}
SDNode *shufMaskLoad = emitBuildVector(shufMask.getNode());
- SDNode *PromoteScalar = CurDAG->getNode(SPUISD::PREFSLOT2VEC, dl,
- Op0VecVT, Op0).getNode();
-
+
+ HandleSDNode PromoteScalar(CurDAG->getNode(SPUISD::PREFSLOT2VEC, dl,
+ Op0VecVT, Op0));
+
+ SDValue PromScalar;
+ if (SDNode *N = SelectCode(PromoteScalar.getValue().getNode()))
+ PromScalar = SDValue(N, 0);
+ else
+ PromScalar = PromoteScalar.getValue();
+
SDValue zextShuffle =
CurDAG->getNode(SPUISD::SHUFB, dl, OpVecVT,
- SDValue(PromoteScalar, 0),
- SDValue(PromoteScalar, 0),
+ PromScalar, PromScalar,
SDValue(shufMaskLoad, 0));
- // N.B.: BIT_CONVERT replaces and updates the zextShuffle node, so we
- // re-use it in the VEC2PREFSLOT selection without needing to explicitly
- // call SelectCode (it's already done for us.)
- HandleSDNode Dummy2(zextShuffle); //CurDAG->getNode(ISD::BIT_CONVERT, dl, OpVecVT,
- // zextShuffle));
-
+ HandleSDNode Dummy2(zextShuffle);
if (SDNode *N = SelectCode(Dummy2.getValue().getNode()))
return N;
HandleSDNode Dummy(CurDAG->getNode(SPUISD::VEC2PREFSLOT, dl, OpVT,