/// processFunctionBeforeCalleeSavedScan().
bool HasStackFrame;
+ /// LRSpilled - True if the LR register has been spilled.
+ ///
+ bool LRSpilled;
+
/// FramePtrSpillOffset - If HasStackFrame, this records the frame pointer
/// spill stack offset.
unsigned FramePtrSpillOffset;
public:
ARMFunctionInfo() :
isThumb(false),
- VarArgsRegSaveSize(0), HasStackFrame(false), FramePtrSpillOffset(0),
- GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
+ VarArgsRegSaveSize(0), HasStackFrame(false), LRSpilled(false),
+ FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0), JumpTableUId(0) {}
ARMFunctionInfo(MachineFunction &MF) :
isThumb(MF.getTarget().getSubtarget<ARMSubtarget>().isThumb()),
- VarArgsRegSaveSize(0), HasStackFrame(false), FramePtrSpillOffset(0),
- GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
+ VarArgsRegSaveSize(0), HasStackFrame(false), LRSpilled(false),
+ FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0), JumpTableUId(0) {}
bool isThumbFunction() const { return isThumb; }
bool hasStackFrame() const { return HasStackFrame; }
void setHasStackFrame(bool s) { HasStackFrame = s; }
+
+ bool isLRSpilled() const { return LRSpilled; }
+ void setLRIsSpilled(bool s) { LRSpilled = s; }
+
unsigned getFramePtrSpillOffset() const { return FramePtrSpillOffset; }
void setFramePtrSpillOffset(unsigned o) { FramePtrSpillOffset = o; }
}
}
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
if (!CanEliminateFrame) {
- ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
AFI->setHasStackFrame(true);
// If LR is not spilled, but at least one of R4, R5, R6, and R7 is spilled.
// Spill LR as well so we can fold BX_RET to the registers restore (LDM).
if (!LRSpilled && CS1Spilled) {
+ LRSpilled = true;
MF.changePhyRegUsed(ARM::LR, true);
NumGPRSpills++;
UnspilledCS1GPRs.erase(std::find(UnspilledCS1GPRs.begin(),
MF.changePhyRegUsed(UnspilledCS2GPRs.front(), true);
}
}
+
+ // Remembe if LR has been spilled.
+ AFI->setLRIsSpilled(LRSpilled);
}
/// Move iterator pass the next bunch of callee save load / store ops for