+++ /dev/null
-//===- Linker.cpp - Module Linker Implementation --------------------------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements the LLVM module linker.
-//
-// Specifically, this:
-// * Merges global variables between the two modules
-// * Uninit + Uninit = Init, Init + Uninit = Init, Init + Init = Error if !=
-// * Merges functions between two modules
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/Support/Linker.h"
-#include "llvm/Constants.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Module.h"
-#include "llvm/SymbolTable.h"
-#include "llvm/Instructions.h"
-#include "llvm/Assembly/Writer.h"
-#include "llvm/System/Path.h"
-#include <iostream>
-#include <sstream>
-using namespace llvm;
-
-// Error - Simple wrapper function to conditionally assign to E and return true.
-// This just makes error return conditions a little bit simpler...
-//
-static inline bool Error(std::string *E, const std::string &Message) {
- if (E) *E = Message;
- return true;
-}
-
-static std::string ToStr(const Type *Ty, const Module *M) {
- std::ostringstream OS;
- WriteTypeSymbolic(OS, Ty, M);
- return OS.str();
-}
-
-//
-// Function: ResolveTypes()
-//
-// Description:
-// Attempt to link the two specified types together.
-//
-// Inputs:
-// DestTy - The type to which we wish to resolve.
-// SrcTy - The original type which we want to resolve.
-// Name - The name of the type.
-//
-// Outputs:
-// DestST - The symbol table in which the new type should be placed.
-//
-// Return value:
-// true - There is an error and the types cannot yet be linked.
-// false - No errors.
-//
-static bool ResolveTypes(const Type *DestTy, const Type *SrcTy,
- SymbolTable *DestST, const std::string &Name) {
- if (DestTy == SrcTy) return false; // If already equal, noop
-
- // Does the type already exist in the module?
- if (DestTy && !isa<OpaqueType>(DestTy)) { // Yup, the type already exists...
- if (const OpaqueType *OT = dyn_cast<OpaqueType>(SrcTy)) {
- const_cast<OpaqueType*>(OT)->refineAbstractTypeTo(DestTy);
- } else {
- return true; // Cannot link types... neither is opaque and not-equal
- }
- } else { // Type not in dest module. Add it now.
- if (DestTy) // Type _is_ in module, just opaque...
- const_cast<OpaqueType*>(cast<OpaqueType>(DestTy))
- ->refineAbstractTypeTo(SrcTy);
- else if (!Name.empty())
- DestST->insert(Name, const_cast<Type*>(SrcTy));
- }
- return false;
-}
-
-static const FunctionType *getFT(const PATypeHolder &TH) {
- return cast<FunctionType>(TH.get());
-}
-static const StructType *getST(const PATypeHolder &TH) {
- return cast<StructType>(TH.get());
-}
-
-// RecursiveResolveTypes - This is just like ResolveTypes, except that it
-// recurses down into derived types, merging the used types if the parent types
-// are compatible.
-//
-static bool RecursiveResolveTypesI(const PATypeHolder &DestTy,
- const PATypeHolder &SrcTy,
- SymbolTable *DestST, const std::string &Name,
- std::vector<std::pair<PATypeHolder, PATypeHolder> > &Pointers) {
- const Type *SrcTyT = SrcTy.get();
- const Type *DestTyT = DestTy.get();
- if (DestTyT == SrcTyT) return false; // If already equal, noop
-
- // If we found our opaque type, resolve it now!
- if (isa<OpaqueType>(DestTyT) || isa<OpaqueType>(SrcTyT))
- return ResolveTypes(DestTyT, SrcTyT, DestST, Name);
-
- // Two types cannot be resolved together if they are of different primitive
- // type. For example, we cannot resolve an int to a float.
- if (DestTyT->getTypeID() != SrcTyT->getTypeID()) return true;
-
- // Otherwise, resolve the used type used by this derived type...
- switch (DestTyT->getTypeID()) {
- case Type::FunctionTyID: {
- if (cast<FunctionType>(DestTyT)->isVarArg() !=
- cast<FunctionType>(SrcTyT)->isVarArg() ||
- cast<FunctionType>(DestTyT)->getNumContainedTypes() !=
- cast<FunctionType>(SrcTyT)->getNumContainedTypes())
- return true;
- for (unsigned i = 0, e = getFT(DestTy)->getNumContainedTypes(); i != e; ++i)
- if (RecursiveResolveTypesI(getFT(DestTy)->getContainedType(i),
- getFT(SrcTy)->getContainedType(i), DestST, "",
- Pointers))
- return true;
- return false;
- }
- case Type::StructTyID: {
- if (getST(DestTy)->getNumContainedTypes() !=
- getST(SrcTy)->getNumContainedTypes()) return 1;
- for (unsigned i = 0, e = getST(DestTy)->getNumContainedTypes(); i != e; ++i)
- if (RecursiveResolveTypesI(getST(DestTy)->getContainedType(i),
- getST(SrcTy)->getContainedType(i), DestST, "",
- Pointers))
- return true;
- return false;
- }
- case Type::ArrayTyID: {
- const ArrayType *DAT = cast<ArrayType>(DestTy.get());
- const ArrayType *SAT = cast<ArrayType>(SrcTy.get());
- if (DAT->getNumElements() != SAT->getNumElements()) return true;
- return RecursiveResolveTypesI(DAT->getElementType(), SAT->getElementType(),
- DestST, "", Pointers);
- }
- case Type::PointerTyID: {
- // If this is a pointer type, check to see if we have already seen it. If
- // so, we are in a recursive branch. Cut off the search now. We cannot use
- // an associative container for this search, because the type pointers (keys
- // in the container) change whenever types get resolved...
- //
- for (unsigned i = 0, e = Pointers.size(); i != e; ++i)
- if (Pointers[i].first == DestTy)
- return Pointers[i].second != SrcTy;
-
- // Otherwise, add the current pointers to the vector to stop recursion on
- // this pair.
- Pointers.push_back(std::make_pair(DestTyT, SrcTyT));
- bool Result =
- RecursiveResolveTypesI(cast<PointerType>(DestTy.get())->getElementType(),
- cast<PointerType>(SrcTy.get())->getElementType(),
- DestST, "", Pointers);
- Pointers.pop_back();
- return Result;
- }
- default: assert(0 && "Unexpected type!"); return true;
- }
-}
-
-static bool RecursiveResolveTypes(const PATypeHolder &DestTy,
- const PATypeHolder &SrcTy,
- SymbolTable *DestST, const std::string &Name){
- std::vector<std::pair<PATypeHolder, PATypeHolder> > PointerTypes;
- return RecursiveResolveTypesI(DestTy, SrcTy, DestST, Name, PointerTypes);
-}
-
-
-// LinkTypes - Go through the symbol table of the Src module and see if any
-// types are named in the src module that are not named in the Dst module.
