unsigned NumEntries;
unsigned NumTombstones;
- DenseMap(const DenseMap &); // not implemented.
public:
+ DenseMap(const DenseMap& other) {
+ NumBuckets = 0;
+ CopyFrom(other);
+ }
+
explicit DenseMap(unsigned NumInitBuckets = 64) {
init(NumInitBuckets);
}
+
~DenseMap() {
const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
return InsertIntoBucket(Key, ValueT(), TheBucket)->second;
}
+ DenseMap& operator=(const DenseMap& other) {
+ CopyFrom(other);
+ }
+
private:
+ void CopyFrom(const DenseMap& other) {
+ if (NumEntries != 0) {
+ const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
+ for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
+ if (P->first != EmptyKey && P->first != TombstoneKey)
+ P->second.~ValueT();
+ P->first.~KeyT();
+ }
+ }
+
+ NumEntries = other.NumEntries;
+ NumTombstones = other.NumTombstones;
+
+ if (NumBuckets)
+ delete[] reinterpret_cast<char*>(Buckets);
+ Buckets = reinterpret_cast<BucketT*>(new char[sizeof(BucketT) *
+ other.NumBuckets]);
+ memcpy(Buckets, other.Buckets, other.NumBuckets * sizeof(BucketT));
+
+ NumBuckets = other.NumBuckets;
+ }
+
BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value,
BucketT *TheBucket) {
// If the load of the hash table is more than 3/4, or if fewer than 1/8 of