SDValue visitMGATHER(SDNode *N);
SDValue visitMSCATTER(SDNode *N);
SDValue visitFP_TO_FP16(SDNode *N);
+ SDValue visitFP16_TO_FP(SDNode *N);
SDValue visitFADDForFMACombine(SDNode *N);
SDValue visitFSUBForFMACombine(SDNode *N);
case ISD::MSCATTER: return visitMSCATTER(N);
case ISD::MSTORE: return visitMSTORE(N);
case ISD::FP_TO_FP16: return visitFP_TO_FP16(N);
+ case ISD::FP16_TO_FP: return visitFP16_TO_FP(N);
}
return SDValue();
}
return SDValue();
}
+SDValue DAGCombiner::visitFP16_TO_FP(SDNode *N) {
+ SDValue N0 = N->getOperand(0);
+
+ // fold fp16_to_fp(op & 0xffff) -> fp16_to_fp(op)
+ if (N0->getOpcode() == ISD::AND) {
+ ConstantSDNode *AndConst = getAsNonOpaqueConstant(N0.getOperand(1));
+ if (AndConst && AndConst->getAPIntValue() == 0xffff) {
+ return DAG.getNode(ISD::FP16_TO_FP, SDLoc(N), N->getValueType(0),
+ N0.getOperand(0));
+ }
+ }
+
+ return SDValue();
+}
+
/// Returns a vector_shuffle if it able to transform an AND to a vector_shuffle
/// with the destination vector and a zero vector.
/// e.g. AND V, <0xffffffff, 0, 0xffffffff, 0>. ==>
--- /dev/null
+; RUN: llc -float-abi soft -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=SOFT
+; RUN: llc -float-abi hard -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=HARD
+
+target datalayout = "e-m:e-p:32:32-i64:64-v128:64:128-a:0:32-n32-S64"
+target triple = "armv7a--none-eabi"
+
+define float @foo(float %a.coerce, float %b.coerce) {
+entry:
+ %0 = bitcast float %a.coerce to i32
+ %tmp.0.extract.trunc = trunc i32 %0 to i16
+ %1 = bitcast i16 %tmp.0.extract.trunc to half
+ %2 = bitcast float %b.coerce to i32
+ %tmp1.0.extract.trunc = trunc i32 %2 to i16
+ %3 = bitcast i16 %tmp1.0.extract.trunc to half
+ %4 = fadd half %1, %3
+ %5 = bitcast half %4 to i16
+ %tmp5.0.insert.ext = zext i16 %5 to i32
+ %6 = bitcast i32 %tmp5.0.insert.ext to float
+ ret float %6
+; CHECK: foo:
+
+; SOFT: vmov {{s[0-9]+}}, r1
+; SOFT: vmov {{s[0-9]+}}, r0
+; SOFT: vcvtb.f32.f16 {{s[0-9]+}}, {{s[0-9]+}}
+; SOFT: vcvtb.f32.f16 {{s[0-9]+}}, {{s[0-9]+}}
+; SOFT: vadd.f32 {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}}
+; SOFT: vcvtb.f16.f32 {{s[0-9]+}}, {{s[0-9]+}}
+; SOFT: vmov r0, {{s[0-9]+}}
+
+; HARD-NOT: vmov
+; HARD-NOT: uxth
+; HARD: vcvtb.f32.f16 {{s[0-9]+}}, s1
+; HARD: vcvtb.f32.f16 {{s[0-9]+}}, s0
+; HARD: vadd.f32 {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}}
+; HARD: vcvtb.f16.f32 s0, {{s[0-9]+}}
+; HARD-NOT: vmov
+; HARD-NOT: uxth
+
+; CHECK: bx lr
+}