#include "llvm/CodeGen/InstrSelection.h"
+#include "llvm/CodeGen/InstrSelectionSupport.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Instruction.h"
#include "llvm/Method.h"
static bool SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
- TargetMachine &Target);
+ TargetMachine &target);
enum SelectDebugLevel_t {
//---------------------------------------------------------------------------
bool
-SelectInstructionsForMethod(Method* method, TargetMachine &Target)
+SelectInstructionsForMethod(Method* method, TargetMachine &target)
{
bool failed = false;
}
// Then recursively walk the tree to select instructions
- if (SelectInstructionsForTree(basicNode, /*goalnt*/1, Target))
+ if (SelectInstructionsForTree(basicNode, /*goalnt*/1, target))
{
failed = true;
break;
//*********************** Private Functions *****************************/
+//---------------------------------------------------------------------------
+// Function PostprocessMachineCodeForTree
+//
+// Apply any final cleanups to machine code for the root of a subtree
+// after selection for all its children has been completed.
+//---------------------------------------------------------------------------
+
+void
+PostprocessMachineCodeForTree(InstructionNode* instrNode,
+ int ruleForNode,
+ short* nts,
+ TargetMachine &target)
+{
+ // Fix up any constant operands in the machine instructions to either
+ // use an immediate field or to load the constant into a register
+ // Walk backwards and use direct indexes to allow insertion before current
+ //
+ Instruction* vmInstr = instrNode->getInstruction();
+ MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
+ for (int i = (int) mvec.size()-1; i >= 0; i--)
+ {
+ vector<MachineInstr*> loadConstVec =
+ FixConstantOperandsForInstr(vmInstr, mvec[i], target);
+
+ if (loadConstVec.size() > 0)
+ mvec.insert(mvec.begin()+i, loadConstVec.begin(), loadConstVec.end());
+ }
+}
+
//---------------------------------------------------------------------------
// Function SelectInstructionsForTree
//
bool
SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
- TargetMachine &Target)
+ TargetMachine &target)
{
// Use a static vector to avoid allocating a new one per VM instruction
static MachineInstr* minstrVec[MAX_INSTR_PER_VMINSTR];
//
short *nts = burm_nts[ruleForNode];
-
// First, select instructions for the current node and rule.
// (If this is a list node, not an instruction, then skip this step).
// This function is specific to the target architecture.
InstructionNode* instrNode = (InstructionNode*)treeRoot;
assert(instrNode->getNodeType() == InstrTreeNode::NTInstructionNode);
- unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, Target,
+ unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, target,
minstrVec);
assert(N <= MAX_INSTR_PER_VMINSTR);
for (unsigned i=0; i < N; i++)
if (nodeType == InstrTreeNode::NTVRegListNode ||
nodeType == InstrTreeNode::NTInstructionNode)
{
- if (SelectInstructionsForTree(kids[i], nts[i], Target))
+ if (SelectInstructionsForTree(kids[i], nts[i], target))
return true; // failure
}
}
}
+ // Finally, do any postprocessing on this node after its children
+ // have been translated
+ //
+ if (treeRoot->opLabel != VRegListOp)
+ {
+ InstructionNode* instrNode = (InstructionNode*)treeRoot;
+ PostprocessMachineCodeForTree(instrNode, ruleForNode, nts, target);
+ }
+
return false; // success
}
//*************************** Local Functions ******************************/
-inline int64_t
-GetSignedIntConstantValue(Value* val, bool& isValidConstant)
+
+static TmpInstruction*
+InsertCodeToLoadConstant(Value* opValue,
+ Instruction* vmInstr,
+ vector<MachineInstr*>& loadConstVec,
+ TargetMachine& target)
{
- int64_t intValue = 0;
- isValidConstant = false;
+ vector<TmpInstruction*> tempVec;
- if (val->getValueType() == Value::ConstantVal)
- {
- switch(val->getType()->getPrimitiveID())
- {
- case Type::BoolTyID:
- intValue = ((ConstPoolBool*) val)->getValue()? 1 : 0;
- isValidConstant = true;
- break;
- case Type::SByteTyID:
- case Type::ShortTyID:
- case Type::IntTyID:
- case Type::LongTyID:
- intValue = ((ConstPoolSInt*) val)->getValue();
- isValidConstant = true;
- break;
- default:
- break;
- }
- }
+ // Create a tmp virtual register to hold the constant.
