///
std::string getUniqueFilename(const std::string &FilenameBase);
+///
+/// Method: MakeFileExecutable()
+///
+/// Description:
+/// This method turns on whatever access attributes are needed to make the
+/// specified file executable.
+///
+/// Return value:
+/// True - The operation succeeded.
+/// False - The operation failed.
+///
+/// Notes:
+/// In case of failure, the file's access attributes are unspecified.
+///
+bool MakeFileExecutable (const std::string & Filename);
#endif
///
std::string getUniqueFilename(const std::string &FilenameBase);
+///
+/// Method: MakeFileExecutable()
+///
+/// Description:
+/// This method turns on whatever access attributes are needed to make the
+/// specified file executable.
+///
+/// Return value:
+/// True - The operation succeeded.
+/// False - The operation failed.
+///
+/// Notes:
+/// In case of failure, the file's access attributes are unspecified.
+///
+bool MakeFileExecutable (const std::string & Filename);
#endif
#include "Support/FileUtilities.h"
#include "Config/unistd.h"
+#include "Config/sys/stat.h"
+#include "Config/sys/types.h"
#include <fstream>
#include <iostream>
#include <cstdio>
delete[] FNBuffer;
return Result;
}
+
+///
+/// Method: MakeFileExecutable ()
+///
+/// Description:
+/// This method makes the specified filename executable by giving it
+/// execute permission.
+///
+/// For the UNIX version of this method, we turn on all of the read and
+/// execute bits and then turn off anything specified in the umask. This
+/// should help ensure that access to the file remains at the level that
+/// the user desires.
+///
+bool
+MakeFileExecutable (const std::string & Filename)
+{
+ // Permissions masking value of the user
+ mode_t mask;
+
+ // Permissions currently enabled on the file
+ struct stat fstat;
+
+ //
+ // Grab the umask value from the operating system. We want to use it when
+ // changing the file's permissions.
+ //
+ // Note:
+ // Umask() is one of those annoying system calls. You have to call it
+ // to get the current value and then set it back.
+ //
+ mask = umask (0x777);
+ umask (mask);
+
+ //
+ // Go fetch the file's current permission bits. We want to *add* execute
+ // access to the file.
+ //
+ if ((stat (Filename.c_str(), &fstat)) == -1)
+ {
+ return false;
+ }
+
+ // Make the script executable...
+ chmod(Filename.c_str(), (fstat.st_mode | (0111 & ~mask)));
+
+ return true;
+}
+
#include "Support/FileUtilities.h"
#include "Config/unistd.h"
+#include "Config/sys/stat.h"
+#include "Config/sys/types.h"
#include <fstream>
#include <iostream>
#include <cstdio>
delete[] FNBuffer;
return Result;
}
+
+///
+/// Method: MakeFileExecutable ()
+///
+/// Description:
+/// This method makes the specified filename executable by giving it
+/// execute permission.
+///
+/// For the UNIX version of this method, we turn on all of the read and
+/// execute bits and then turn off anything specified in the umask. This
+/// should help ensure that access to the file remains at the level that
+/// the user desires.
+///
+bool
+MakeFileExecutable (const std::string & Filename)
+{
+ // Permissions masking value of the user
+ mode_t mask;
+
+ // Permissions currently enabled on the file
+ struct stat fstat;
+
+ //
+ // Grab the umask value from the operating system. We want to use it when
+ // changing the file's permissions.
+ //
+ // Note:
+ // Umask() is one of those annoying system calls. You have to call it
+ // to get the current value and then set it back.
+ //
+ mask = umask (0x777);
+ umask (mask);
+
+ //
+ // Go fetch the file's current permission bits. We want to *add* execute
+ // access to the file.
+ //
+ if ((stat (Filename.c_str(), &fstat)) == -1)
+ {
+ return false;
+ }
+
+ // Make the script executable...
+ chmod(Filename.c_str(), (fstat.st_mode | (0111 & ~mask)));
+
+ return true;
+}
+