cl::init(true), cl::Hidden);
static cl::opt<bool> EnableLoadPRE("enable-load-pre", cl::init(true));
+// Maximum allowed recursion depth.
+static cl::opt<int>
+MaxRecurseDepth("max-recurse-depth", cl::Hidden, cl::init(1000), cl::ZeroOrMore,
+ cl::desc("Max recurse depth (default = 1000)"));
+
//===----------------------------------------------------------------------===//
// ValueTable Class
//===----------------------------------------------------------------------===//
/// 3) we are speculating for this block and have used that to speculate for
/// other blocks.
static bool IsValueFullyAvailableInBlock(BasicBlock *BB,
- DenseMap<BasicBlock*, char> &FullyAvailableBlocks) {
+ DenseMap<BasicBlock*, char> &FullyAvailableBlocks,
+ uint32_t RecurseDepth) {
+ if (RecurseDepth > MaxRecurseDepth)
+ return false;
+
// Optimistically assume that the block is fully available and check to see
// if we already know about this block in one lookup.
std::pair<DenseMap<BasicBlock*, char>::iterator, char> IV =
// If the value isn't fully available in one of our predecessors, then it
// isn't fully available in this block either. Undo our previous
// optimistic assumption and bail out.
- if (!IsValueFullyAvailableInBlock(*PI, FullyAvailableBlocks))
+ if (!IsValueFullyAvailableInBlock(*PI, FullyAvailableBlocks,RecurseDepth+1))
goto SpeculationFailure;
return true;
for (pred_iterator PI = pred_begin(LoadBB), E = pred_end(LoadBB);
PI != E; ++PI) {
BasicBlock *Pred = *PI;
- if (IsValueFullyAvailableInBlock(Pred, FullyAvailableBlocks)) {
+ if (IsValueFullyAvailableInBlock(Pred, FullyAvailableBlocks, 0)) {
continue;
}
PredLoads[Pred] = 0;