perf build: Remove directory dependency rules
authorJiri Olsa <jolsa@kernel.org>
Tue, 30 Dec 2014 15:48:54 +0000 (16:48 +0100)
committerArnaldo Carvalho de Melo <acme@redhat.com>
Thu, 12 Feb 2015 20:32:43 +0000 (17:32 -0300)
Removing subdirectories creation support from Makefile.perf as it's no
longer needed, since it's properly handled by new build system.

Signed-off-by: Jiri Olsa <jolsa@kernel.org>
Tested-by: Sukadev Bhattiprolu <sukadev@linux.vnet.ibm.com>
Tested-by: Will Deacon <will.deacon@arm.com>
Cc: Alexis Berlemont <alexis.berlemont@gmail.com>
Cc: Borislav Petkov <bp@alien8.de>
Cc: Corey Ashford <cjashfor@linux.vnet.ibm.com>
Cc: David Ahern <dsahern@gmail.com>
Cc: Frederic Weisbecker <fweisbec@gmail.com>
Cc: Namhyung Kim <namhyung@kernel.org>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Stephane Eranian <eranian@google.com>
Link: http://lkml.kernel.org/n/tip-2i8x5hdllpm6cyhfh1cr88hv@git.kernel.org
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
tools/perf/Makefile.perf

index ef637e99a2faa3ab802154f902a6f6434397feb3..b282cbcf2ac77b7fce3bc0b8571e4faf7666cd96 100644 (file)
@@ -465,21 +465,6 @@ endif
 $(LIB_OBJS) $(BUILTIN_OBJS): $(LIB_H)
 $(patsubst perf-%,%.o,$(PROGRAMS)): $(LIB_H) $(wildcard */*.h)
 
-# we compile into subdirectories. if the target directory is not the source directory, they might not exists. So
-# we depend the various files onto their directories.
-DIRECTORY_DEPS = $(LIB_OBJS) $(BUILTIN_OBJS) $(GTK_OBJS)
-DIRECTORY_DEPS += $(OUTPUT)PERF-VERSION-FILE $(OUTPUT)common-cmds.h
-# no need to add flex objects, because they depend on bison ones
-DIRECTORY_DEPS += $(OUTPUT)util/parse-events-bison.c
-DIRECTORY_DEPS += $(OUTPUT)util/pmu-bison.c
-
-OUTPUT_DIRECTORIES := $(sort $(dir $(DIRECTORY_DEPS)))
-
-$(DIRECTORY_DEPS): | $(OUTPUT_DIRECTORIES)
-# In the second step, we make a rule to actually create these directories
-$(OUTPUT_DIRECTORIES):
-       $(QUIET_MKDIR)$(MKDIR) -p $@ 2>/dev/null
-
 LIBPERF_IN := $(OUTPUT)libperf-in.o
 
 $(LIBPERF_IN): FORCE