+ TmpInstruction* tmpReg =
+ new TmpInstruction(TMP_INSTRUCTION_OPCODE, opValue, NULL);
+ vmInstr->getMachineInstrVec().addTempValue(tmpReg);
- return intValue;
-}
-
-inline uint64_t
-GetUnsignedIntConstantValue(Value* val, bool& isValidConstant)
-{
- uint64_t intValue = 0;
- isValidConstant = false;
+ target.getInstrInfo().CreateCodeToLoadConst(opValue, tmpReg,
+ loadConstVec, tempVec);
- if (val->getValueType() == Value::ConstantVal)
- {
- switch(val->getType()->getPrimitiveID())
- {
- case Type::BoolTyID:
- intValue = ((ConstPoolBool*) val)->getValue()? 1 : 0;
- isValidConstant = true;
- break;
- case Type::UByteTyID:
- case Type::UShortTyID:
- case Type::UIntTyID:
- case Type::ULongTyID:
- intValue = ((ConstPoolUInt*) val)->getValue();
- isValidConstant = true;
- break;
- default:
- break;
- }
- }
+ // Register the new tmp values created for this m/c instruction sequence
+ for (unsigned i=0; i < tempVec.size(); i++)
+ vmInstr->getMachineInstrVec().addTempValue(tempVec[i]);
+
+ // Record the mapping from the tmp VM instruction to machine instruction.
+ // Do this for all machine instructions that were not mapped to any
+ // other temp values created by
+ // tmpReg->addMachineInstruction(loadConstVec.back());
- return intValue;
+ return tmpReg;
}
-inline int64_t
-GetConstantValueAsSignedInt(Value* val, bool& isValidConstant)
+//---------------------------------------------------------------------------
+// Function GetConstantValueAsSignedInt
+//
+// Convenience function to get the value of an integer constant, for an
+// appropriate integer or non-integer type that can be held in an integer.
+// The type of the argument must be the following:
+// Signed or unsigned integer
+// Boolean
+// Pointer
+//
+// isValidConstant is set to true if a valid constant was found.
+//---------------------------------------------------------------------------
+
+int64_t
+GetConstantValueAsSignedInt(const Value *V,
+ bool &isValidConstant)
{
- int64_t intValue = 0;
-
- if (val->getType()->isSigned())
+ if (!isa<ConstPoolVal>(V))
{
- intValue = GetSignedIntConstantValue(val, isValidConstant);
+ isValidConstant = false;
+ return 0;
}
- else // non-numeric types will fall here
+
+ isValidConstant = true;
+
+ if (V->getType() == Type::BoolTy)
+ return (int64_t) ((ConstPoolBool*)V)->getValue();
+
+ if (V->getType()->isIntegral())
{
- uint64_t uintValue = GetUnsignedIntConstantValue(val, isValidConstant);
- if (isValidConstant && uintValue < INT64_MAX) // safe to use signed
- intValue = (int64_t) uintValue;
- else
- isValidConstant = false;
+ if (V->getType()->isSigned())
+ return ((ConstPoolSInt*)V)->getValue();
+
+ assert(V->getType()->isUnsigned());
+ uint64_t Val = ((ConstPoolUInt*)V)->getValue();
+ if (Val < INT64_MAX) // then safe to cast to signed
+ return (int64_t)Val;
}
-
- return intValue;
+
+ isValidConstant = false;
+ return 0;
}
/*op2Position*/ -1, resultPosition);
}
-#undef REVERT_TO_EXPLICIT_CONSTANT_CHECKS
-#ifdef REVERT_TO_EXPLICIT_CONSTANT_CHECKS
-unsigned
-Set3OperandsFromInstrJUNK(MachineInstr* minstr,
- InstructionNode* vmInstrNode,
- const TargetMachine& target,
- bool canDiscardResult,
- int op1Position,
- int op2Position,
- int resultPosition)
-{
- assert(op1Position >= 0);
- assert(resultPosition >= 0);
-
- unsigned returnFlags = 0x0;
-
- // Check if operand 1 is 0. If so, try to use a hardwired 0 register.
