public:
Thread(thread_id_t tid);
Thread(thread_id_t tid, thrd_t *t, void (*func)(void *), void *a, Thread *parent);
+ Thread(thread_id_t tid, thrd_t *t, void *(*func)(void *), void *a, Thread *parent);
~Thread();
void complete();
ModelAction *pending;
void (*start_routine)(void *);
+ void *(*pstart_routine)(void *);
void *arg;
ucontext_t context;
void *stack;
model->switch_to_master(new ModelAction(THREAD_START, std::memory_order_seq_cst, curr_thread));
/* Call the actual thread function */
- curr_thread->start_routine(curr_thread->arg);
-
+ if ( !curr_thread->start_routine )
+ curr_thread->start_routine(curr_thread->arg);
+ else
+ curr_thread->pstart_routine(curr_thread->arg);
/* Finish thread properly */
model->switch_to_master(new ModelAction(THREAD_FINISH, std::memory_order_seq_cst, curr_thread));
}
user_thread->priv = this;
}
+/**
+ * to be modified
+ * Construct a new thread for pthread_create.
+ * @param t The thread identifier of the newly created thread.
+ * @param func The function that the thread will call.
+ * @param a The parameter to pass to this function.
+ */
+Thread::Thread(thread_id_t tid, thrd_t *t, void* (*func)(void *), void *a, Thread *parent) :
+ parent(parent),
+ creation(NULL),
+ pending(NULL),
+ start_routine(NULL),
+ pstart_routine(func),
+ arg(a),
+ user_thread(t),
+ id(tid),
+ state(THREAD_CREATED),
+ last_action_val(VALUE_NONE),
+ model_thread(false)
+{
+ int ret;
+
+ /* Initialize state */
+ ret = create_context();
+ if (ret)
+ model_print("Error in create_context\n");
+
+ user_thread->priv = this;
+}
+
/** Destructor */
Thread::~Thread()
{
if (pending->get_type() == THREAD_JOIN)
return pending->get_thread_operand();
+ else if (pending->get_type() == PTHREAD_JOIN) {
+ // WL: to be added
+ }
else if (pending->is_lock())
return (Thread *)pending->get_mutex()->get_state()->locked;
return NULL;