-// Make sure there are no type name conflicts.
-//
-static bool LinkTypes(Module *Dest, const Module *Src, std::string *Err) {
- SymbolTable *DestST = &Dest->getSymbolTable();
- const SymbolTable *SrcST = &Src->getSymbolTable();
-
- // Look for a type plane for Type's...
- SymbolTable::type_const_iterator TI = SrcST->type_begin();
- SymbolTable::type_const_iterator TE = SrcST->type_end();
- if (TI == TE) return false; // No named types, do nothing.
-
- // Some types cannot be resolved immediately because they depend on other
- // types being resolved to each other first. This contains a list of types we
- // are waiting to recheck.
- std::vector<std::string> DelayedTypesToResolve;
-
- for ( ; TI != TE; ++TI ) {
- const std::string &Name = TI->first;
- const Type *RHS = TI->second;
-
- // Check to see if this type name is already in the dest module...
- Type *Entry = DestST->lookupType(Name);
-
- if (ResolveTypes(Entry, RHS, DestST, Name)) {
- // They look different, save the types 'till later to resolve.
- DelayedTypesToResolve.push_back(Name);
- }
- }
-
- // Iteratively resolve types while we can...
- while (!DelayedTypesToResolve.empty()) {
- // Loop over all of the types, attempting to resolve them if possible...
- unsigned OldSize = DelayedTypesToResolve.size();
-
- // Try direct resolution by name...
- for (unsigned i = 0; i != DelayedTypesToResolve.size(); ++i) {
- const std::string &Name = DelayedTypesToResolve[i];
- Type *T1 = SrcST->lookupType(Name);
- Type *T2 = DestST->lookupType(Name);
- if (!ResolveTypes(T2, T1, DestST, Name)) {
- // We are making progress!
- DelayedTypesToResolve.erase(DelayedTypesToResolve.begin()+i);
- --i;
- }
- }
-
- // Did we not eliminate any types?
- if (DelayedTypesToResolve.size() == OldSize) {
- // Attempt to resolve subelements of types. This allows us to merge these
- // two types: { int* } and { opaque* }
- for (unsigned i = 0, e = DelayedTypesToResolve.size(); i != e; ++i) {
- const std::string &Name = DelayedTypesToResolve[i];
- PATypeHolder T1(SrcST->lookupType(Name));
- PATypeHolder T2(DestST->lookupType(Name));
-
- if (!RecursiveResolveTypes(T2, T1, DestST, Name)) {
- // We are making progress!
- DelayedTypesToResolve.erase(DelayedTypesToResolve.begin()+i);
-
- // Go back to the main loop, perhaps we can resolve directly by name
- // now...
- break;
- }
- }
-
- // If we STILL cannot resolve the types, then there is something wrong.
- // Report the warning and delete one of the names.
- if (DelayedTypesToResolve.size() == OldSize) {
- const std::string &Name = DelayedTypesToResolve.back();
-
- const Type *T1 = SrcST->lookupType(Name);
- const Type *T2 = DestST->lookupType(Name);
- std::cerr << "WARNING: Type conflict between types named '" << Name
- << "'.\n Src='";
- WriteTypeSymbolic(std::cerr, T1, Src);
- std::cerr << "'.\n Dest='";
- WriteTypeSymbolic(std::cerr, T2, Dest);
- std::cerr << "'\n";
-
- // Remove the symbol name from the destination.
- DelayedTypesToResolve.pop_back();
- }
- }
- }
-
-
- return false;
-}
-
-static void PrintMap(const std::map<const Value*, Value*> &M) {
- for (std::map<const Value*, Value*>::const_iterator I = M.begin(), E =M.end();
- I != E; ++I) {
- std::cerr << " Fr: " << (void*)I->first << " ";
- I->first->dump();
- std::cerr << " To: " << (void*)I->second << " ";
- I->second->dump();
- std::cerr << "\n";
- }
-}
-
-
-// RemapOperand - Use LocalMap and GlobalMap to convert references from one
-// module to another. This is somewhat sophisticated in that it can
-// automatically handle constant references correctly as well...
-//
-static Value *RemapOperand(const Value *In,
- std::map<const Value*, Value*> &LocalMap,
- std::map<const Value*, Value*> *GlobalMap) {
- std::map<const Value*,Value*>::const_iterator I = LocalMap.find(In);
- if (I != LocalMap.end()) return I->second;
-
- if (GlobalMap) {
- I = GlobalMap->find(In);
- if (I != GlobalMap->end()) return I->second;
- }
-
- // Check to see if it's a constant that we are interesting in transforming...
- if (const Constant *CPV = dyn_cast<Constant>(In)) {
- if ((!isa<DerivedType>(CPV->getType()) && !isa<ConstantExpr>(CPV)) ||
- isa<ConstantAggregateZero>(CPV))
- return const_cast<Constant*>(CPV); // Simple constants stay identical...
-
- Constant *Result = 0;
-
- if (const ConstantArray *CPA = dyn_cast<ConstantArray>(CPV)) {
- std::vector<Constant*> Operands(CPA->getNumOperands());
- for (unsigned i = 0, e = CPA->getNumOperands(); i != e; ++i)
- Operands[i] =
- cast<Constant>(RemapOperand(CPA->getOperand(i), LocalMap, GlobalMap));
- Result = ConstantArray::get(cast<ArrayType>(CPA->getType()), Operands);
- } else if (const ConstantStruct *CPS = dyn_cast<ConstantStruct>(CPV)) {
- std::vector<Constant*> Operands(CPS->getNumOperands());
- for (unsigned i = 0, e = CPS->getNumOperands(); i != e; ++i)
- Operands[i] =
- cast<Constant>(RemapOperand(CPS->getOperand(i), LocalMap, GlobalMap));
- Result = ConstantStruct::get(cast<StructType>(CPS->getType()), Operands);
- } else if (isa<ConstantPointerNull>(CPV) || isa<UndefValue>(CPV)) {
- Result = const_cast<Constant*>(CPV);
- } else if (isa<GlobalValue>(CPV)) {
- Result = cast<Constant>(RemapOperand(CPV, LocalMap, GlobalMap));
- } else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CPV)) {
- if (CE->getOpcode() == Instruction::GetElementPtr) {
- Value *Ptr = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
- std::vector<Constant*> Indices;
- Indices.reserve(CE->getNumOperands()-1);
- for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
- Indices.push_back(cast<Constant>(RemapOperand(CE->getOperand(i),
- LocalMap, GlobalMap)));
-
- Result = ConstantExpr::getGetElementPtr(cast<Constant>(Ptr), Indices);
- } else if (CE->getNumOperands() == 1) {
- // Cast instruction
- assert(CE->getOpcode() == Instruction::Cast);
- Value *V = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
- Result = ConstantExpr::getCast(cast<Constant>(V), CE->getType());
- } else if (CE->getNumOperands() == 3) {
- // Select instruction
- assert(CE->getOpcode() == Instruction::Select);
- Value *V1 = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
- Value *V2 = RemapOperand(CE->getOperand(1), LocalMap, GlobalMap);
- Value *V3 = RemapOperand(CE->getOperand(2), LocalMap, GlobalMap);
- Result = ConstantExpr::getSelect(cast<Constant>(V1), cast<Constant>(V2),
- cast<Constant>(V3));
- } else if (CE->getNumOperands() == 2) {
- // Binary operator...