- Value* op1Value = vmInstrNode->leftChild()->getValue();
- bool isValidConstant;
- int64_t intValue = GetConstantValueAsSignedInt(op1Value, isValidConstant);
- if (isValidConstant && intValue == 0 && target.zeroRegNum >= 0)
- minstr->SetMachineOperand(op1Position, /*regNum*/ target.zeroRegNum);
- else
- {
- if (isa<ConstPoolVal>(op1Value))
- {
- // value is constant and must be loaded from constant pool
- returnFlags = returnFlags | (1 << op1Position);
- }
- minstr->SetMachineOperand(op1Position, MachineOperand::MO_VirtualRegister,
- op1Value);
- }
-
- // Check if operand 2 (if any) fits in the immed. field of the instruction,
- // or if it is 0 and can use a dedicated machine register
- if (op2Position >= 0)
- {
- Value* op2Value = vmInstrNode->rightChild()->getValue();
- int64_t immedValue;
- unsigned int machineRegNum;
-
- MachineOperand::MachineOperandType
- op2type = ChooseRegOrImmed(op2Value, minstr->getOpCode(), target,
- /*canUseImmed*/ true,
- machineRegNum, immedValue);
-
- if (op2type == MachineOperand::MO_MachineRegister)
- minstr->SetMachineOperand(op2Position, machineRegNum);
- else if (op2type == MachineOperand::MO_VirtualRegister)
- {
- if (isa<ConstPoolVal>(op2Value))
- {
- // value is constant and must be loaded from constant pool
- returnFlags = returnFlags | (1 << op2Position);
- }
- minstr->SetMachineOperand(op2Position, op2type, op2Value);
- }
- else
- {
- assert(op2type != MO_CCRegister);
- minstr->SetMachineOperand(op2Position, op2type, immedValue);
- }
- }
-
- // If operand 3 (result) can be discarded, use a dead register if one exists
- if (canDiscardResult && target.zeroRegNum >= 0)
- minstr->SetMachineOperand(resultPosition, target.zeroRegNum);
- else
- minstr->SetMachineOperand(resultPosition,
- MachineOperand::MO_VirtualRegister, vmInstrNode->getValue());
-
- return returnFlags;
-}
-#endif
-
void
Set3OperandsFromInstr(MachineInstr* minstr,
return opType;
}
+
+//---------------------------------------------------------------------------
+// Function: FixConstantOperandsForInstr
+//
+// Purpose:
+// Special handling for constant operands of a machine instruction
+// -- if the constant is 0, use the hardwired 0 register, if any;
+// -- if the constant fits in the IMMEDIATE field, use that field;
+// -- else create instructions to put the constant into a register, either
+// directly or by loading explicitly from the constant pool.
+//
+// In the first 2 cases, the operand of `minstr' is modified in place.
+// Returns a vector of machine instructions generated for operands that
+// fall under case 3; these must be inserted before `minstr'.
