const Type *GVElType = GV->getType()->getElementType();
// If GVElType is already i1, it is already shrunk. If the type of the GV is
- // an FP value or vector, don't do this optimization because a select between
- // them is very expensive and unlikely to lead to later simplification.
+ // an FP value, pointer or vector, don't do this optimization because a select
+ // between them is very expensive and unlikely to lead to later
+ // simplification. In these cases, we typically end up with "cond ? v1 : v2"
+ // where v1 and v2 both require constant pool loads, a big loss.
if (GVElType == Type::Int1Ty || GVElType->isFloatingPoint() ||
- isa<VectorType>(GVElType))
+ isa<PointerType>(GVElType) || isa<VectorType>(GVElType))
return false;
// Walk the use list of the global seeing if all the uses are load or store.
--- /dev/null
+; RUN: llvm-as < %s | opt -globalopt | llvm-dis | grep {@X = internal global i32}
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
+target triple = "i386-apple-darwin7"
+@X = internal global i32* null ; <i32**> [#uses=2]
+@Y = internal global i32 0 ; <i32*> [#uses=1]
+
+define void @foo() nounwind {
+entry:
+ store i32* @Y, i32** @X, align 4
+ ret void
+}
+
+define i32* @get() nounwind {
+entry:
+ %0 = load i32** @X, align 4 ; <i32*> [#uses=1]
+ ret i32* %0
+}