+++ /dev/null
-//==- llvm/CodeGen/ScheduleDAGInstrs.h - MachineInstr Scheduling -*- C++ -*-==//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements the ScheduleDAGInstrs class, which implements
-// scheduling for a MachineInstr-based dependency graph.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
-#define LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
-
-#include "llvm/CodeGen/ScheduleDAG.h"
-#include "llvm/Target/TargetRegisterInfo.h"
-
-namespace llvm {
- class MachineLoopInfo;
- class MachineDominatorTree;
-
- class ScheduleDAGInstrs : public ScheduleDAG {
- const MachineLoopInfo &MLI;
- const MachineDominatorTree &MDT;
-
- /// Defs, Uses - Remember where defs and uses of each physical register
- /// are as we iterate upward through the instructions. This is allocated
- /// here instead of inside BuildSchedGraph to avoid the need for it to be
- /// initialized and destructed for each block.
- std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
- std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
-
- /// PendingLoads - Remember where unknown loads are after the most recent
- /// unknown store, as we iterate. As with Defs and Uses, this is here
- /// to minimize construction/destruction.
- std::vector<SUnit *> PendingLoads;
-
- public:
- explicit ScheduleDAGInstrs(MachineFunction &mf,
- const MachineLoopInfo &mli,
- const MachineDominatorTree &mdt);
-
- virtual ~ScheduleDAGInstrs() {}
-
- /// NewSUnit - Creates a new SUnit and return a ptr to it.
- ///
- SUnit *NewSUnit(MachineInstr *MI) {
-#ifndef NDEBUG
- const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
-#endif
- SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
- assert((Addr == 0 || Addr == &SUnits[0]) &&
- "SUnits std::vector reallocated on the fly!");
- SUnits.back().OrigNode = &SUnits.back();
- return &SUnits.back();
- }
-
- /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are
- /// input.
- virtual void BuildSchedGraph();
-
- /// ComputeLatency - Compute node latency.
- ///
- virtual void ComputeLatency(SUnit *SU);
-
- virtual MachineBasicBlock *EmitSchedule();
-
- /// Schedule - Order nodes according to selected style, filling
- /// in the Sequence member.
- ///
- virtual void Schedule() = 0;
-
- virtual void dumpNode(const SUnit *SU) const;
-
- virtual std::string getGraphNodeLabel(const SUnit *SU) const;
- };
-}
-
-#endif
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "post-RA-sched"
+#include "ScheduleDAGInstrs.h"
#include "llvm/CodeGen/Passes.h"
-#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/CodeGen/LatencyPriorityQueue.h"
#include "llvm/CodeGen/SchedulerRegistry.h"
#include "llvm/CodeGen/MachineDominators.h"
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "sched-instrs"
+#include "ScheduleDAGInstrs.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
--- /dev/null
+//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ScheduleDAGInstrs class, which implements
+// scheduling for a MachineInstr-based dependency graph.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef SCHEDULEDAGINSTRS_H
+#define SCHEDULEDAGINSTRS_H
+
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+
+namespace llvm {
+ class MachineLoopInfo;
+ class MachineDominatorTree;
+
+ class ScheduleDAGInstrs : public ScheduleDAG {
+ const MachineLoopInfo &MLI;
+ const MachineDominatorTree &MDT;
+
+ /// Defs, Uses - Remember where defs and uses of each physical register
+ /// are as we iterate upward through the instructions. This is allocated
+ /// here instead of inside BuildSchedGraph to avoid the need for it to be
+ /// initialized and destructed for each block.
+ std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
+ std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
+
+ /// PendingLoads - Remember where unknown loads are after the most recent
+ /// unknown store, as we iterate. As with Defs and Uses, this is here
+ /// to minimize construction/destruction.
+ std::vector<SUnit *> PendingLoads;
+
+ public:
+ explicit ScheduleDAGInstrs(MachineFunction &mf,
+ const MachineLoopInfo &mli,
+ const MachineDominatorTree &mdt);
+
+ virtual ~ScheduleDAGInstrs() {}
+
+ /// NewSUnit - Creates a new SUnit and return a ptr to it.
+ ///
+ SUnit *NewSUnit(MachineInstr *MI) {
+#ifndef NDEBUG
+ const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
+#endif
+ SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
+ assert((Addr == 0 || Addr == &SUnits[0]) &&
+ "SUnits std::vector reallocated on the fly!");
+ SUnits.back().OrigNode = &SUnits.back();
+ return &SUnits.back();
+ }
+
+ /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are
+ /// input.
+ virtual void BuildSchedGraph();
+
+ /// ComputeLatency - Compute node latency.
+ ///
+ virtual void ComputeLatency(SUnit *SU);
+
+ virtual MachineBasicBlock *EmitSchedule();
+
+ /// Schedule - Order nodes according to selected style, filling
+ /// in the Sequence member.
+ ///
+ virtual void Schedule() = 0;
+
+ virtual void dumpNode(const SUnit *SU) const;
+
+ virtual std::string getGraphNodeLabel(const SUnit *SU) const;
+ };
+}
+
+#endif