+//---------------------------------------------------------------------------
+
+vector<MachineInstr*>
+FixConstantOperandsForInstr(Instruction* vmInstr,
+ MachineInstr* minstr,
+ TargetMachine& target)
+{
+ vector<MachineInstr*> loadConstVec;
+
+ const MachineInstrDescriptor& instrDesc =
+ target.getInstrInfo().getDescriptor(minstr->getOpCode());
+
+ for (unsigned op=0; op < minstr->getNumOperands(); op++)
+ {
+ const MachineOperand& mop = minstr->getOperand(op);
+
+ // skip the result position (for efficiency below) and any other
+ // positions already marked as not a virtual register
+ if (instrDesc.resultPos == (int) op ||
+ mop.getOperandType() != MachineOperand::MO_VirtualRegister ||
+ mop.getVRegValue() == NULL)
+ {
+ continue;
+ }
+
+ Value* opValue = mop.getVRegValue();
+ bool constantThatMustBeLoaded = false;
+
+ if (isa<ConstPoolVal>(opValue))
+ {
+ unsigned int machineRegNum;
+ int64_t immedValue;
+ MachineOperand::MachineOperandType opType =
+ ChooseRegOrImmed(opValue, minstr->getOpCode(), target,
+ /*canUseImmed*/ (op == 1),
+ machineRegNum, immedValue);
+
+ if (opType == MachineOperand::MO_MachineRegister)
+ minstr->SetMachineOperand(op, machineRegNum);
+ else if (opType == MachineOperand::MO_VirtualRegister)
+ constantThatMustBeLoaded = true; // load is generated below
+ else
+ minstr->SetMachineOperand(op, opType, immedValue);
+ }
+
+ if (constantThatMustBeLoaded || isa<GlobalValue>(opValue))
+ { // opValue is a constant that must be explicitly loaded into a reg.
+ TmpInstruction* tmpReg = InsertCodeToLoadConstant(opValue, vmInstr,
+ loadConstVec, target);
+ minstr->SetMachineOperand(op, MachineOperand::MO_VirtualRegister,
+ tmpReg);
+ }
+ }
+
+ //
+ // Also, check for implicit operands used (not those defined) by the
+ // machine instruction. These include:
+ // -- arguments to a Call
+ // -- return value of a Return
+ // Any such operand that is a constant value needs to be fixed also.
+ // The current instructions with implicit refs (viz., Call and Return)
+ // have no immediate fields, so the constant always needs to be loaded
+ // into a register.
+ //
+ for (unsigned i=0, N=minstr->getNumImplicitRefs(); i < N; ++i)
+ if (isa<ConstPoolVal>(minstr->getImplicitRef(i)) ||
+ isa<GlobalValue>(minstr->getImplicitRef(i)))
+ {
+ TmpInstruction* tmpReg =
+ InsertCodeToLoadConstant(minstr->getImplicitRef(i), vmInstr,
+ loadConstVec, target);
+ minstr->setImplicitRef(i, tmpReg);
+ }
+
+ return loadConstVec;
+}
+
+
+#undef SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
+#ifdef SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
+unsigned
+FixConstantOperands(const InstructionNode* vmInstrNode,
+ TargetMachine& target)
+{
+ Instruction* vmInstr = vmInstrNode->getInstruction();
+ MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
+
+ for (unsigned i=0; i < mvec.size(); i++)
+ {
+ vector<MachineInsr*> loadConstVec =
+ FixConstantOperandsForInstr(mvec[i], target);
+ }
+
+ //
+ // Finally, inserted the generated instructions in the vector
+ // to be returned.
+ //
+ unsigned numNew = loadConstVec.size();
+ if (numNew > 0)
+ {
+ // Insert the new instructions *before* the old ones by moving
+ // the old ones over `numNew' positions (last-to-first, of course!).
+ // We do check *after* returning that we did not exceed the vector mvec.
