return insertValue(V);
}
-int SlotCalculator::insertValue(const Value *V, bool dontIgnore) {
+int SlotCalculator::insertValue(const Value *V) {
assert(V && "Can't insert a null value!");
assert(getSlot(V) == -1 && "Value is already in the table!");
- // If this node does not contribute to a plane, or if the node has a
- // name and we don't want names, then ignore the silly node... Note that types
- // do need slot numbers so that we can keep track of where other values land.
- //
- if (!dontIgnore) // Don't ignore nonignorables!
- if (V->getType() == Type::VoidTy) { // Ignore void type nodes
- SC_DEBUG("ignored value " << *V << "\n");
- return -1; // We do need types unconditionally though
- }
+ // If this node does not contribute to a plane, ignore the node.
+ if (V->getType() == Type::VoidTy) { // Ignore void type nodes
+ SC_DEBUG("ignored value " << *V << "\n");
+ return -1;
+ }
// Okay, everything is happy, actually insert the silly value now...
return doInsertValue(V);
// slot that it occupies, or -1 if the declaration is to be ignored
// because of the IgnoreNamedNodes flag.
//
- int insertValue(const Value *D, bool dontIgnore = false);
+ int insertValue(const Value *V);
int insertType(const Type *T);
// doInsertValue - Small helper function to be called only be insertVal.