namespace llvm {
namespace object {
-MachOObjectFile::MachOObjectFile(MemoryBuffer *Object, MachOObject *MOO,
- error_code &ec)
- : ObjectFile(Binary::ID_MachO, Object),
- MachOObj(MOO) {
+MachOObjectFile::MachOObjectFile(MemoryBuffer *Object, error_code &ec)
+ : ObjectFile(Binary::ID_MachO, Object) {
+ // MachOObject takes ownership of the Buffer we passed to it, and
+ // MachOObjectFile does, too, so we need to make sure they don't get the
+ // same object. A MemoryBuffer is cheap (it's just a reference to memory,
+ // not a copy of the memory itself), so just make a new copy here for
+ // the MachOObjectFile.
+ MemoryBuffer *NewBuffer =
+ MemoryBuffer::getMemBuffer(Object->getBuffer(),
+ Object->getBufferIdentifier(), false);
+ std::string ErrorStr;
+ MachOObj.reset(MachOObject::LoadFromBuffer(NewBuffer, &ErrorStr));
+ if (!MachOObj) {
+ ec = object_error::parse_failed;
+ return;
+ }
+
DataRefImpl DRI;
moveToNextSection(DRI);
uint32_t LoadCommandCount = MachOObj->getHeader().NumLoadCommands;
ObjectFile *ObjectFile::createMachOObjectFile(MemoryBuffer *Buffer) {
error_code ec;
- std::string Err;
- MachOObject *MachOObj = MachOObject::LoadFromBuffer(Buffer, &Err);
- if (!MachOObj)
+ ObjectFile *Ret = new MachOObjectFile(Buffer, ec);
+ if (ec)
return NULL;
- // MachOObject takes ownership of the Buffer we passed to it, and
- // MachOObjectFile does, too, so we need to make sure they don't get the
- // same object. A MemoryBuffer is cheap (it's just a reference to memory,
- // not a copy of the memory itself), so just make a new copy here for
- // the MachOObjectFile.
- MemoryBuffer *NewBuffer =
- MemoryBuffer::getMemBuffer(Buffer->getBuffer(),
- Buffer->getBufferIdentifier(), false);
- return new MachOObjectFile(NewBuffer, MachOObj, ec);
+ return Ret;
}
/*===-- Symbols -----------------------------------------------------------===*/