+ for (int i=numInstr-1; i >= 0; i--)
+ mvec[i+numNew] = mvec[i];
+
+ for (unsigned i=0; i < numNew; i++)
+ mvec[i] = loadConstVec[i];
+ }
+
+ return (numInstr + numNew);
+}
+#endif SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
+
+
const Value* val = *vo;
os << val << (vo.isDef()? "(def), " : ", ");
}
- os << endl;
#endif
+ os << endl;
+
return os;
}
MachineCodeForBasicBlock& mvec = bb->getMachineInstrVec();
for (unsigned i=0; i < mvec.size(); i++)
- cout << "\t" << *mvec[i] << endl;
+ cout << "\t" << *mvec[i];
}
cout << endl << "End method \"" << method->getName() << "\""
<< endl << endl;
#include "llvm/CodeGen/InstrSelection.h"
+#include "llvm/CodeGen/InstrSelectionSupport.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Instruction.h"
#include "llvm/Method.h"
static bool SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
- TargetMachine &Target);
+ TargetMachine &target);
enum SelectDebugLevel_t {
//---------------------------------------------------------------------------
bool
-SelectInstructionsForMethod(Method* method, TargetMachine &Target)
+SelectInstructionsForMethod(Method* method, TargetMachine &target)
{
bool failed = false;
}
// Then recursively walk the tree to select instructions
- if (SelectInstructionsForTree(basicNode, /*goalnt*/1, Target))
+ if (SelectInstructionsForTree(basicNode, /*goalnt*/1, target))
{
failed = true;
break;
//*********************** Private Functions *****************************/
+//---------------------------------------------------------------------------
+// Function PostprocessMachineCodeForTree
+//
+// Apply any final cleanups to machine code for the root of a subtree
+// after selection for all its children has been completed.
+//---------------------------------------------------------------------------
+
+void
+PostprocessMachineCodeForTree(InstructionNode* instrNode,
+ int ruleForNode,
+ short* nts,
+ TargetMachine &target)
+{
+ // Fix up any constant operands in the machine instructions to either
+ // use an immediate field or to load the constant into a register
+ // Walk backwards and use direct indexes to allow insertion before current
+ //
+ Instruction* vmInstr = instrNode->getInstruction();
+ MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
+ for (int i = (int) mvec.size()-1; i >= 0; i--)
+ {
+ vector<MachineInstr*> loadConstVec =
+ FixConstantOperandsForInstr(vmInstr, mvec[i], target);
+
+ if (loadConstVec.size() > 0)
+ mvec.insert(mvec.begin()+i, loadConstVec.begin(), loadConstVec.end());
+ }
+}
+
//---------------------------------------------------------------------------
// Function SelectInstructionsForTree
//
bool
SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
- TargetMachine &Target)
+ TargetMachine &target)
{
// Use a static vector to avoid allocating a new one per VM instruction
static MachineInstr* minstrVec[MAX_INSTR_PER_VMINSTR];
//
short *nts = burm_nts[ruleForNode];
-
// First, select instructions for the current node and rule.
// (If this is a list node, not an instruction, then skip this step).
// This function is specific to the target architecture.
InstructionNode* instrNode = (InstructionNode*)treeRoot;
assert(instrNode->getNodeType() == InstrTreeNode::NTInstructionNode);
- unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, Target,
+ unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, target,
minstrVec);
assert(N <= MAX_INSTR_PER_VMINSTR);
for (unsigned i=0; i < N; i++)
if (nodeType == InstrTreeNode::NTVRegListNode ||
nodeType == InstrTreeNode::NTInstructionNode)
{
- if (SelectInstructionsForTree(kids[i], nts[i], Target))
+ if (SelectInstructionsForTree(kids[i], nts[i], target))
return true; // failure
}
}
}
+ // Finally, do any postprocessing on this node after its children
+ // have been translated
+ //
+ if (treeRoot->opLabel != VRegListOp)
+ {
+ InstructionNode* instrNode = (InstructionNode*)treeRoot;
+ PostprocessMachineCodeForTree(instrNode, ruleForNode, nts, target);
+ }
+
return false; // success
}
//*************************** Local Functions ******************************/
-inline int64_t
-GetSignedIntConstantValue(Value* val, bool& isValidConstant)
+
+static TmpInstruction*
+InsertCodeToLoadConstant(Value* opValue,
+ Instruction* vmInstr,
+ vector<MachineInstr*>& loadConstVec,
+ TargetMachine& target)
{
- int64_t intValue = 0;
- isValidConstant = false;
+ vector<TmpInstruction*> tempVec;
- if (val->getValueType() == Value::ConstantVal)
- {
- switch(val->getType()->getPrimitiveID())
- {
- case Type::BoolTyID:
- intValue = ((ConstPoolBool*) val)->getValue()? 1 : 0;
- isValidConstant = true;
- break;
- case Type::SByteTyID:
- case Type::ShortTyID:
- case Type::IntTyID:
- case Type::LongTyID:
- intValue = ((ConstPoolSInt*) val)->getValue();
- isValidConstant = true;
- break;
- default:
- break;
- }
- }
+ // Create a tmp virtual register to hold the constant.
