namespace SectionFlags {
enum Flags {
None = 0,
- Code = 1 << 0, ///< Section contains code
- Writeable = 1 << 1, ///< Section is writeable
- BSS = 1 << 2, ///< Section contains only zeroes
- Mergeable = 1 << 3, ///< Section contains mergeable data
- Strings = 1 << 4, ///< Section contains null-terminated strings
- TLS = 1 << 5, ///< Section contains thread-local data
- Debug = 1 << 6, ///< Section contains debug data
- Linkonce = 1 << 7 ///< Section is linkonce
+ Code = 1 << 0, ///< Section contains code
+ Writeable = 1 << 1, ///< Section is writeable
+ BSS = 1 << 2, ///< Section contains only zeroes
+ Mergeable = 1 << 3, ///< Section contains mergeable data
+ Strings = 1 << 4, ///< Section contains null-terminated strings
+ TLS = 1 << 5, ///< Section contains thread-local data
+ Debug = 1 << 6, ///< Section contains debug data
+ Linkonce = 1 << 7, ///< Section is linkonce
+ // Some gap for future flags
+ EntitySize = 0xFF << 24 ///< Entity size for mergeable sections
};
+
+ static inline unsigned getEntitySize(unsigned flags) {
+ return (flags >> 24) & 0xFF;
+ }
+
+ static inline unsigned setEntitySize(unsigned flags, unsigned size) {
+ return ((flags & ~EntitySize) | ((size & 0xFF) << 24));
+ }
}
class TargetMachine;