// SMRD Instructions
//===----------------------------------------------------------------------===//
-let mayLoad = 1 in {
-
// We are using the SGPR_32 and not the SReg_32 register class for 32-bit
// SMRD instructions, because the SGPR_32 register class does not include M0
// and writing to M0 from an SMRD instruction will hang the GPU.
smrd<0x0c>, "s_buffer_load_dwordx16", SReg_128, SReg_512
>;
-} // mayLoad = 1
-
//def S_MEMTIME : SMRD_ <0x0000001e, "s_memtime", []>;
defm S_DCACHE_INV : SMRD_Inval <smrd<0x1f, 0x20>, "s_dcache_inv",