+ TmpInstruction* tmpReg =
+ new TmpInstruction(TMP_INSTRUCTION_OPCODE, opValue, NULL);
+ vmInstr->getMachineInstrVec().addTempValue(tmpReg);
- return intValue;
-}
-
-inline uint64_t
-GetUnsignedIntConstantValue(Value* val, bool& isValidConstant)
-{
- uint64_t intValue = 0;
- isValidConstant = false;
+ target.getInstrInfo().CreateCodeToLoadConst(opValue, tmpReg,
+ loadConstVec, tempVec);
- if (val->getValueType() == Value::ConstantVal)
- {
- switch(val->getType()->getPrimitiveID())
- {
- case Type::BoolTyID:
- intValue = ((ConstPoolBool*) val)->getValue()? 1 : 0;
- isValidConstant = true;
- break;
- case Type::UByteTyID:
- case Type::UShortTyID:
- case Type::UIntTyID:
- case Type::ULongTyID:
- intValue = ((ConstPoolUInt*) val)->getValue();
- isValidConstant = true;
- break;
- default:
- break;
- }
- }
+ // Register the new tmp values created for this m/c instruction sequence
+ for (unsigned i=0; i < tempVec.size(); i++)
+ vmInstr->getMachineInstrVec().addTempValue(tempVec[i]);
+
+ // Record the mapping from the tmp VM instruction to machine instruction.
+ // Do this for all machine instructions that were not mapped to any
+ // other temp values created by
+ // tmpReg->addMachineInstruction(loadConstVec.back());
- return intValue;
+ return tmpReg;
}
-inline int64_t
-GetConstantValueAsSignedInt(Value* val, bool& isValidConstant)
+//---------------------------------------------------------------------------
+// Function GetConstantValueAsSignedInt
+//
+// Convenience function to get the value of an integer constant, for an
+// appropriate integer or non-integer type that can be held in an integer.
+// The type of the argument must be the following:
+// Signed or unsigned integer
+// Boolean
+// Pointer
+//
+// isValidConstant is set to true if a valid constant was found.
+//---------------------------------------------------------------------------
+
+int64_t
+GetConstantValueAsSignedInt(const Value *V,
+ bool &isValidConstant)
{
- int64_t intValue = 0;
-
- if (val->getType()->isSigned())
+ if (!isa<ConstPoolVal>(V))
{
- intValue = GetSignedIntConstantValue(val, isValidConstant);
+ isValidConstant = false;
+ return 0;
}
- else // non-numeric types will fall here
+
+ isValidConstant = true;
+
+ if (V->getType() == Type::BoolTy)
+ return (int64_t) ((ConstPoolBool*)V)->getValue();
+
+ if (V->getType()->isIntegral())
{
- uint64_t uintValue = GetUnsignedIntConstantValue(val, isValidConstant);
- if (isValidConstant && uintValue < INT64_MAX) // safe to use signed
- intValue = (int64_t) uintValue;
- else
- isValidConstant = false;
+ if (V->getType()->isSigned())
+ return ((ConstPoolSInt*)V)->getValue();
+
+ assert(V->getType()->isUnsigned());
+ uint64_t Val = ((ConstPoolUInt*)V)->getValue();
+ if (Val < INT64_MAX) // then safe to cast to signed
+ return (int64_t)Val;
}
-
- return intValue;
+
+ isValidConstant = false;
+ return 0;
}
/*op2Position*/ -1, resultPosition);
}
-#undef REVERT_TO_EXPLICIT_CONSTANT_CHECKS
-#ifdef REVERT_TO_EXPLICIT_CONSTANT_CHECKS
-unsigned
-Set3OperandsFromInstrJUNK(MachineInstr* minstr,
- InstructionNode* vmInstrNode,
- const TargetMachine& target,
- bool canDiscardResult,
- int op1Position,
- int op2Position,
- int resultPosition)
-{
- assert(op1Position >= 0);
- assert(resultPosition >= 0);
-
- unsigned returnFlags = 0x0;
-
- // Check if operand 1 is 0. If so, try to use a hardwired 0 register.