- Value *V1 = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
- Value *V2 = RemapOperand(CE->getOperand(1), LocalMap, GlobalMap);
-
- Result = ConstantExpr::get(CE->getOpcode(), cast<Constant>(V1),
- cast<Constant>(V2));
- } else {
- assert(0 && "Unknown constant expr type!");
- }
-
- } else {
- assert(0 && "Unknown type of derived type constant value!");
- }
-
- // Cache the mapping in our local map structure...
- if (GlobalMap)
- GlobalMap->insert(std::make_pair(In, Result));
- else
- LocalMap.insert(std::make_pair(In, Result));
- return Result;
- }
-
- std::cerr << "XXX LocalMap: \n";
- PrintMap(LocalMap);
-
- if (GlobalMap) {
- std::cerr << "XXX GlobalMap: \n";
- PrintMap(*GlobalMap);
- }
-
- std::cerr << "Couldn't remap value: " << (void*)In << " " << *In << "\n";
- assert(0 && "Couldn't remap value!");
- return 0;
-}
-
-/// ForceRenaming - The LLVM SymbolTable class autorenames globals that conflict
-/// in the symbol table. This is good for all clients except for us. Go
-/// through the trouble to force this back.
-static void ForceRenaming(GlobalValue *GV, const std::string &Name) {
- assert(GV->getName() != Name && "Can't force rename to self");
- SymbolTable &ST = GV->getParent()->getSymbolTable();
-
- // If there is a conflict, rename the conflict.
- Value *ConflictVal = ST.lookup(GV->getType(), Name);
- assert(ConflictVal&&"Why do we have to force rename if there is no conflic?");
- GlobalValue *ConflictGV = cast<GlobalValue>(ConflictVal);
- assert(ConflictGV->hasInternalLinkage() &&
- "Not conflicting with a static global, should link instead!");
-
- ConflictGV->setName(""); // Eliminate the conflict
- GV->setName(Name); // Force the name back
- ConflictGV->setName(Name); // This will cause ConflictGV to get renamed
- assert(GV->getName() == Name && ConflictGV->getName() != Name &&
- "ForceRenaming didn't work");
-}
-
-
-// LinkGlobals - Loop through the global variables in the src module and merge
-// them into the dest module.
-//
-static bool LinkGlobals(Module *Dest, const Module *Src,
- std::map<const Value*, Value*> &ValueMap,
- std::multimap<std::string, GlobalVariable *> &AppendingVars,
- std::map<std::string, GlobalValue*> &GlobalsByName,
- std::string *Err) {
- // We will need a module level symbol table if the src module has a module
- // level symbol table...
- SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
-
- // Loop over all of the globals in the src module, mapping them over as we go
- //
- for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
- const GlobalVariable *SGV = I;
- GlobalVariable *DGV = 0;
- // Check to see if may have to link the global.
- if (SGV->hasName() && !SGV->hasInternalLinkage())
- if (!(DGV = Dest->getGlobalVariable(SGV->getName(),
- SGV->getType()->getElementType()))) {
- std::map<std::string, GlobalValue*>::iterator EGV =
- GlobalsByName.find(SGV->getName());
- if (EGV != GlobalsByName.end())
- DGV = dyn_cast<GlobalVariable>(EGV->second);
- if (DGV && RecursiveResolveTypes(SGV->getType(), DGV->getType(), ST, ""))
- DGV = 0; // FIXME: gross.
- }
-
- assert(SGV->hasInitializer() || SGV->hasExternalLinkage() &&
- "Global must either be external or have an initializer!");
-
- bool SGExtern = SGV->isExternal();
- bool DGExtern = DGV ? DGV->isExternal() : false;
-
- if (!DGV || DGV->hasInternalLinkage() || SGV->hasInternalLinkage()) {
- // No linking to be performed, simply create an identical version of the
- // symbol over in the dest module... the initializer will be filled in
- // later by LinkGlobalInits...
- //
- GlobalVariable *NewDGV =
- new GlobalVariable(SGV->getType()->getElementType(),
- SGV->isConstant(), SGV->getLinkage(), /*init*/0,
- SGV->getName(), Dest);
-
- // If the LLVM runtime renamed the global, but it is an externally visible
- // symbol, DGV must be an existing global with internal linkage. Rename
- // it.
- if (NewDGV->getName() != SGV->getName() && !NewDGV->hasInternalLinkage())
- ForceRenaming(NewDGV, SGV->getName());
-
- // Make sure to remember this mapping...
- ValueMap.insert(std::make_pair(SGV, NewDGV));
- if (SGV->hasAppendingLinkage())
- // Keep track that this is an appending variable...
- AppendingVars.insert(std::make_pair(SGV->getName(), NewDGV));
-
- } else if (SGV->isExternal()) {
- // If SGV is external or if both SGV & DGV are external.. Just link the
- // external globals, we aren't adding anything.
- ValueMap.insert(std::make_pair(SGV, DGV));
-
- // Inherit 'const' information.
- if (SGV->isConstant()) DGV->setConstant(true);
-
- } else if (DGV->isExternal()) { // If DGV is external but SGV is not...
- ValueMap.insert(std::make_pair(SGV, DGV));
- DGV->setLinkage(SGV->getLinkage()); // Inherit linkage!
-
- if (DGV->isConstant() && !SGV->isConstant())
- return Error(Err, "Linking globals named '" + SGV->getName() +
- "': declaration is const but definition is not!");
-
- // Inherit 'const' information.
- if (SGV->isConstant()) DGV->setConstant(true);
-
- } else if (SGV->hasWeakLinkage() || SGV->hasLinkOnceLinkage()) {
- // At this point we know that DGV has LinkOnce, Appending, Weak, or
- // External linkage. If DGV is Appending, this is an error.
