#include <map>
using namespace llvm;
+//===----------------------------------------------------------------------===//
+// Stuff to implement the globals and functions lists.
+//
+
Function *ilist_traits<Function>::createNode() {
FunctionType *FTy =
FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false);
};
}
+//===----------------------------------------------------------------------===//
+// Primitive Module methods.
+//
Module::Module(const std::string &MID)
: ModuleID(MID), Endian(AnyEndianness), PtrSize(AnyPointerSize) {
print(std::cerr);
}
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the functions in the module.
+//
+
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return
// it. This is nice because it allows most passes to get away with not handling
}
-
// getFunction - Look up the specified function in the module symbol table.
// If it does not exist, return null.
//
return Found; // Non-external function not found...
}
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the global variables in the module.
+//
+
+/// getGlobalVariable - Look up the specified global variable in the module
+/// symbol table. If it does not exist, return null. Note that this only
+/// returns a global variable if it does not have internal linkage. The type
+/// argument should be the underlying type of the global, ie, it should not
+/// have the top-level PointerType, which represents the address of the
+/// global.
+///
+GlobalVariable *Module::getGlobalVariable(const std::string &Name,
+ const Type *Ty) {
+ if (Value *V = getSymbolTable().lookup(PointerType::get(Ty), Name)) {
+ GlobalVariable *Result = cast<GlobalVariable>(V);
+ if (!Result->hasInternalLinkage())
+ return Result;
+ }
+ return 0;
+}
+
+
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the types in the module.
+//
+
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
// there is already an entry for this name, true is returned and the symbol
}
+//===----------------------------------------------------------------------===//
+// Other module related stuff.
+//
+
+
// dropAllReferences() - This function causes all the subelementss to "let go"
// of all references that they are maintaining. This allows one to 'delete' a
// whole module at a time, even though there may be circular references... first