/// read. This is only ever set for an output operand.
bool isEarlyClobber;
- /// isIndirectOutput - If this is true for an output constraint, the address
- /// to store the output result is passed as an operand to the call.
- bool isIndirectOutput;
-
/// hasMatchingInput - This is set to true for an output constraint iff
/// there is an input constraint that is required to match it (e.g. "0").
bool hasMatchingInput;
/// with the next operand.
bool isCommutative;
+ /// isIndirect - True if this operand is an indirect operand. This means
+ /// that the address of the source or destination is present in the call
+ /// instruction, instead of it being returned or passed in explicitly. This
+ /// is represented with a '*' in the asm string.
+ bool isIndirect;
+
/// Code - The constraint code, either the register name (in braces) or the
/// constraint letter/number.
std::vector<std::string> Codes;
- /// Parse - Analyze the specified string (e.g. "==&{eax}") and fill in the
+ /// Parse - Analyze the specified string (e.g. "=*&{eax}") and fill in the
/// fields in this structure. If the constraint string is not understood,
/// return true, otherwise return false.
bool Parse(const std::string &Str,
// Initialize
Type = isInput;
isEarlyClobber = false;
- isIndirectOutput = false;
hasMatchingInput = false;
isCommutative = false;
+ isIndirect = false;
- // Parse the prefix.
+ // Parse prefixes.
if (*I == '~') {
Type = isClobber;
++I;
} else if (*I == '=') {
++I;
Type = isOutput;
- if (I != E && *I == '=') {
- isIndirectOutput = true;
- ++I;
- }
+ }
+
+ if (*I == '*') {
+ isIndirect = true;
+ ++I;
}
if (I == E) return true; // Just a prefix, like "==" or "~".
for (unsigned i = 0, e = Constraints.size(); i != e; ++i) {
switch (Constraints[i].Type) {
case InlineAsm::isOutput:
- if (!Constraints[i].isIndirectOutput) {
+ if (!Constraints[i].isIndirect) {
if (NumInputs || NumClobbers) return false; // outputs come first.
++NumOutputs;
break;
}
- // FALLTHROUGH for IndirectOutputs.
+ // FALLTHROUGH for Indirect Outputs.
case InlineAsm::isInput:
if (NumClobbers) return false; // inputs before clobbers.
++NumInputs;