- if (DGV->hasAppendingLinkage())
- return Error(Err, "Linking globals named '" + SGV->getName() +
- "' with 'weak' and 'appending' linkage is not allowed!");
-
- if (SGV->isConstant() != DGV->isConstant())
- return Error(Err, "Global Variable Collision on '" +
- ToStr(SGV->getType(), Src) + " %" + SGV->getName() +
- "' - Global variables differ in const'ness");
-
- // Otherwise, just perform the link.
- ValueMap.insert(std::make_pair(SGV, DGV));
-
- // Linkonce+Weak = Weak
- if (DGV->hasLinkOnceLinkage() && SGV->hasWeakLinkage())
- DGV->setLinkage(SGV->getLinkage());
-
- } else if (DGV->hasWeakLinkage() || DGV->hasLinkOnceLinkage()) {
- // At this point we know that SGV has LinkOnce, Appending, or External
- // linkage. If SGV is Appending, this is an error.
- if (SGV->hasAppendingLinkage())
- return Error(Err, "Linking globals named '" + SGV->getName() +
- " ' with 'weak' and 'appending' linkage is not allowed!");
-
- if (SGV->isConstant() != DGV->isConstant())
- return Error(Err, "Global Variable Collision on '" +
- ToStr(SGV->getType(), Src) + " %" + SGV->getName() +
- "' - Global variables differ in const'ness");
-
- if (!SGV->hasLinkOnceLinkage())
- DGV->setLinkage(SGV->getLinkage()); // Inherit linkage!
- ValueMap.insert(std::make_pair(SGV, DGV));
-
- } else if (SGV->getLinkage() != DGV->getLinkage()) {
- return Error(Err, "Global variables named '" + SGV->getName() +
- "' have different linkage specifiers!");
- // Inherit 'const' information.
- if (SGV->isConstant()) DGV->setConstant(true);
-
- } else if (SGV->hasExternalLinkage()) {
- // Allow linking two exactly identical external global variables...
- if (SGV->isConstant() != DGV->isConstant())
- return Error(Err, "Global Variable Collision on '" +
- ToStr(SGV->getType(), Src) + " %" + SGV->getName() +
- "' - Global variables differ in const'ness");
-
- if (SGV->getInitializer() != DGV->getInitializer())
- return Error(Err, "Global Variable Collision on '" +
- ToStr(SGV->getType(), Src) + " %" + SGV->getName() +
- "' - External linkage globals have different initializers");
-
- ValueMap.insert(std::make_pair(SGV, DGV));
- } else if (SGV->hasAppendingLinkage()) {
- // No linking is performed yet. Just insert a new copy of the global, and
- // keep track of the fact that it is an appending variable in the
- // AppendingVars map. The name is cleared out so that no linkage is
- // performed.
- GlobalVariable *NewDGV =
- new GlobalVariable(SGV->getType()->getElementType(),
- SGV->isConstant(), SGV->getLinkage(), /*init*/0,
- "", Dest);
-
- // Make sure to remember this mapping...
- ValueMap.insert(std::make_pair(SGV, NewDGV));
-
- // Keep track that this is an appending variable...
- AppendingVars.insert(std::make_pair(SGV->getName(), NewDGV));
- } else {
- assert(0 && "Unknown linkage!");
- }
- }
- return false;
-}
-
-
-// LinkGlobalInits - Update the initializers in the Dest module now that all
-// globals that may be referenced are in Dest.
-//
-static bool LinkGlobalInits(Module *Dest, const Module *Src,
- std::map<const Value*, Value*> &ValueMap,
- std::string *Err) {
-
- // Loop over all of the globals in the src module, mapping them over as we go
- //
- for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
- const GlobalVariable *SGV = I;
-
- if (SGV->hasInitializer()) { // Only process initialized GV's
- // Figure out what the initializer looks like in the dest module...
- Constant *SInit =
- cast<Constant>(RemapOperand(SGV->getInitializer(), ValueMap, 0));
-
- GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]);
- if (DGV->hasInitializer()) {
- if (SGV->hasExternalLinkage()) {
- if (DGV->getInitializer() != SInit)
- return Error(Err, "Global Variable Collision on '" +
- ToStr(SGV->getType(), Src) +"':%"+SGV->getName()+
- " - Global variables have different initializers");
- } else if (DGV->hasLinkOnceLinkage() || DGV->hasWeakLinkage()) {
- // Nothing is required, mapped values will take the new global
- // automatically.
- } else if (SGV->hasLinkOnceLinkage() || SGV->hasWeakLinkage()) {
- // Nothing is required, mapped values will take the new global
- // automatically.
- } else if (DGV->hasAppendingLinkage()) {
- assert(0 && "Appending linkage unimplemented!");
- } else {
- assert(0 && "Unknown linkage!");
- }
- } else {
- // Copy the initializer over now...
- DGV->setInitializer(SInit);
- }
- }
- }
- return false;
-}
-
-// LinkFunctionProtos - Link the functions together between the two modules,
-// without doing function bodies... this just adds external function prototypes
-// to the Dest function...
-//
-static bool LinkFunctionProtos(Module *Dest, const Module *Src,
- std::map<const Value*, Value*> &ValueMap,
- std::map<std::string, GlobalValue*> &GlobalsByName,
- std::string *Err) {
- SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
-
- // Loop over all of the functions in the src module, mapping them over as we
- // go
- //
- for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
- const Function *SF = I; // SrcFunction
- Function *DF = 0;
- if (SF->hasName() && !SF->hasInternalLinkage()) {
- // Check to see if may have to link the function.
- if (!(DF = Dest->getFunction(SF->getName(), SF->getFunctionType()))) {
- std::map<std::string, GlobalValue*>::iterator EF =
- GlobalsByName.find(SF->getName());
- if (EF != GlobalsByName.end())
- DF = dyn_cast<Function>(EF->second);
- if (DF && RecursiveResolveTypes(SF->getType(), DF->getType(), ST, ""))
- DF = 0; // FIXME: gross.
- }
- }
-
- if (!DF || SF->hasInternalLinkage() || DF->hasInternalLinkage()) {
- // Function does not already exist, simply insert an function signature
- // identical to SF into the dest module...
- Function *NewDF = new Function(SF->getFunctionType(), SF->getLinkage(),
- SF->getName(), Dest);
-
- // If the LLVM runtime renamed the function, but it is an externally
- // visible symbol, DF must be an existing function with internal linkage.
- // Rename it.
- if (NewDF->getName() != SF->getName() && !NewDF->hasInternalLinkage())
- ForceRenaming(NewDF, SF->getName());
-
- // ... and remember this mapping...
- ValueMap.insert(std::make_pair(SF, NewDF));
- } else if (SF->isExternal()) {
- // If SF is external or if both SF & DF are external.. Just link the
- // external functions, we aren't adding anything.
