BuildMI(*MBB, I, dl, TII->get(X86::LD_Frr)).addReg(STReg);
}
+ /// duplicatePendingSTBeforeKill - The instruction at I is about to kill
+ /// RegNo. If any PendingST registers still need the RegNo value, duplicate
+ /// them to new scratch registers.
+ void duplicatePendingSTBeforeKill(unsigned RegNo, MachineInstr *I) {
+ for (unsigned i = 0; i != NumPendingSTs; ++i) {
+ if (PendingST[i] != RegNo)
+ continue;
+ unsigned SR = getScratchReg();
+ DEBUG(dbgs() << "Duplicating pending ST" << i
+ << " in FP" << RegNo << " to FP" << SR << '\n');
+ duplicateToTop(RegNo, SR, I);
+ PendingST[i] = SR;
+ }
+ }
+
/// popStackAfter - Pop the current value off of the top of the FP stack
/// after the specified instruction.
void popStackAfter(MachineBasicBlock::iterator &I);
unsigned Reg = getFPReg(MI->getOperand(NumOps-1));
bool KillsSrc = MI->killsRegister(X86::FP0+Reg);
+ if (KillsSrc)
+ duplicatePendingSTBeforeKill(Reg, I);
+
// FISTP64m is strange because there isn't a non-popping versions.
// If we have one _and_ we don't want to pop the operand, duplicate the value
// on the stack instead of moving it. This ensure that popping the value is
bool KillsSrc = MI->killsRegister(X86::FP0+Reg);
if (KillsSrc) {
+ duplicatePendingSTBeforeKill(Reg, I);
// If this is the last use of the source register, just make sure it's on
// the top of the stack.
moveToTop(Reg, I);
// When the source is killed, allocate a scratch FP register.
if (KillsSrc) {
+ duplicatePendingSTBeforeKill(SrcFP, I);
unsigned Slot = getSlot(SrcFP);
unsigned SR = getScratchReg();
PendingST[DstST] = SR;
%asmresult = extractvalue %complex %0, 0
ret float %asmresult
}
+
+; Pass the same value in two fixed stack slots.
+; CHECK: PR10602
+; CHECK: flds LCPI
+; CHECK: fld %st(0)
+; CHECK: fcomi %st(1), %st(0)
+define i32 @PR10602() nounwind ssp {
+entry:
+ %0 = tail call i32 asm "fcomi $2, $1; pushf; pop $0", "=r,{st},{st(1)},~{dirflag},~{fpsr},~{flags}"(double 2.000000e+00, double 2.000000e+00) nounwind
+ ret i32 %0
+}