/// debug info").
///
void PhyRegAlloc::saveState () {
- std::vector<Constant *> state;
+ std::vector<Constant *> &state = FnAllocState[Fn];
unsigned Insn = 0;
LiveRangeMapType::const_iterator HMIEnd = LRI->getLiveRangeMap ()->end ();
for (const_inst_iterator II=inst_begin (Fn), IE=inst_end (Fn); II != IE; ++II)
state.push_back (AllocInfo (Insn, i, AllocState,
Placement).toConstant ());
}
- // Convert state into an LLVM ConstantArray, and put it in a
- // ConstantStruct (named S) along with its size.
- unsigned Size = state.size ();
- ArrayType *AT = ArrayType::get (AllocInfo::getConstantType (), Size);
- std::vector<const Type *> TV;
- TV.push_back (Type::UIntTy);
- TV.push_back (AT);
- StructType *ST = StructType::get (TV);
- std::vector<Constant *> CV;
- CV.push_back (ConstantUInt::get (Type::UIntTy, Size));
- CV.push_back (ConstantArray::get (AT, state));
- Constant *S = ConstantStruct::get (ST, CV);
- // Save S in the map containing register allocator state for this module.
- FnAllocState[Fn] = S;
}
/// Check the saved state filled in by saveState(), and abort if it looks
if (FnAllocState.find (F) == FnAllocState.end ()) {
allstate.push_back (ConstantPointerNull::get (PT));
} else {
+ std::vector<Constant *> &state = FnAllocState[F];
+
+ // Convert state into an LLVM ConstantArray, and put it in a
+ // ConstantStruct (named S) along with its size.
+ unsigned Size = state.size ();
+ ArrayType *AT = ArrayType::get (AllocInfo::getConstantType (), Size);
+ std::vector<const Type *> TV;
+ TV.push_back (Type::UIntTy);
+ TV.push_back (AT);
+ StructType *ST = StructType::get (TV);
+ std::vector<Constant *> CV;
+ CV.push_back (ConstantUInt::get (Type::UIntTy, Size));
+ CV.push_back (ConstantArray::get (AT, state));
+ Constant *S = ConstantStruct::get (ST, CV);
+
GlobalVariable *GV =
- new GlobalVariable (FnAllocState[F]->getType (), true,
- GlobalValue::InternalLinkage, FnAllocState[F],
+ new GlobalVariable (ST, true,
+ GlobalValue::InternalLinkage, S,
F->getName () + ".regAllocState", &M);
+
// Have: { uint, [Size x { uint, uint, uint, int }] } *
// Cast it to: { uint, [0 x { uint, uint, uint, int }] } *
Constant *CE = ConstantExpr::getCast (ConstantPointerRef::get (GV), PT);
verifySavedState ();
}
- // Now update the machine code with register names and add any
- // additional code inserted by the register allocator to the instruction
- // stream
+ // Now update the machine code with register names and add any additional
+ // code inserted by the register allocator to the instruction stream.
updateMachineCode();
if (DEBUG_RA) {
/// debug info").
///
void PhyRegAlloc::saveState () {
- std::vector<Constant *> state;
+ std::vector<Constant *> &state = FnAllocState[Fn];
unsigned Insn = 0;
LiveRangeMapType::const_iterator HMIEnd = LRI->getLiveRangeMap ()->end ();
for (const_inst_iterator II=inst_begin (Fn), IE=inst_end (Fn); II != IE; ++II)
state.push_back (AllocInfo (Insn, i, AllocState,
Placement).toConstant ());
}
- // Convert state into an LLVM ConstantArray, and put it in a
- // ConstantStruct (named S) along with its size.
- unsigned Size = state.size ();
- ArrayType *AT = ArrayType::get (AllocInfo::getConstantType (), Size);
- std::vector<const Type *> TV;
- TV.push_back (Type::UIntTy);
- TV.push_back (AT);
- StructType *ST = StructType::get (TV);
- std::vector<Constant *> CV;
- CV.push_back (ConstantUInt::get (Type::UIntTy, Size));
- CV.push_back (ConstantArray::get (AT, state));
- Constant *S = ConstantStruct::get (ST, CV);
- // Save S in the map containing register allocator state for this module.
- FnAllocState[Fn] = S;
}
/// Check the saved state filled in by saveState(), and abort if it looks
if (FnAllocState.find (F) == FnAllocState.end ()) {
allstate.push_back (ConstantPointerNull::get (PT));
} else {
+ std::vector<Constant *> &state = FnAllocState[F];
+
+ // Convert state into an LLVM ConstantArray, and put it in a
+ // ConstantStruct (named S) along with its size.
+ unsigned Size = state.size ();
+ ArrayType *AT = ArrayType::get (AllocInfo::getConstantType (), Size);
+ std::vector<const Type *> TV;
+ TV.push_back (Type::UIntTy);
+ TV.push_back (AT);
+ StructType *ST = StructType::get (TV);
+ std::vector<Constant *> CV;
+ CV.push_back (ConstantUInt::get (Type::UIntTy, Size));
+ CV.push_back (ConstantArray::get (AT, state));
+ Constant *S = ConstantStruct::get (ST, CV);
+
GlobalVariable *GV =
- new GlobalVariable (FnAllocState[F]->getType (), true,
- GlobalValue::InternalLinkage, FnAllocState[F],
+ new GlobalVariable (ST, true,
+ GlobalValue::InternalLinkage, S,
F->getName () + ".regAllocState", &M);
+
// Have: { uint, [Size x { uint, uint, uint, int }] } *
// Cast it to: { uint, [0 x { uint, uint, uint, int }] } *
Constant *CE = ConstantExpr::getCast (ConstantPointerRef::get (GV), PT);
verifySavedState ();
}
- // Now update the machine code with register names and add any
- // additional code inserted by the register allocator to the instruction
- // stream
+ // Now update the machine code with register names and add any additional
+ // code inserted by the register allocator to the instruction stream.
updateMachineCode();
if (DEBUG_RA) {