- ValueMap.insert(std::make_pair(SF, DF));
- } else if (DF->isExternal()) { // If DF is external but SF is not...
- // Link the external functions, update linkage qualifiers
- ValueMap.insert(std::make_pair(SF, DF));
- DF->setLinkage(SF->getLinkage());
-
- } else if (SF->hasWeakLinkage() || SF->hasLinkOnceLinkage()) {
- // At this point we know that DF has LinkOnce, Weak, or External linkage.
- ValueMap.insert(std::make_pair(SF, DF));
-
- // Linkonce+Weak = Weak
- if (DF->hasLinkOnceLinkage() && SF->hasWeakLinkage())
- DF->setLinkage(SF->getLinkage());
-
- } else if (DF->hasWeakLinkage() || DF->hasLinkOnceLinkage()) {
- // At this point we know that SF has LinkOnce or External linkage.
- ValueMap.insert(std::make_pair(SF, DF));
- if (!SF->hasLinkOnceLinkage()) // Don't inherit linkonce linkage
- DF->setLinkage(SF->getLinkage());
-
- } else if (SF->getLinkage() != DF->getLinkage()) {
- return Error(Err, "Functions named '" + SF->getName() +
- "' have different linkage specifiers!");
- } else if (SF->hasExternalLinkage()) {
- // The function is defined in both modules!!
- return Error(Err, "Function '" +
- ToStr(SF->getFunctionType(), Src) + "':\"" +
- SF->getName() + "\" - Function is already defined!");
- } else {
- assert(0 && "Unknown linkage configuration found!");
- }
- }
- return false;
-}
-
-// LinkFunctionBody - Copy the source function over into the dest function and
-// fix up references to values. At this point we know that Dest is an external
-// function, and that Src is not.
-//
-static bool LinkFunctionBody(Function *Dest, const Function *Src,
- std::map<const Value*, Value*> &GlobalMap,
- std::string *Err) {
- assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
- std::map<const Value*, Value*> LocalMap; // Map for function local values
-
- // Go through and convert function arguments over...
- Function::aiterator DI = Dest->abegin();
- for (Function::const_aiterator I = Src->abegin(), E = Src->aend();
- I != E; ++I, ++DI) {
- DI->setName(I->getName()); // Copy the name information over...
-
- // Add a mapping to our local map
- LocalMap.insert(std::make_pair(I, DI));
- }
-
- // Loop over all of the basic blocks, copying the instructions over...
- //
- for (Function::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
- // Create new basic block and add to mapping and the Dest function...
- BasicBlock *DBB = new BasicBlock(I->getName(), Dest);
- LocalMap.insert(std::make_pair(I, DBB));
-
- // Loop over all of the instructions in the src basic block, copying them
- // over. Note that this is broken in a strict sense because the cloned
- // instructions will still be referencing values in the Src module, not
- // the remapped values. In our case, however, we will not get caught and
- // so we can delay patching the values up until later...
- //
- for (BasicBlock::const_iterator II = I->begin(), IE = I->end();
- II != IE; ++II) {
- Instruction *DI = II->clone();
- DI->setName(II->getName());
- DBB->getInstList().push_back(DI);
- LocalMap.insert(std::make_pair(II, DI));
- }
- }
-
- // At this point, all of the instructions and values of the function are now
- // copied over. The only problem is that they are still referencing values in
- // the Source function as operands. Loop through all of the operands of the
- // functions and patch them up to point to the local versions...
- //
- for (Function::iterator BB = Dest->begin(), BE = Dest->end(); BB != BE; ++BB)
- for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
- for (Instruction::op_iterator OI = I->op_begin(), OE = I->op_end();
- OI != OE; ++OI)
- *OI = RemapOperand(*OI, LocalMap, &GlobalMap);
-
- return false;
-}
-
-
-// LinkFunctionBodies - Link in the function bodies that are defined in the
-// source module into the DestModule. This consists basically of copying the
-// function over and fixing up references to values.
-//
-static bool LinkFunctionBodies(Module *Dest, const Module *Src,
- std::map<const Value*, Value*> &ValueMap,
- std::string *Err) {
-
- // Loop over all of the functions in the src module, mapping them over as we
- // go
- //
- for (Module::const_iterator SF = Src->begin(), E = Src->end(); SF != E; ++SF){
- if (!SF->isExternal()) { // No body if function is external
- Function *DF = cast<Function>(ValueMap[SF]); // Destination function
-
- // DF not external SF external?
- if (DF->isExternal()) {
- // Only provide the function body if there isn't one already.
- if (LinkFunctionBody(DF, SF, ValueMap, Err))
- return true;
- }
- }
- }
- return false;
-}
-
-// LinkAppendingVars - If there were any appending global variables, link them
-// together now. Return true on error.
-//
-static bool LinkAppendingVars(Module *M,
- std::multimap<std::string, GlobalVariable *> &AppendingVars,
- std::string *ErrorMsg) {
- if (AppendingVars.empty()) return false; // Nothing to do.
-
- // Loop over the multimap of appending vars, processing any variables with the
- // same name, forming a new appending global variable with both of the
- // initializers merged together, then rewrite references to the old variables
- // and delete them.
- //
- std::vector<Constant*> Inits;
- while (AppendingVars.size() > 1) {
- // Get the first two elements in the map...
- std::multimap<std::string,
- GlobalVariable*>::iterator Second = AppendingVars.begin(), First=Second++;
-
- // If the first two elements are for different names, there is no pair...
- // Otherwise there is a pair, so link them together...
- if (First->first == Second->first) {
- GlobalVariable *G1 = First->second, *G2 = Second->second;
- const ArrayType *T1 = cast<ArrayType>(G1->getType()->getElementType());
- const ArrayType *T2 = cast<ArrayType>(G2->getType()->getElementType());
-
- // Check to see that they two arrays agree on type...
- if (T1->getElementType() != T2->getElementType())
- return Error(ErrorMsg,
- "Appending variables with different element types need to be linked!");
- if (G1->isConstant() != G2->isConstant())
- return Error(ErrorMsg,
- "Appending variables linked with different const'ness!");
-
- unsigned NewSize = T1->getNumElements() + T2->getNumElements();
- ArrayType *NewType = ArrayType::get(T1->getElementType(), NewSize);
-
- // Create the new global variable...
- GlobalVariable *NG =
- new GlobalVariable(NewType, G1->isConstant(), G1->getLinkage(),
- /*init*/0, First->first, M);
-
- // Merge the initializer...
