TargetExternalSymbol,
TargetBlockAddress,
+ /// TargetIndex - Like a constant pool entry, but with completely
+ /// target-dependent semantics. Holds target flags, a 32-bit index, and a
+ /// 64-bit index. Targets can use this however they like.
+ TargetIndex,
+
/// RESULT = INTRINSIC_WO_CHAIN(INTRINSICID, arg1, arg2, ...)
/// This node represents a target intrinsic function with no side effects.
/// The first operand is the ID number of the intrinsic from the
int Offset = 0, unsigned char TargetFlags=0) {
return getConstantPool(C, VT, Align, Offset, true, TargetFlags);
}
+ SDValue getTargetIndex(int Index, EVT VT, int64_t Offset = 0,
+ unsigned char TargetFlags = 0);
// When generating a branch to a BB, we don't in general know enough
// to provide debug info for the BB at that time, so keep this one around.
SDValue getBasicBlock(MachineBasicBlock *MBB);
}
};
+/// Completely target-dependent object reference.
+class TargetIndexSDNode : public SDNode {
+ unsigned char TargetFlags;
+ int Index;
+ int64_t Offset;
+ friend class SelectionDAG;
+public:
+
+ TargetIndexSDNode(int Idx, EVT VT, int64_t Ofs, unsigned char TF)
+ : SDNode(ISD::TargetIndex, DebugLoc(), getSDVTList(VT)),
+ TargetFlags(TF), Index(Idx), Offset(Ofs) {}
+public:
+
+ unsigned char getTargetFlags() const { return TargetFlags; }
+ int getIndex() const { return Index; }
+ int64_t getOffset() const { return Offset; }
+
+ static bool classof(const TargetIndexSDNode*) { return true; }
+ static bool classof(const SDNode *N) {
+ return N->getOpcode() == ISD::TargetIndex;
+ }
+};
+
class BasicBlockSDNode : public SDNode {
MachineBasicBlock *MBB;
friend class SelectionDAG;
} else if (BlockAddressSDNode *BA = dyn_cast<BlockAddressSDNode>(Op)) {
MI->addOperand(MachineOperand::CreateBA(BA->getBlockAddress(),
BA->getTargetFlags()));
+ } else if (TargetIndexSDNode *TI = dyn_cast<TargetIndexSDNode>(Op)) {
+ MI->addOperand(MachineOperand::CreateTargetIndex(TI->getIndex(),
+ TI->getOffset(),
+ TI->getTargetFlags()));
} else {
assert(Op.getValueType() != MVT::Other &&
Op.getValueType() != MVT::Glue &&
if (isa<BasicBlockSDNode>(Node)) return true;
if (isa<FrameIndexSDNode>(Node)) return true;
if (isa<ConstantPoolSDNode>(Node)) return true;
+ if (isa<TargetIndexSDNode>(Node)) return true;
if (isa<JumpTableSDNode>(Node)) return true;
if (isa<ExternalSymbolSDNode>(Node)) return true;
if (isa<BlockAddressSDNode>(Node)) return true;
ID.AddInteger(CP->getTargetFlags());
break;
}
+ case ISD::TargetIndex: {
+ const TargetIndexSDNode *TI = cast<TargetIndexSDNode>(N);
+ ID.AddInteger(TI->getIndex());
+ ID.AddInteger(TI->getOffset());
+ ID.AddInteger(TI->getTargetFlags());
+ break;
+ }
case ISD::LOAD: {
const LoadSDNode *LD = cast<LoadSDNode>(N);
ID.AddInteger(LD->getMemoryVT().getRawBits());
return SDValue(N, 0);
}
+SDValue SelectionDAG::getTargetIndex(int Index, EVT VT, int64_t Offset,
+ unsigned char TargetFlags) {
+ FoldingSetNodeID ID;
+ AddNodeIDNode(ID, ISD::TargetIndex, getVTList(VT), 0, 0);
+ ID.AddInteger(Index);
+ ID.AddInteger(Offset);
+ ID.AddInteger(TargetFlags);
+ void *IP = 0;
+ if (SDNode *E = CSEMap.FindNodeOrInsertPos(ID, IP))
+ return SDValue(E, 0);
+
+ SDNode *N = new (NodeAllocator) TargetIndexSDNode(Index, VT, Offset,
+ TargetFlags);
+ CSEMap.InsertNode(N, IP);
+ AllNodes.push_back(N);
+ return SDValue(N, 0);
+}
+
SDValue SelectionDAG::getBasicBlock(MachineBasicBlock *MBB) {
FoldingSetNodeID ID;
AddNodeIDNode(ID, ISD::BasicBlock, getVTList(MVT::Other), 0, 0);
case ISD::EH_SJLJ_SETJMP: return "EH_SJLJ_SETJMP";
case ISD::EH_SJLJ_LONGJMP: return "EH_SJLJ_LONGJMP";
case ISD::ConstantPool: return "ConstantPool";
+ case ISD::TargetIndex: return "TargetIndex";
case ISD::ExternalSymbol: return "ExternalSymbol";
case ISD::BlockAddress: return "BlockAddress";
case ISD::INTRINSIC_WO_CHAIN:
OS << " " << offset;
if (unsigned int TF = CP->getTargetFlags())
OS << " [TF=" << TF << ']';
+ } else if (const TargetIndexSDNode *TI = dyn_cast<TargetIndexSDNode>(this)) {
+ OS << "<" << TI->getIndex() << '+' << TI->getOffset() << ">";
+ if (unsigned TF = TI->getTargetFlags())
+ OS << " [TF=" << TF << ']';
} else if (const BasicBlockSDNode *BBDN = dyn_cast<BasicBlockSDNode>(this)) {
OS << "<";
const Value *LBB = (const Value*)BBDN->getBasicBlock()->getBasicBlock();