- Value* op1Value = vmInstrNode->leftChild()->getValue();
- bool isValidConstant;
- int64_t intValue = GetConstantValueAsSignedInt(op1Value, isValidConstant);
- if (isValidConstant && intValue == 0 && target.zeroRegNum >= 0)
- minstr->SetMachineOperand(op1Position, /*regNum*/ target.zeroRegNum);
- else
- {
- if (isa<ConstPoolVal>(op1Value))
- {
- // value is constant and must be loaded from constant pool
- returnFlags = returnFlags | (1 << op1Position);
- }
- minstr->SetMachineOperand(op1Position, MachineOperand::MO_VirtualRegister,
- op1Value);
- }
-
- // Check if operand 2 (if any) fits in the immed. field of the instruction,
- // or if it is 0 and can use a dedicated machine register
- if (op2Position >= 0)
- {
- Value* op2Value = vmInstrNode->rightChild()->getValue();
- int64_t immedValue;
- unsigned int machineRegNum;
-
- MachineOperand::MachineOperandType
- op2type = ChooseRegOrImmed(op2Value, minstr->getOpCode(), target,
- /*canUseImmed*/ true,
- machineRegNum, immedValue);
-
- if (op2type == MachineOperand::MO_MachineRegister)
- minstr->SetMachineOperand(op2Position, machineRegNum);
- else if (op2type == MachineOperand::MO_VirtualRegister)
- {
- if (isa<ConstPoolVal>(op2Value))
- {
- // value is constant and must be loaded from constant pool
- returnFlags = returnFlags | (1 << op2Position);
- }
- minstr->SetMachineOperand(op2Position, op2type, op2Value);
- }
- else
- {
- assert(op2type != MO_CCRegister);
- minstr->SetMachineOperand(op2Position, op2type, immedValue);
- }
- }
-
- // If operand 3 (result) can be discarded, use a dead register if one exists
- if (canDiscardResult && target.zeroRegNum >= 0)
- minstr->SetMachineOperand(resultPosition, target.zeroRegNum);
- else
- minstr->SetMachineOperand(resultPosition,
- MachineOperand::MO_VirtualRegister, vmInstrNode->getValue());
-
- return returnFlags;
-}
-#endif
-
void
Set3OperandsFromInstr(MachineInstr* minstr,
return opType;
}
+
+//---------------------------------------------------------------------------
+// Function: FixConstantOperandsForInstr
+//
+// Purpose:
+// Special handling for constant operands of a machine instruction
+// -- if the constant is 0, use the hardwired 0 register, if any;
+// -- if the constant fits in the IMMEDIATE field, use that field;
+// -- else create instructions to put the constant into a register, either
+// directly or by loading explicitly from the constant pool.
+//
+// In the first 2 cases, the operand of `minstr' is modified in place.
+// Returns a vector of machine instructions generated for operands that
+// fall under case 3; these must be inserted before `minstr'.