- Inits.reserve(NewSize);
- if (ConstantArray *I = dyn_cast<ConstantArray>(G1->getInitializer())) {
- for (unsigned i = 0, e = T1->getNumElements(); i != e; ++i)
- Inits.push_back(I->getOperand(i));
- } else {
- assert(isa<ConstantAggregateZero>(G1->getInitializer()));
- Constant *CV = Constant::getNullValue(T1->getElementType());
- for (unsigned i = 0, e = T1->getNumElements(); i != e; ++i)
- Inits.push_back(CV);
- }
- if (ConstantArray *I = dyn_cast<ConstantArray>(G2->getInitializer())) {
- for (unsigned i = 0, e = T2->getNumElements(); i != e; ++i)
- Inits.push_back(I->getOperand(i));
- } else {
- assert(isa<ConstantAggregateZero>(G2->getInitializer()));
- Constant *CV = Constant::getNullValue(T2->getElementType());
- for (unsigned i = 0, e = T2->getNumElements(); i != e; ++i)
- Inits.push_back(CV);
- }
- NG->setInitializer(ConstantArray::get(NewType, Inits));
- Inits.clear();
-
- // Replace any uses of the two global variables with uses of the new
- // global...
-
- // FIXME: This should rewrite simple/straight-forward uses such as
- // getelementptr instructions to not use the Cast!
- G1->replaceAllUsesWith(ConstantExpr::getCast(NG, G1->getType()));
- G2->replaceAllUsesWith(ConstantExpr::getCast(NG, G2->getType()));
-
- // Remove the two globals from the module now...
- M->getGlobalList().erase(G1);
- M->getGlobalList().erase(G2);
-
- // Put the new global into the AppendingVars map so that we can handle
- // linking of more than two vars...
- Second->second = NG;
- }
- AppendingVars.erase(First);
- }
-
- return false;
-}
-
-
-// LinkModules - This function links two modules together, with the resulting
-// left module modified to be the composite of the two input modules. If an
-// error occurs, true is returned and ErrorMsg (if not null) is set to indicate
-// the problem. Upon failure, the Dest module could be in a modified state, and
-// shouldn't be relied on to be consistent.
-//
-bool llvm::LinkModules(Module *Dest, const Module *Src, std::string *ErrorMsg) {
- assert(Dest != 0 && "Invalid Destination module");
- assert(Src != 0 && "Invalid Source Module");
-
- if (Dest->getEndianness() == Module::AnyEndianness)
- Dest->setEndianness(Src->getEndianness());
- if (Dest->getPointerSize() == Module::AnyPointerSize)
- Dest->setPointerSize(Src->getPointerSize());
-
- if (Src->getEndianness() != Module::AnyEndianness &&
- Dest->getEndianness() != Src->getEndianness())
- std::cerr << "WARNING: Linking two modules of different endianness!\n";
- if (Src->getPointerSize() != Module::AnyPointerSize &&
- Dest->getPointerSize() != Src->getPointerSize())
- std::cerr << "WARNING: Linking two modules of different pointer size!\n";
-
- // Update the destination module's dependent libraries list with the libraries
- // from the source module. There's no opportunity for duplicates here as the
- // Module ensures that duplicate insertions are discarded.
- Module::lib_iterator SI = Src->lib_begin();
- Module::lib_iterator SE = Src->lib_end();
- while ( SI != SE ) {
- Dest->addLibrary(*SI);
- ++SI;
- }
-
- // LinkTypes - Go through the symbol table of the Src module and see if any
- // types are named in the src module that are not named in the Dst module.
- // Make sure there are no type name conflicts.
- //
- if (LinkTypes(Dest, Src, ErrorMsg)) return true;
-
- // ValueMap - Mapping of values from what they used to be in Src, to what they
- // are now in Dest.
- //
- std::map<const Value*, Value*> ValueMap;
-
- // AppendingVars - Keep track of global variables in the destination module
- // with appending linkage. After the module is linked together, they are
- // appended and the module is rewritten.
- //
- std::multimap<std::string, GlobalVariable *> AppendingVars;
-
- // GlobalsByName - The LLVM SymbolTable class fights our best efforts at
- // linking by separating globals by type. Until PR411 is fixed, we replicate
- // it's functionality here.
- std::map<std::string, GlobalValue*> GlobalsByName;
-
- for (Module::giterator I = Dest->gbegin(), E = Dest->gend(); I != E; ++I) {
- // Add all of the appending globals already in the Dest module to
- // AppendingVars.
- if (I->hasAppendingLinkage())
- AppendingVars.insert(std::make_pair(I->getName(), I));
-
- // Keep track of all globals by name.
- if (!I->hasInternalLinkage() && I->hasName())
- GlobalsByName[I->getName()] = I;
- }
-
- // Keep track of all globals by name.
- for (Module::iterator I = Dest->begin(), E = Dest->end(); I != E; ++I)
- if (!I->hasInternalLinkage() && I->hasName())
- GlobalsByName[I->getName()] = I;
-
- // Insert all of the globals in src into the Dest module... without linking
- // initializers (which could refer to functions not yet mapped over).
- //
- if (LinkGlobals(Dest, Src, ValueMap, AppendingVars, GlobalsByName, ErrorMsg))
- return true;
-
- // Link the functions together between the two modules, without doing function
- // bodies... this just adds external function prototypes to the Dest
- // function... We do this so that when we begin processing function bodies,
- // all of the global values that may be referenced are available in our
- // ValueMap.
- //
- if (LinkFunctionProtos(Dest, Src, ValueMap, GlobalsByName, ErrorMsg))
- return true;
-
- // Update the initializers in the Dest module now that all globals that may
- // be referenced are in Dest.
- //
- if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
-
- // Link in the function bodies that are defined in the source module into the
- // DestModule. This consists basically of copying the function over and
- // fixing up references to values.
- //
- if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
-
- // If there were any appending global variables, link them together now.
- //
- if (LinkAppendingVars(Dest, AppendingVars, ErrorMsg)) return true;
-
- // If the source library's module id is in the dependent library list of the
- // destination library, remove it since that module is now linked in.
- sys::Path modId;
- modId.setFile(Src->getModuleIdentifier());
- if (!modId.isEmpty())
- Dest->removeLibrary(modId.getBasename());
-
- return false;
-}
-
-// vim: sw=2
+++ /dev/null
-//===- Linker.cpp - Link together LLVM objects and libraries --------------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file contains routines to handle linking together LLVM bytecode files,
-// and to handle annoying things like static libraries.
