auto key = "hahahahaha";
EXPECT_EQ(nullptr, getenv(key));
+ PCHECK(0 == setenv(key, "", true));
+ EXPECT_STREQ("", getenv(key));
+ PCHECK(0 == unsetenv(key));
+ EXPECT_EQ(nullptr, getenv(key));
+
auto saver = make_unique<EnvVarSaver>();
PCHECK(0 == setenv(key, "blah", true));
EXPECT_EQ("blah", std::string{getenv(key)});
return 0;
}
+ if (*value != '\0') {
+ auto e = _putenv_s(name, value);
+ if (e != 0) {
+ errno = e;
+ return -1;
+ }
+ return 0;
+ }
+
+ // We are trying to set the value to an empty string, but
// _putenv_s deletes entries if the value is an empty string,
- // so we have to call the windows API function to safely assign
- // these.
- if (SetEnvironmentVariableA(name, value) != 0) {
+ // and just calling SetEnvironmentVariableA doesn't update
+ // _environ, so we have to do these terrible things.
+ if (_putenv_s(name, " ") != 0) {
+ errno = EINVAL;
+ return -1;
+ }
+
+ // Here lies the documentation we blatently ignore to make
+ // this work >_>...
+ *getenv(name) = '\0';
+ // This would result in a double null termination, which
+ // normally signifies the end of the environment variable
+ // list, so we stick a completely empty environment variable
+ // into the list instead.
+ *(getenv(name) + 1) = '=';
+
+ // If _wenviron is null, the wide environment has not been initialized
+ // yet, and we don't need to try to update it.
+ // We have to do this otherwise we'd be forcing the initialization and
+ // maintenance of the wide environment even though it's never actually
+ // used in most programs.
+ if (_wenviron != nullptr) {
+ wchar_t buf[_MAX_ENV + 1];
+ size_t len;
+ if (mbstowcs_s(&len, buf, _MAX_ENV + 1, name, _MAX_ENV) != 0) {
+ errno = EINVAL;
+ return -1;
+ }
+ *_wgetenv(buf) = u'\0';
+ *(_wgetenv(buf) + 1) = u'=';
+ }
+
+ // And now, we have to update the outer environment to have
+ // a proper empty value.
+ if (!SetEnvironmentVariableA(name, value)) {
errno = EINVAL;
return -1;
}