+//---------------------------------------------------------------------------
+
+vector<MachineInstr*>
+FixConstantOperandsForInstr(Instruction* vmInstr,
+ MachineInstr* minstr,
+ TargetMachine& target)
+{
+ vector<MachineInstr*> loadConstVec;
+
+ const MachineInstrDescriptor& instrDesc =
+ target.getInstrInfo().getDescriptor(minstr->getOpCode());
+
+ for (unsigned op=0; op < minstr->getNumOperands(); op++)
+ {
+ const MachineOperand& mop = minstr->getOperand(op);
+
+ // skip the result position (for efficiency below) and any other
+ // positions already marked as not a virtual register
+ if (instrDesc.resultPos == (int) op ||
+ mop.getOperandType() != MachineOperand::MO_VirtualRegister ||
+ mop.getVRegValue() == NULL)
+ {
+ continue;
+ }
+
+ Value* opValue = mop.getVRegValue();
+ bool constantThatMustBeLoaded = false;
+
+ if (isa<ConstPoolVal>(opValue))
+ {
+ unsigned int machineRegNum;
+ int64_t immedValue;
+ MachineOperand::MachineOperandType opType =
+ ChooseRegOrImmed(opValue, minstr->getOpCode(), target,
+ /*canUseImmed*/ (op == 1),
+ machineRegNum, immedValue);
+
+ if (opType == MachineOperand::MO_MachineRegister)
+ minstr->SetMachineOperand(op, machineRegNum);
+ else if (opType == MachineOperand::MO_VirtualRegister)
+ constantThatMustBeLoaded = true; // load is generated below
+ else
+ minstr->SetMachineOperand(op, opType, immedValue);
+ }
+
+ if (constantThatMustBeLoaded || isa<GlobalValue>(opValue))
+ { // opValue is a constant that must be explicitly loaded into a reg.
+ TmpInstruction* tmpReg = InsertCodeToLoadConstant(opValue, vmInstr,
+ loadConstVec, target);
+ minstr->SetMachineOperand(op, MachineOperand::MO_VirtualRegister,
+ tmpReg);
+ }
+ }
+
+ //
+ // Also, check for implicit operands used (not those defined) by the
+ // machine instruction. These include:
+ // -- arguments to a Call
+ // -- return value of a Return
+ // Any such operand that is a constant value needs to be fixed also.
+ // The current instructions with implicit refs (viz., Call and Return)
+ // have no immediate fields, so the constant always needs to be loaded
+ // into a register.
+ //
+ for (unsigned i=0, N=minstr->getNumImplicitRefs(); i < N; ++i)
+ if (isa<ConstPoolVal>(minstr->getImplicitRef(i)) ||
+ isa<GlobalValue>(minstr->getImplicitRef(i)))
+ {
+ TmpInstruction* tmpReg =
+ InsertCodeToLoadConstant(minstr->getImplicitRef(i), vmInstr,
+ loadConstVec, target);
+ minstr->setImplicitRef(i, tmpReg);
+ }
+
+ return loadConstVec;
+}
+
+
+#undef SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
+#ifdef SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
+unsigned
+FixConstantOperands(const InstructionNode* vmInstrNode,
+ TargetMachine& target)
+{
+ Instruction* vmInstr = vmInstrNode->getInstruction();
+ MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
+
+ for (unsigned i=0; i < mvec.size(); i++)
+ {
+ vector<MachineInsr*> loadConstVec =
+ FixConstantOperandsForInstr(mvec[i], target);
+ }
+
+ //
+ // Finally, inserted the generated instructions in the vector
+ // to be returned.
+ //
+ unsigned numNew = loadConstVec.size();
+ if (numNew > 0)
+ {
+ // Insert the new instructions *before* the old ones by moving
+ // the old ones over `numNew' positions (last-to-first, of course!).
+ // We do check *after* returning that we did not exceed the vector mvec.
+ for (int i=numInstr-1; i >= 0; i--)
+ mvec[i+numNew] = mvec[i];
+
+ for (unsigned i=0; i < numNew; i++)
+ mvec[i] = loadConstVec[i];
+ }
+
+ return (numInstr + numNew);
+}
+#endif SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
+
+