-//
-//===----------------------------------------------------------------------===//
-
-#include "gccld.h"
-#include "llvm/Module.h"
-#include "llvm/PassManager.h"
-#include "llvm/Bytecode/Reader.h"
-#include "llvm/Bytecode/WriteBytecodePass.h"
-#include "llvm/Target/TargetData.h"
-#include "llvm/Transforms/IPO.h"
-#include "llvm/Transforms/Scalar.h"
-#include "llvm/Support/Linker.h"
-#include "llvm/Config/config.h"
-#include "llvm/Support/CommandLine.h"
-#include "llvm/Support/FileUtilities.h"
-#include "llvm/System/Signals.h"
-#include "llvm/Support/SystemUtils.h"
-#include <algorithm>
-#include <fstream>
-#include <memory>
-#include <set>
-using namespace llvm;
-
-/// FindLib - Try to convert Filename into the name of a file that we can open,
-/// if it does not already name a file we can open, by first trying to open
-/// Filename, then libFilename.[suffix] for each of a set of several common
-/// library suffixes, in each of the directories in Paths and the directory
-/// named by the value of the environment variable LLVM_LIB_SEARCH_PATH. Returns
-/// an empty string if no matching file can be found.
-///
-std::string llvm::FindLib(const std::string &Filename,
- const std::vector<std::string> &Paths,
- bool SharedObjectOnly) {
- // Determine if the pathname can be found as it stands.
- if (FileOpenable(Filename))
- return Filename;
-
- // If that doesn't work, convert the name into a library name.
- std::string LibName = "lib" + Filename;
-
- // Iterate over the directories in Paths to see if we can find the library
- // there.
- for (unsigned Index = 0; Index != Paths.size(); ++Index) {
- std::string Directory = Paths[Index] + "/";
-
- if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bc"))
- return Directory + LibName + ".bc";
-
- if (FileOpenable(Directory + LibName + SHLIBEXT))
- return Directory + LibName + SHLIBEXT;
-
- if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a"))
- return Directory + LibName + ".a";
- }
-
- // One last hope: Check LLVM_LIB_SEARCH_PATH.
- char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
- if (SearchPath == NULL)
- return std::string();
-
- LibName = std::string(SearchPath) + "/" + LibName;
- if (FileOpenable(LibName))
- return LibName;
-
- return std::string();
-}
-
-/// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the
-/// name of each externally-visible symbol defined in M.
-///
-void llvm::GetAllDefinedSymbols(Module *M,
- std::set<std::string> &DefinedSymbols) {
- for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
- if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
- DefinedSymbols.insert(I->getName());
- for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
- if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
- DefinedSymbols.insert(I->getName());
-}
-
-/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
-/// exist in an LLVM module. This is a bit tricky because there may be two
-/// symbols with the same name but different LLVM types that will be resolved to
-/// each other but aren't currently (thus we need to treat it as resolved).
-///
-/// Inputs:
-/// M - The module in which to find undefined symbols.
-///
-/// Outputs:
-/// UndefinedSymbols - A set of C++ strings containing the name of all
-/// undefined symbols.
-///
-void
-llvm::GetAllUndefinedSymbols(Module *M,
- std::set<std::string> &UndefinedSymbols) {
- std::set<std::string> DefinedSymbols;
- UndefinedSymbols.clear(); // Start out empty
-
- for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
- if (I->hasName()) {
- if (I->isExternal())
- UndefinedSymbols.insert(I->getName());
- else if (!I->hasInternalLinkage())
- DefinedSymbols.insert(I->getName());
- }
- for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
- if (I->hasName()) {
- if (I->isExternal())
- UndefinedSymbols.insert(I->getName());
- else if (!I->hasInternalLinkage())
- DefinedSymbols.insert(I->getName());
- }
-
- // Prune out any defined symbols from the undefined symbols set...
- for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
- I != UndefinedSymbols.end(); )
- if (DefinedSymbols.count(*I))
- UndefinedSymbols.erase(I++); // This symbol really is defined!
- else
- ++I; // Keep this symbol in the undefined symbols list
-}
-
-
-/// LoadObject - Read in and parse the bytecode file named by FN and return the
-/// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an
-/// error occurs.
-///
-std::auto_ptr<Module> llvm::LoadObject(const std::string &FN,
- std::string &ErrorMessage) {
- std::string ParserErrorMessage;
- Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage);
- if (Result) return std::auto_ptr<Module>(Result);
- ErrorMessage = "Bytecode file '" + FN + "' could not be loaded";
- if (ParserErrorMessage.size()) ErrorMessage += ": " + ParserErrorMessage;
- return std::auto_ptr<Module>();
-}
-
-/// LinkInArchive - opens an archive library and link in all objects which
-/// provide symbols that are currently undefined.
-///
-/// Inputs:
-/// M - The module in which to link the archives.
-/// Filename - The pathname of the archive.
-/// Verbose - Flags whether verbose messages should be printed.
-///
-/// Outputs:
-/// ErrorMessage - A C++ string detailing what error occurred, if any.
-///
-/// Return Value:
-/// TRUE - An error occurred.
-/// FALSE - No errors.
-///
-static bool LinkInArchive(Module *M,
- const std::string &Filename,
- std::string &ErrorMessage,
- bool Verbose)
-{
- // Find all of the symbols currently undefined in the bytecode program.
- // If all the symbols are defined, the program is complete, and there is
- // no reason to link in any archive files.
- std::set<std::string> UndefinedSymbols;
- GetAllUndefinedSymbols(M, UndefinedSymbols);
- if (UndefinedSymbols.empty()) {
- if (Verbose) std::cerr << " No symbols undefined, don't link library!\n";
- return false; // No need to link anything in!
- }
-
- // Load in the archive objects.
- if (Verbose) std::cerr << " Loading archive file '" << Filename << "'\n";
- std::vector<Module*> Objects;
- if (ReadArchiveFile(Filename, Objects, &ErrorMessage))
- return true;
-
- // Figure out which symbols are defined by all of the modules in the archive.
- std::vector<std::set<std::string> > DefinedSymbols;
- DefinedSymbols.resize(Objects.size());
- for (unsigned i = 0; i != Objects.size(); ++i) {
- GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
- }
-
- // While we are linking in object files, loop.
- bool Linked = true;
- while (Linked) {
- Linked = false;
-
- for (unsigned i = 0; i != Objects.size(); ++i) {
- // Consider whether we need to link in this module... we only need to
- // link it in if it defines some symbol which is so far undefined.
- //
- const std::set<std::string> &DefSymbols = DefinedSymbols[i];
-
- bool ObjectRequired = false;
-
- //
- // If the object defines main() and the program currently has main()
- // undefined, then automatically link in the module. Otherwise, look to
- // see if it defines a symbol that is currently undefined.
- //
- if ((M->getMainFunction() == NULL) &&
- ((DefSymbols.find ("main")) != DefSymbols.end())) {
- ObjectRequired = true;
- } else {
- for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
- E = UndefinedSymbols.end(); I != E; ++I)
- if (DefSymbols.count(*I)) {
- if (Verbose)
- std::cerr << " Found object '"
- << Objects[i]->getModuleIdentifier ()
- << "' providing symbol '" << *I << "'...\n";
- ObjectRequired = true;
- break;
- }
- }
-
- // We DO need to link this object into the program...
