LocalLiveOut.reset(BlockLiveness[BB].End);
LocalLiveIn.reset(BlockLiveness[BB].Begin);
+ // If we have both BEGIN and END markers in the same basic block then
+ // we know that the BEGIN marker comes after the END, because we already
+ // handle the case where the BEGIN comes before the END when collecting
+ // the markers (and building the BEGIN/END vectore).
+ // Want to enable the LIVE_IN and LIVE_OUT of slots that have both
+ // BEGIN and END because it means that the value lives before and after
+ // this basic block.
+ BitVector LocalEndBegin = BlockLiveness[BB].End;
+ LocalEndBegin &= BlockLiveness[BB].Begin;
+ LocalLiveIn |= LocalEndBegin;
+ LocalLiveOut |= LocalEndBegin;
+
if (LocalLiveIn.test(BlockLiveness[BB].LiveIn)) {
changed = true;
BlockLiveness[BB].LiveIn |= LocalLiveIn;
ret void
}
+
+;YESCOLOR: subq $272, %rsp
+;NOCOLOR: subq $272, %rsp
+
+define i32 @myCall_end_before_begin(i32 %in, i1 %d) {
+entry:
+ %a = alloca [17 x i8*], align 8
+ %a2 = alloca [16 x i8*], align 8
+ %b = bitcast [17 x i8*]* %a to i8*
+ %b2 = bitcast [16 x i8*]* %a2 to i8*
+ %t1 = call i32 @foo(i32 %in, i8* %b)
+ %t2 = call i32 @foo(i32 %in, i8* %b)
+ call void @llvm.lifetime.end(i64 -1, i8* %b)
+ call void @llvm.lifetime.start(i64 -1, i8* %b)
+ br i1 %d, label %bb2, label %bb3
+bb2:
+ call void @llvm.lifetime.start(i64 -1, i8* %b2)
+ %t3 = call i32 @foo(i32 %in, i8* %b2)
+ %t4 = call i32 @foo(i32 %in, i8* %b2)
+ %t5 = add i32 %t1, %t2
+ %t6 = add i32 %t3, %t4
+ %t7 = add i32 %t5, %t6
+ ret i32 %t7
+bb3:
+ ret i32 0
+}
+
declare void @bar([100 x i32]* , [100 x i32]*) nounwind
declare void @llvm.lifetime.start(i64, i8* nocapture) nounwind