// FIXME: Clean this up after splitting each Thumb load / store opcode
// into multiple ones.
- { ARM::t2LDRi12,ARM::tLDR, ARM::tLDRspi, 5, 8, 1, 0, 0,0, 1 },
+ { ARM::t2LDRi12,ARM::tLDRi, ARM::tLDRspi, 5, 8, 1, 0, 0,0, 1 },
{ ARM::t2LDRs, ARM::tLDR, 0, 0, 0, 1, 0, 0,0, 1 },
- { ARM::t2LDRBi12,ARM::tLDRB, 0, 5, 0, 1, 0, 0,0, 1 },
+ { ARM::t2LDRBi12,ARM::tLDRBi, 0, 5, 0, 1, 0, 0,0, 1 },
{ ARM::t2LDRBs, ARM::tLDRB, 0, 0, 0, 1, 0, 0,0, 1 },
- { ARM::t2LDRHi12,ARM::tLDRH, 0, 5, 0, 1, 0, 0,0, 1 },
+ { ARM::t2LDRHi12,ARM::tLDRHi, 0, 5, 0, 1, 0, 0,0, 1 },
{ ARM::t2LDRHs, ARM::tLDRH, 0, 0, 0, 1, 0, 0,0, 1 },
{ ARM::t2LDRSBs,ARM::tLDRSB, 0, 0, 0, 1, 0, 0,0, 1 },
{ ARM::t2LDRSHs,ARM::tLDRSH, 0, 0, 0, 1, 0, 0,0, 1 },
- { ARM::t2STRi12,ARM::tSTR, ARM::tSTRspi, 5, 8, 1, 0, 0,0, 1 },
+ { ARM::t2STRi12,ARM::tSTRi, ARM::tSTRspi, 5, 8, 1, 0, 0,0, 1 },
{ ARM::t2STRs, ARM::tSTR, 0, 0, 0, 1, 0, 0,0, 1 },
- { ARM::t2STRBi12,ARM::tSTRB, 0, 5, 0, 1, 0, 0,0, 1 },
+ { ARM::t2STRBi12,ARM::tSTRBi, 0, 5, 0, 1, 0, 0,0, 1 },
{ ARM::t2STRBs, ARM::tSTRB, 0, 0, 0, 1, 0, 0,0, 1 },
- { ARM::t2STRHi12,ARM::tSTRH, 0, 5, 0, 1, 0, 0,0, 1 },
+ { ARM::t2STRHi12,ARM::tSTRHi, 0, 5, 0, 1, 0, 0,0, 1 },
{ ARM::t2STRHs, ARM::tSTRH, 0, 0, 0, 1, 0, 0,0, 1 },
{ ARM::t2LDMIA, ARM::tLDMIA, 0, 0, 0, 1, 1, 1,1, 1 },