- if (ObjectRequired) {
- if (LinkModules(M, Objects[i], &ErrorMessage))
- return true; // Couldn't link in the right object file...
-
- // Since we have linked in this object, delete it from the list of
- // objects to consider in this archive file.
- std::swap(Objects[i], Objects.back());
- std::swap(DefinedSymbols[i], DefinedSymbols.back());
- Objects.pop_back();
- DefinedSymbols.pop_back();
- --i; // Do not skip an entry
-
- // The undefined symbols set should have shrunk.
- GetAllUndefinedSymbols(M, UndefinedSymbols);
- Linked = true; // We have linked something in!
- }
- }
- }
-
- return false;
-}
-
-/// LinkInFile - opens a bytecode file and links in all objects which
-/// provide symbols that are currently undefined.
-///
-/// Inputs:
-/// HeadModule - The module in which to link the bytecode file.
-/// Filename - The pathname of the bytecode file.
-/// Verbose - Flags whether verbose messages should be printed.
-///
-/// Outputs:
-/// ErrorMessage - A C++ string detailing what error occurred, if any.
-///
-/// Return Value:
-/// TRUE - An error occurred.
-/// FALSE - No errors.
-///
-static bool LinkInFile(Module *HeadModule,
- const std::string &Filename,
- std::string &ErrorMessage,
- bool Verbose)
-{
- std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage));
- if (M.get() == 0) return true;
- bool Result = LinkModules(HeadModule, M.get(), &ErrorMessage);
- if (Verbose) std::cerr << "Linked in bytecode file '" << Filename << "'\n";
- return Result;
-}
-
-/// LinkFiles - takes a module and a list of files and links them all together.
-/// It locates the file either in the current directory, as its absolute
-/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH.
-///
-/// Inputs:
-/// progname - The name of the program (infamous argv[0]).
-/// HeadModule - The module under which all files will be linked.
-/// Files - A vector of C++ strings indicating the LLVM bytecode filenames
-/// to be linked. The names can refer to a mixture of pure LLVM
-/// bytecode files and archive (ar) formatted files.
-/// Verbose - Flags whether verbose output should be printed while linking.
-///
-/// Outputs:
-/// HeadModule - The module will have the specified LLVM bytecode files linked
-/// in.
-///
-/// Return value:
-/// FALSE - No errors.
-/// TRUE - Some error occurred.
-///
-bool llvm::LinkFiles(const char *progname, Module *HeadModule,
- const std::vector<std::string> &Files, bool Verbose) {
- // String in which to receive error messages.
- std::string ErrorMessage;
-
- // Full pathname of the file
- std::string Pathname;
-
- // Get the library search path from the environment
- char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
-
- for (unsigned i = 0; i < Files.size(); ++i) {
- // Determine where this file lives.
- if (FileOpenable(Files[i])) {
- Pathname = Files[i];
- } else {
- if (SearchPath == NULL) {
- std::cerr << progname << ": Cannot find linker input file '"
- << Files[i] << "'\n";
- std::cerr << progname
- << ": Warning: Your LLVM_LIB_SEARCH_PATH is unset.\n";
- return true;
- }
-
- Pathname = std::string(SearchPath)+"/"+Files[i];
- if (!FileOpenable(Pathname)) {
- std::cerr << progname << ": Cannot find linker input file '"
- << Files[i] << "'\n";
- return true;
- }
- }
-
- // A user may specify an ar archive without -l, perhaps because it
- // is not installed as a library. Detect that and link the library.
- if (IsArchive(Pathname)) {
- if (Verbose)
- std::cerr << "Trying to link archive '" << Pathname << "'\n";
-
- if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
- std::cerr << progname << ": Error linking in archive '" << Pathname
- << "': " << ErrorMessage << "\n";
- return true;
- }
- } else if (IsBytecode(Pathname)) {
- if (Verbose)
- std::cerr << "Trying to link bytecode file '" << Pathname << "'\n";
-
- if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) {
- std::cerr << progname << ": Error linking in bytecode file '"
- << Pathname << "': " << ErrorMessage << "\n";
- return true;
- }
- } else {
- std::cerr << progname << ": Warning: invalid file `" << Pathname
- << "' ignored.\n";
- }
- }
-
- return false;
-}
-
-/// LinkLibraries - takes the specified library files and links them into the
-/// main bytecode object file.
-///
-/// Inputs:
-/// progname - The name of the program (infamous argv[0]).
-/// HeadModule - The module into which all necessary libraries will be linked.
-/// Libraries - The list of libraries to link into the module.
-/// LibPaths - The list of library paths in which to find libraries.
-/// Verbose - Flags whether verbose messages should be printed.
-/// Native - Flags whether native code is being generated.
-///
-/// Outputs:
-/// HeadModule - The module will have all necessary libraries linked in.
-///
-/// Return value:
-/// FALSE - No error.
-/// TRUE - Error.
-///
-void llvm::LinkLibraries(const char *progname, Module *HeadModule,
- const std::vector<std::string> &Libraries,
- const std::vector<std::string> &LibPaths,
- bool Verbose, bool Native) {
- // String in which to receive error messages.
- std::string ErrorMessage;
-
- for (unsigned i = 0; i < Libraries.size(); ++i) {
- // Determine where this library lives.
- std::string Pathname = FindLib(Libraries[i], LibPaths);
- if (Pathname.empty()) {
- // If the pathname does not exist, then continue to the next one if
- // we're doing a native link and give an error if we're doing a bytecode
- // link.
- if (!Native) {
- std::cerr << progname << ": WARNING: Cannot find library -l"
- << Libraries[i] << "\n";
- continue;
- }
- }
-
- // A user may specify an ar archive without -l, perhaps because it
- // is not installed as a library. Detect that and link the library.
- if (IsArchive(Pathname)) {
- if (Verbose)
- std::cerr << "Trying to link archive '" << Pathname << "' (-l"
- << Libraries[i] << ")\n";
-
- if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
- std::cerr << progname << ": " << ErrorMessage
- << ": Error linking in archive '" << Pathname << "' (-l"
- << Libraries[i] << ")\n";
- exit(1);
- }
- } else if (IsBytecode(Pathname)) {
- if (Verbose)
- std::cerr << "Trying to link bytecode file '" << Pathname
- << "' (-l" << Libraries[i] << ")\n";
-
- if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) {
- std::cerr << progname << ": " << ErrorMessage
- << ": error linking in bytecode file '" << Pathname << "' (-l"
- << Libraries[i] << ")\n";
- exit(1);
- }
- }
- }
-}