/* global "model" object */
#include "model.h"
+#include "snapshot.h"
/*
* Return 1 if found next thread, 0 otherwise
int num1;
int num2;
-static int thread_system_next(void)
-{
- Thread *curr, *next;
-
- curr = thread_current();
- if (curr) {
- if (curr->get_state() == THREAD_READY) {
- model->check_current_action();
- model->scheduler->add_thread(curr);
- } else if (curr->get_state() == THREAD_RUNNING)
- /* Stopped while running; i.e., completed */
- curr->complete();
- else
- ASSERT(false);
- }
- next = model->scheduler->next_thread();
- if (next)
- next->set_state(THREAD_RUNNING);
- DEBUG("(%d, %d)\n", curr ? curr->get_id() : -1, next ? next->get_id() : -1);
- if (!next)
- return 1;
- return Thread::swap(model->get_system_context(), next);
+static int thread_system_next(void) {
+ Thread *curr, *next;
+
+ curr = thread_current();
+ if (curr) {
+ if (curr->get_state() == THREAD_READY) {
+ model->check_current_action();
+ model->scheduler->add_thread(curr);
+ } else if (curr->get_state() == THREAD_RUNNING)
+ /* Stopped while running; i.e., completed */
+ curr->complete();
+ else
+ ASSERT(false);
+ }
+ next = model->scheduler->next_thread();
+ if (next)
+ next->set_state(THREAD_RUNNING);
+ DEBUG("(%d, %d)\n", curr ? curr->get_id() : -1, next ? next->get_id() : -1);
+ if (!next)
+ return 1;
+ return Thread::swap(model->get_system_context(), next);
}
-static void thread_wait_finish(void)
-{
+static void thread_wait_finish(void) {
+ DBG();
+
+ while (!thread_system_next());
+}
- DBG();
+void real_main() {
+ thrd_t user_thread;
+ ucontext_t main_context;
+
+ model = new ModelChecker();
+
+ if (getcontext(&main_context))
+ return;
+
+ model->set_system_context(&main_context);
- while (!thread_system_next());
+ do {
+ /* Start user program */
+ model->add_thread(new Thread(&user_thread, &user_main, NULL));
+
+ /* Wait for all threads to complete */
+ thread_wait_finish();
+ } while (model->next_execution());
+
+ delete model;
+
+ DEBUG("Exiting\n");
}
+int main_numargs;
+char ** main_args;
+
/*
* Main system function
*/
-int main()
-{
- thrd_t user_thread;
- ucontext_t main_context;
-
- model = new ModelChecker();
-
- if (getcontext(&main_context))
- return 1;
-
- model->set_system_context(&main_context);
-
- do {
- /* Start user program */
- model->add_thread(new Thread(&user_thread, &user_main, NULL));
-
- /* Wait for all threads to complete */
- thread_wait_finish();
- } while (model->next_execution());
-
- delete model;
+int main(int numargs, char ** args) {
+ /* Stash this stuff in case someone wants it eventually */
+ main_numargs=numargs;
+ main_args=args;
- DEBUG("Exiting\n");
- return 0;
+ /* Let's jump in quickly and start running stuff */
+ initSnapShotLibrary(10000 /*int numbackingpages*/, 1024 /*unsigned int numsnapshots*/, 1024 /*unsigned int nummemoryregions*/ , &real_main /*MyFuncPtr entryPoint*/);
}
gettimeofday( theStartTime, NULL );
#endif
}
-#if DEBUG
+#if SSDEBUG
struct timeval *starttime = NULL;
#endif
void DumpIntoLog( const char * filename, const char * message ){
-#if DEBUG
+#if SSDEBUG
static pid_t thePID = getpid();
char newFn[ 1024 ] ={ 0 };
sprintf( newFn,"%s-%d.txt", filename, thePID );
exit(-1);
}
createSharedLibrary();
- #if DEBUG
+ #if SSDEBUG
starttime = &(sTheRecord->startTimeGlobal);
gettimeofday( starttime, NULL );
#endif
} else {
int status;
int retVal;
-#if DEBUG
+#if SSDEBUG
char mesg[ 1024 ] = { 0 };
sprintf( mesg, "The process id of child is %d and the process id of this process is %d and snapshot id is %d", forkedID, getpid(), snapshotid );
DumpIntoLog( "ModelSnapshot", mesg );
getcontext( &sTheRecord->mContextToRollback );
if( !sTemp ){
sTemp = 1;
-#if DEBUG
+#if SSDEBUG
DumpIntoLog( "ModelSnapshot", "Invoked rollback" );
#endif
exit( 0 );