///
+/// USE $r1 (vreg1) <kill>
+/// ...
+/// $r1(vreg3) = COPY $r1 (vreg2)
+///
+/// RegAlloc has smartly assigned all three vregs to the same physreg. Initially
+/// vreg1's only use is a kill. The rewriter doesn't know it should be live
+/// until it rewrites vreg2. At that points it sees that the copy is dead and
+/// deletes it. However, deleting the copy implicitly forwards liveness of $r1
+/// (it's copy coalescing). We must resurrect $r1 by removing the kill flag at
+/// vreg1 before deleting the copy.
+static void ResurrectKill(MachineInstr &MI, unsigned Reg,
+ const TargetRegisterInfo* TRI, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+ if (RegKills[Reg] && KillOps[Reg]->getParent() != &MI) {
+ ResurrectConfirmedKill(Reg, TRI, RegKills, KillOps);
+ return;
+ }
+ // No previous kill for this reg. Check for subreg kills as well.
+ // d4 =
+ // store d4, fi#0
+ // ...
+ // = s8<kill>
+ // ...
+ // = d4 <avoiding reload>
+ for (const unsigned *SR = TRI->getSubRegisters(Reg); *SR; ++SR) {
+ unsigned SReg = *SR;
+ if (RegKills[SReg] && KillOps[SReg]->getParent() != &MI)
+ ResurrectConfirmedKill(SReg, TRI, RegKills, KillOps);
}
}
KillRegs->push_back(Reg);
assert(Reg < KillOps.size());
if (KillOps[Reg] == &MO) {
+ // This operand was the kill, now no longer.
KillOps[Reg] = NULL;
RegKills.reset(Reg);
for (const unsigned *SR = TRI->getSubRegisters(Reg); *SR; ++SR) {
if (RegKills[*SR]) {
+ assert(KillOps[*SR] == &MO && "bad subreg kill flags");
KillOps[*SR] = NULL;
RegKills.reset(*SR);
}
}
}
+ else {
+ // This operand may have reused a previously killed reg. Keep it live in
+ // case it continues to be used after erasing this instruction.
+ ResurrectKill(MI, Reg, TRI, RegKills, KillOps);
+ }
}
}
if (Reg == 0)
continue;
- if (RegKills[Reg] && KillOps[Reg]->getParent() != &MI) {
- // That can't be right. Register is killed but not re-defined and it's
- // being reused. Let's fix that.
- KillOps[Reg]->setIsKill(false);
- // KillOps[Reg] might be a def of a super-register.
- unsigned KReg = KillOps[Reg]->getReg();
- KillOps[KReg] = NULL;
- RegKills.reset(KReg);
-
- // Must be a def of a super-register. Its other sub-regsters are no
- // longer killed as well.
- for (const unsigned *SR = TRI->getSubRegisters(KReg); *SR; ++SR) {
- KillOps[*SR] = NULL;
- RegKills.reset(*SR);
- }
- } else {
- // Check for subreg kills as well.
- // d4 =
- // store d4, fi#0
- // ...
- // = s8<kill>
- // ...
- // = d4 <avoiding reload>
- for (const unsigned *SR = TRI->getSubRegisters(Reg); *SR; ++SR) {
- unsigned SReg = *SR;
- if (RegKills[SReg] && KillOps[SReg]->getParent() != &MI) {
- KillOps[SReg]->setIsKill(false);
- unsigned KReg = KillOps[SReg]->getReg();
- KillOps[KReg] = NULL;
- RegKills.reset(KReg);
-
- for (const unsigned *SSR = TRI->getSubRegisters(KReg); *SSR; ++SSR) {
- KillOps[*SSR] = NULL;
- RegKills.reset(*SSR);
- }
- }
- }
- }
+ // This operand may have reused a previously killed reg. Keep it live.
+ ResurrectKill(MI, Reg, TRI, RegKills, KillOps);
if (MO.isKill()) {
RegKills.set(Reg);
NotAvailable.insert(Reg);
else {
MBB.addLiveIn(Reg);
- InvalidateKill(Reg, TRI, RegKills, KillOps);
+ if (RegKills[Reg])
+ ResurrectConfirmedKill(Reg, TRI, RegKills, KillOps);
}
// Skip over the same register.
<< TRI->getName(InReg) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
<< TRI->getName(Phys) << '\n');
+
+ // Reusing a physreg may resurrect it. But we expect ProcessUses to update
+ // the kill flags for the current instruction after processing it.
+
++NumOmitted;
continue;
} else if (InReg && InReg != Phys) {
continue; // Ignore non-register operands.
unsigned VirtReg = MO.getReg();
+
if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
// Ignore physregs for spilling, but remember that it is used by this
// function.
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
+ // Reusing a physreg may resurrect it. But we expect ProcessUses to
+ // update the kill flags for the current instr after processing it.
+
// The only technical detail we have is that we don't know that
// PhysReg won't be clobbered by a reloaded stack slot that occurs
// later in the instruction. In particular, consider 'op V1, V2'.
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
-
continue;
} // CanReuse
continue;
} // if (PhysReg)
- // Otherwise, reload it and remember that we have it.
+ // Otherwise, reload it and remember that we have it.
PhysReg = VRM->getPhys(VirtReg);
assert(PhysReg && "Must map virtreg to physreg!");
++NumDSE;
}
}
-
}
/// rewriteMBB - Keep track of which spills are available even after the
BackTracked = true;
} else {
DEBUG(dbgs() << "Removing now-noop copy: " << MI);
- // Unset last kill since it's being reused.
- InvalidateKill(InReg, TRI, RegKills, KillOps);
+ // InvalidateKills resurrects any prior kill of the copy's source
+ // allowing the source reg to be reused in place of the copy.
Spills.disallowClobberPhysReg(InReg);
}